Attack UP/Two Hands/Martial Arts

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No parameters - Returns Nothing

Checks if Attacker uses 2-Hands, Attack-Up and/or Martial Arts as Support Ability
Modify Ability XA ( 0x801938ce ) if needed. Could be cumulative.
 - 2 Hands : XA = 200% of base XA
 - Attack Up : XA = 133% of base XA
 - Martial Art : XA = 150% of base XA
-----------------------------------------------------------------------------------------------------------
00186054: 3c038019 lui r3,0x8019            |
00186058: 906338ff lbu r3,0x38ff(r3)        |r3 = Current Ability used Weapon Characteristics  0x801938ff / 801938ff
0018605c: 00000000 nop                      |
00186060: 30620001 andi r2,r3,0x0001        |r2 = 0x01 if Used Weapon has forced 2-Hands enable
00186064: 1440000e bne r2,r0,0x001860a0     #If weapon doesn't have Forced Two  hands
00186068: 30620004 andi r2,r3,0x0004            |r2 = 0x04 if Used Weapon is Avaible for 2 hands
0018606c: 1040000c beq r2,r0,0x001860a0         #If Weapon Can be hold with two hands
00186070: 00000000 nop                              |
00186074: 3c028019 lui r2,0x8019                    |
00186078: 904238d9 lbu r2,0x38d9(r2)                |r2 = Ability [2 Hands] checks  0x801938d9 / 801938d9
0018607c: 00000000 nop                              |
00186080: 10400007 beq r2,r0,0x001860a0             #If 2 Hands is active
00186084: 00000000 nop                                  |
00186088: 3c028019 lui r2,0x8019                        |
0018608c: 844238ce lh r2,0x38ce(r2)                     |r2 = Ability XA  0x801938ce / 801938ce
00186090: 00000000 nop                                  |
00186094: 00021040 sll r2,r2,0x01                       |XA * 2
00186098: 3c018019 lui r1,0x8019                        |
0018609c: a42238ce sh r2,0x38ce(r1)                     |Store XA (200% of original)
001860a0: 3c028019 lui r2,0x8019            |
001860a4: 8c422d94 lw r2,0x2d94(r2)         |r2 = Attacker data pointer
001860a8: 00000000 nop                      |
001860ac: 90420090 lbu r2,0x0090(r2)        |r2 = Attacker's 2nd set of support skill
001860b0: 00000000 nop                      |
001860b4: 30420010 andi r2,r2,0x0010        |r2 = 0x10 if Attacker uses [Attack Up]
001860b8: 1040000b beq r2,r0,0x001860e8     #If Attacker uses [Attack Up]
001860bc: 3c025555 lui r2,0x5555                |
001860c0: 3c048019 lui r4,0x8019                |
001860c4: 248438ce addiu r4,r4,0x38ce           |r4 = Ability XA data pointer
001860c8: 84830000 lh r3,0x0000(r4)             |r3 = Ability XA
001860cc: 34425556 ori r2,r2,0x5556             |r2 = 0x55555556 (0,33 * 2^32)
001860d0: 00031880 sll r3,r3,0x02               |r3 = XA * 4
001860d4: 00620018 mult r3,r2                   |4* XA * 0,33 * 2^32
001860d8: 00031fc3 sra r3,r3,0x1f               |r3 = 4* XA higher bit (should be 0x00)
001860dc: 00001010 mfhi r2                      |r2 = XA * 4/3
001860e0: 00431023 subu r2,r2,r3                |r2 = XA * 4/3  - 0x00
001860e4: a4820000 sh r2,0x0000(r4)             |Store XA (133% of previous value)
001860e8: 3c028019 lui r2,0x8019            |
001860ec: 904238d8 lbu r2,0x38d8(r2)        |r2 = Current Ability used Weapon ID  0x801938d8 / 801938d8
001860f0: 00000000 nop                      |
001860f4: 14400013 bne r2,r0,0x00186144     #If Weapon ID = 0x00 (Fist)
001860f8: 00000000 nop                          |
001860fc: 3c028019 lui r2,0x8019                |
00186100: 8c422d94 lw r2,0x2d94(r2)             |r2 = Attacker data pointer
00186104: 00000000 nop                          |
00186108: 90420091 lbu r2,0x0091(r2)            |r2 = Attacker's 3rd set of Support
0018610c: 00000000 nop                          |
00186110: 30420020 andi r2,r2,0x0020            |r2 = 0x20 if Attacker uses Martial Arts
00186114: 1040000b beq r2,r0,0x00186144         #If Attacker uses Martial Arts
00186118: 00000000 nop                              |
0018611c: 3c028019 lui r2,0x8019                    |
00186120: 844238ce lh r2,0x38ce(r2)                 |r2 = Ability XA
00186124: 00000000 nop                              |
00186128: 00021840 sll r3,r2,0x01                   |XA * 2
0018612c: 00621821 addu r3,r3,r2                    |XA * 3
00186130: 000317c2 srl r2,r3,0x1f                   |r2 = Higher bit of XA*3 (should be 0x00)
00186134: 00621821 addu r3,r3,r2                    |r3 = XA*3 + 0x00
00186138: 00031843 sra r3,r3,0x01                   |r3 = Ability XA * 3/2
0018613c: 3c018019 lui r1,0x8019                    |
00186140: a42338ce sh r3,0x38ce(r1)                 |Store XA (150% of previous value)
00186144: 03e00008 jr r31                   END
00186148: 00000000 nop    

Return Locations

Battle.bin
00188608: Physical XA Modifying Statuses/Support