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Concerning Sprites  (Read 586 times)
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bamseyboy
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  • [September 15, 2008, 05:59:38 PM]
Concerning Sprites
« on: September 15, 2008, 05:59:38 PM »
I have trouble with sprites... heh.

Could someone give me an example which would help me continue.

How would I make a Dragonkin Class in a random battle without it being Reis' sprite. More speicifically how would I make it a Lancer's sprite?
« Last Edit: December 31, 1969, 11:00:00 PM by bamseyboy »
Vanya [Posts: 3965]
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  • [September 15, 2008, 06:25:22 PM]
(No subject)
« Reply #1 on: September 15, 2008, 06:25:22 PM »
Go to the ENTD in FFTPatcher.
Find the battle you want to add the character to.
Pick an empty slot or one to replace.
And change the various settings that are mostly self-explanitory.

NOTE: Each battle can only have a certain number of different sprites because of memory restraints.
« Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    bamseyboy
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    • [September 15, 2008, 06:28:43 PM]
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    « Reply #2 on: September 15, 2008, 06:28:43 PM »
    What I mean is that in the ENTD you have the Sprite Set and Job options.
    I want to have a Dragonkin with a Lancer's sprite, but there's no 'Lancer Sprite Set' so how do I make it work? I want to have the Dragonkin's stat growth without changing Lancer's stats...
    « Last Edit: December 31, 1969, 11:00:00 PM by bamseyboy »
    Vanya [Posts: 3965]
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    • [September 15, 2008, 06:33:17 PM]
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    « Reply #3 on: September 15, 2008, 06:33:17 PM »
    Use the generic sprite set and force the skillsets in the Skill box pulldown menus.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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    bamseyboy
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    • [September 15, 2008, 06:43:06 PM]
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    « Reply #4 on: September 15, 2008, 06:43:06 PM »
    Would that copy the Dragonkin's stat growth though?
    « Last Edit: December 31, 1969, 11:00:00 PM by bamseyboy »
    Vanya [Posts: 3965]
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    • [September 15, 2008, 08:27:22 PM]
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    « Reply #5 on: September 15, 2008, 08:27:22 PM »
    The job determines the stats.
    You may be able to make a custom job that uses the Dragoon graphics by manipulating it's M graphics data.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
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