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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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ALL THE THINGS Official Caretaker.
RavenOfRazgriz [Posts: 3030]
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  • [September 17, 2012, 10:31:48 PM]
'New Project Ideas' Posting Guidelines
« on: September 17, 2012, 10:31:48 PM »
What The "New Project Ideas" Section Is For:

Threads discussing Project and Project Ideas that you, yourself, are interested in pursuing.  If you are merely doing an "Interest Check" for a Project Idea or are just posting some to see if another person might be interested in making it, use the shiny and new Patch Ideas Proposal Thread.  If you are merely looking for feedback on Job or Skillset Ideas, suggesting Job or Skillset Ideas, etc. without them being related to an existing New Project Idea, use the Jobs and Etc. Proposal Thread.  If what you're looking to post doesn't seem to fit as a New Project Idea and doesn't fit in the scope of the above two threads, feel free to post and ask what to do with it so I can clarify it for you then clarify the rules so it doesn't get mixed up again.

Guidelines:

-> Interest Checks and ideas you don't intend to personally pursue belong in the Patch Ideas Proposal Thread.

-> Job Concepts and other related ideas not directly related to an existing New Project Idea belong in the Jobs and Etc. Proposal Thread

-> Project Ideas you intend to work on yourself can be posted here.  For a New Project Idea, there is no rule about how much work needs to be shown in order to qualify, but know that you'll get more interest by having showing more concrete work, ideas, and work ethics than you will by not.  Once you've reached the level of being able to display some serious work (demo videos, playable demos, other such work that entails you've begin working on something that's actually a game and not a design document) contact myself, Elric, or another Moderator or Admin and we will see about getting your project upgraded to a Progressing Patch.

-> Understand that making a Patch is a lot of work.  I recommend reading this fairly harsh reality check from Asmo X about that topic.  Even something as simple as what we consider a "Vanilla Mod" here (that is, rebalancing the original game with minimal other changes) can be a lot of work depending on what you intend to do, and it can be very monotonous work - larger, more complex patches just become even more work as you add more onto them.  It can take a lot of effort and dedication to get things done, but once you've released something other people can play, it's one of the best feelings there is as a game designer.  Just be aware of what you're getting yourself into and start with an idea that's within your abilities to complete.  Patch design can be a long and often lonely road, as people will tend to only help those who show they're capable of creating progress on their own.  If you can get help, that's great - but don't expect it (at least, hands on help) as a privilege just because you posted a New Project Idea, it's something that's earned through hard work and dedication.  In short, work on ideas you know you can complete by yourself if worst comes to worst, and don't get discouraged by how much work things can be at times - it's well worth the work once you complete your project and other people are playing the game that you made.
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