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Super Metroid is a game about power; it’s also about blowing up space pirate mantis things, but it’s mostly about power. The Metroid series helped introduce a lot of groundbreaking concepts to videogames: non-linear environments, moody atmospherics and a serious sci-fi setting to name but a few. However perhaps the most groundbreaking of all was the way in which the protagonist became increasingly powerful as she acquired new equipment for her suit and thus progressed through the map.Actually Super Metroid didn’t really introduce the concept it was present in the original Metroid and the original Legend of Zelda (which was released the same year), as well as countless other RPGs that featured experience points, expanding inventories, etc. However whereas in most standard RPGs growth is guaranteed and even the hardest bosses fall if the player invests enough time into grinding, Metroid only rewards exploration and a deepening understanding of its subtler dynamics.
I wouldn't mind if games were more explicitly satirical or politically relevant towards our world, but this seems like an attempt to force-fit real events and philosophy with games.