General > Old Project Ideas

FFT: kind of

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Asmo X:
Since most patches are moving too far afield of the original FFT, I proposed an idea for a patch in channel that is a very basic overhaul of FFT that only really includes the most essential fixes, balances and changes. Part of this idea is embracing the flaws of the game and not doing anything drastic like ripping out the calculator and shoving something else in. The goal is to make a slightly improved, but harder and more balanced game. Basically what 1.3 was supposed to be when it was first conceived. This thread is for discussing what the best, most essential changes, fixes and balances to the game would be without changing it too radically. My current list:

My list of important stuff:

Blade Grasp only vs blades
Text error correction
JP Scroll Glitch fix
Best Fit Glitch fix   
Global C.ev
25% PD undead
Weapon Guard innate all
Oil Fix
Broken equip buyback (if possible)
Controllable guests
Better br & fa for starting generics
Consolidated move-find (always get 1 item)
Enemy equips set or random (no "nothings")
Swordskill changes (MP/evadable)
Drain/%-based attack change (less damage to lucavi)
Charge skillset PA*WP+Y and MA*WP+Y (same sort of thing)?
More enemy unit variety (fewer battles made up of Wizards, Knights and Archers)
No perm br and fa changes
Special characters can do propositions
Mighty Sword hits monsters?
Death sentence ignores cancel: dead
Soldier office rename any unit
Formulas that use (MA+X)% become (MA*2+X)%? (MA is more important for status effect success)
Secret hunt not required for fur shop
party level cloud
Regen/Poison change (capped)
Party level story enemies
Gear scaled to story (Glain's ASM) (These last 2 are for added difficulty)
Remove Degenerators - FFMaster
Malak Formula Fix - FFMaster
Engineer learns equip gun
Swordskillers learn equip sword
AI cant learn skills that it can't use
Perhaps allow for Elemental to be evaded
Perhaps make Summon Magic do slightly less damage, but let it keep smart-targeting and instead boost other Faith-based magic.
Either completely kill Golem or let it add Protect.
If Knight gets ranged breaks, then it should be the stat breaks ala 1.3.
Knight's equipment breaks should become more likely hit, but should NOT become unable to be dodged.
Thief's equipment steals should become unavoidable.
Lessen the amount spells that Math Skill has access to.
Kill the CT Parameter.
Give Calculators better stats or, at least, close-to-average speed.
Make Speed Break/Speed Ruin add Slow or -20 CT if possible.
Make Speed Save add +CT rather than +Speed.
Kill all other speed-stat increasing or decreasing abilities like Cheer Song, Slow Dance and Ramza's Scream.
Kill Hamedo (turn Hamedo into firststrike?).
Separate MP switch and Move mp by gender
Cap WP for all weapons at 20.
Give Cloths less W-EV.
Give Aegis Shield less M-EV so it doesn't single-handedly shut down Magic with Abandon.
Strengthen weak weapon (types) that aren't Bags, specially (Long)Bows, Staves and maybe Rods.
Weaken all gender-exclusive equipment.
Make Knightswords and Katana's damage formula PA*WP.
Change or kill Level Blast and Please Eat. (Heh. Completely forgot about Please Eat.)
Fix AI flags on some skills

As for PA/MA/SP - Xifanie has a hack that buffs Maintenance to block breaks on these and puts an upper/lower cap on how much they can be boosted or broken.  For something meant to embrace vanilla's faults while making them less outright dumb, this seems perfect here - you can keep Accumulate, Yell, Speed Break, etc. in all their vanilla deliciousness while removing the cheesier strategies most of them created in one masterful stroke.



More dubious stuff:

100% knockback throw stone
Ranged knight breaks OR unevadable
Lower range Lancer jumps
Limited calc skillset
Nerfed Orlandu

Zaen:
I think that Meliadoul should have a unique skillset, in that Orlandu doesn't get those abilities. Also, balance out WP. Nothing should have much more than 20 WP, especially given Throw and how high SP and PA can get.



Edit: Orlandu:
Stasis Sword
Split Punch
Lightning Stab
Icewolf Bite
Blastar Punch
Night Sword
Dark Sword

More:
Speed Break/Ruin -20 CT
Less W-ev for cloth? It's currently 50%.
Stronger bows
Perfumes/Bags? What to do with them?
PA*WP for Bags, Knight Swords, Katanas?

FFMaster:
Remove all Degenerator Traps.
Malak formula fix (Innocent and Faith)

RavenOfRazgriz:
Equip Change Innate All should definitely NOT be included.

It gives the player an "easy out" to any enemy unit relying on the Battle Skill, Mighty Sword, or Steal Commands.  It adds no depth and just generally makes the game easier.  Part of what adds depth is restriction - if the player fucked up and brought the wrong weapon, or had to compromise on what weapon to bring, getting around THAT is part of the difficulty.  Making it easier for the player to have all their options at once makes the game easier, not harder.  More is not better 99% of the time.

I'll comment on more later tonight.

Zaen:
Here's a project I started. I weeded out changes I made that didn't apply without ASM and such. It mainly has ability, skillset, and ENTD changes at this point in time. Also, I forgot to take out Golem. I might have changed it, though...

It could be a nice baseline for the project.

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