Projects > New Project Ideas

Why your project isn't going to be finished

(1/5) > >>

Asmo X:
Making a patch is probably not going to be a great deal of fun, especially if you want to create a new story and a new world. Here is where most patch ideas go wrong:

1) You have an elaborate fantasy world with a great story and a million characters. Who cares. Your lore isn't going to get a game made. 99% of making this world happen is event editing and other mindless drudgery. Can you edit events and are you willing to? Does your patch need ASM hacks and who is going to supply them? These are the relevant questions and until you can answer them, kindly keep your elf story to yourself.

2) Your idea is probably too big. I've said this before, but a lot of people around here don't seem to have much of a frame of reference outside of huge, bloated JRPGS. When the time comes to make a patch, people want to make something as large in scope as a normal JRPG because they don't have faith in the elegance of shorter stories or don't have the requisite experience with storytelling in other forms to realise that short, succinct stories can be better and more worthwhile than huge, bloated epics. Most people are not good writers, but many people want to make a game or a patch. Think small. Learn the art of being concise and removing elements from your story that are beloved but unnecessary.

Common counter arguments:

1) I'm working alone. Cut me some slack.
A: Working alone is only a big deal if your idea is beyond the capability of one person. You may love the idea you are working on, but it might not be a project you can complete. There will be other, smaller ideas that you love.

2) I'm doing it for fun.
A: I find it hard to believe people enjoy working on unfinishable projects. If you're throwing work at a project, that is work you are intending to drive the project towards completion. That is what you want. Don't then try to cop out of this by insinuating that finishing is optional. You want to finish, admit it. Then admit that your project is beyond your means.

3) Real life gets in the way.
A: It invariably does when you take on a project that requires 5 straight years of your life.

This is an article written by the creator of Spelunky about finishing games. Everyone needs to read it:

"Writing your idea down is not starting the damn game. Writing a design document is not starting the damn game. Assembling a team is not starting the damn game. Even doing graphics or music is not starting the damn game. It’s easy to confuse “preparing to start the damn game” with “starting the damn game”. Just remember: a damn game can be played, and if you have not created something that can be played, it’s not a damn game!"

Truer words have never been uttered in this site. I lost count of how many projects I've seen that never went anywhere because of the scenario Asmo is describing above. This post reeks of experience and everyone looking to make an enjoyable, >FINISHED, PLAYABLE< mod for this (or any game) should take this advice to heart.

If the above advice is followed, this site's productivity (and the amount of playable content) will skyrocket.


That is a great link.

Dominic NY18:
I've linked this topic to the (revamped) Announcement topic. Hopefully, people are reading and taking it to heart.

True, yeah. But truth is, that people still give too much of a fuck about all new sprites(and if they can't do it themselves, they count on us, and spriters number have depleted lately, sadly), jobs, and lastly story(wich is really the basic of patch). So people, read this, follow these points, and you will have nice patches that hopefully get finished somehow.


[0] Message Index

[#] Next page

Go to full version