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R999
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 - [July 18, 2010, 04:11:25 AM]
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« Reply #4 on: July 18, 2010, 04:11:25 AM »
✦✦✦✦ Agility, Assassins ✦✦✦✦Celia, Assassin— - Trance — Self, Heal 20% HP and Add Haste.
- Shadow Stitch — range-3v3, 75% Inflict Random(Stop, Don't Move, Darkness)
- Stop Breath — Requires Haste, Range-1v0, Fa(MA+200)% reduce TargetHP to 1. [UE, C, R]
- Assassinate — Same as generic Rogue's Assassinate. range-1v1, instant kill target inflicted with Darkness.
- Vampiric Embrace — When Critical, range-1v1, Absorb 30% HP + Inflict Separately (Vampire, Confusion) [UE, UC]
- Breakart Pentagram — range-3v2, 35% Set CT00 [NZ, UE, C, NR] (Effect Space Storage)
- Equipment: Twin Lance (2 daggers), hat, clothes
- Immunities: Charm, Dead.
- Base Skillset: Hermit
- Passive Abilities: Safeguard, Dual Blades, Double Evasion, Levitation.
Lettie, Assassin— - Trance — Self, Heal 20% HP and Add Haste.
- Shadow Stitch — range-3v3, 75% Inflict Random(Stop, Don't Move, Darkness)
- Allure — Requires Haste, Range-1v0, if target=Male (MA+150)% Inflict Separately(Charm, Confusion). [UE, C]
- Assassinate — range-1v1, instant kill target inflicted with Darkness.
- Vampiric Embrace — When Critical, range-1v1, Absorb 30% HP + Inflict Separately (Vampire, Confusion) [UE, UC]
- Breakart Pentagram — range-3v2, 35% Set CT00 [NZ, UE, C, NR] (Effect Space Storage)
- Equipment: Ayvuir Red and Ayvuir Blue (daggers), hat, clothes
- Immunities: Charm, Dead.
- Base Skillset: Hermit
- Passive Abilities: Safeguard, Dual Blades, Double Evasion, Levitation.
...............................................................................................................Wiegraf Folles, White Knight— - Charge — range-1v1 single, Damage = 0.5*PA*PA [UE, C] + 25% Cancel Charging.
- Haste — range-3v3 single, (PA+100)% Add Haste.
- Shield — range-3v3 single, Fa(MA+Y)% Heal 25% + Add Protect and Shell.
- X — [E, C, R]
- Tournesol — range-2v1 radius-1v1, Damage=Weapon, and 25% Cancel Charging [E, C] (Effect New Lightning Stab)
- Equipment: Joyeuse (Rapier Sword) and La Serephica (Shield), Armor, Hat.
- Passive Abilities: Safeguard.
Zorine "Marilith", Marauder— - Double Pyro — If Haste is active, Slash Twice, Damage = Weapon, each hit 25% cast Fire. [E, C, Fire proc is UE, C] (Effect 010 Fire)
- World in Flames — If Haste is active, range-3 random panel AoE-radius-1v1, Damage = 0.5*MA*MA, hit 4 times. [E, C] (Effect New Asura Sword edit)
- Shadow Cloak — Same as Rogue's. Self-AoE radius-2v2, Damage = 0.5*PA*MA + 25% Inflict Darkness. [UE, C]
- Raining Swords — When Critical, Self-AoE radius-3v3, Damage = 0.5*(PA+10)*MA + 25% Dead, hits caster. [UE, UC] (Effect New Multi Sword Effect)
—> For AI optimization purposes, Raining Swords maybe changed to use the Self-Destruct formula.
- Equipment: Rising Sun x 2 (Ninja Swords), Clothes, Hat.
- Passive Abilities: Safeguard, Dual Blades, Double Evasion.
...............................................................................................................Rakunar "Kraken" Galthena, Pugilist— - Ferocity — Execute Repeating Fists attacks twice in a row, Damage = 0.5*PA*MA x 2 [UE, UC] (Effect Repeating Fists)
- Rising Hydragon — range 3v3, Damage = MA*Y, 50% Double Cast (Effect Hydragon Pit Bio Rising)
- Tenbu Horin — Self-AoE radius-2v2, Fa(MA+150)% Inflict Separately(Sleep, Stop, Don't Act, Slow, Darkness)
- 6th Sense — Self, Add Haste and Regen.
- 7th Sense Beast Within — When Critical, Self Heal 30% HP and Add Haste, Regen, Protect, Shell.
- Equipment: Double Fists, Clothes, Hat, 108 Gems.
- Passive Abilities: Safeguard, Hamedo, Double Fists,Walk On Water, Absorb Water
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