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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Mediator
Eternal [Posts: 3077]
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  • [November 12, 2009, 06:39:07 PM]
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« Reply #20 on: November 12, 2009, 06:39:07 PM »
Updated the first post with the newest patch. Blue Magic hasn't been touched... yet.
« Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Mediator
    Eternal [Posts: 3077]
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    • [November 13, 2009, 05:23:56 PM]
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    « Reply #21 on: November 13, 2009, 05:23:56 PM »
    Sorry for the multiple posting, but perhaps someone here knows of this:

    When I was doing my own playthrough, when I sorted my inventory, all my Potions disappeared, and other people had the same issue from what I understand. Was this a glitch in the original? Or was it because I renamed 'Tonic' to 'Potion'? Any help would be wonderful, thanks.
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Kaijyuu [Posts: 1336]
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    • [November 13, 2009, 08:12:48 PM]
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    « Reply #22 on: November 13, 2009, 08:12:48 PM »
    I do recall some sorting glitches if an item was placed in the very last spot of your inventory.
    If square did sorting by name instead of item ID, I'd be surprised.



    Also, I don't see why you couldn't release the gameplay patch and any aesthetic changes (changing names, ect) as two separate patches.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kaijyuu »
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    Eternal [Posts: 3077]
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    • [November 13, 2009, 09:47:17 PM]
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    « Reply #23 on: November 13, 2009, 09:47:17 PM »
    Well, I can do that after I complete all the other changes, certainly. It's simply a matter of changing the names back to what they were. Not a big deal at all. Right now I'm more concerned about gameplay than names, though, because there are a handful of enemies I made invincible by mistake. Whoops.

    tl;dr: I may release a Nostalgic Hardtype patch later.
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    ☯☯☯☯
    FFMaster [Posts: 2499]
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    • [November 16, 2009, 09:58:06 PM]
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    « Reply #24 on: November 16, 2009, 09:58:06 PM »
    Here is a guide on how to patch on ZSNES without altering the ROM itself or bothering with Lunar IPS.

    Config -> Options -> Check "Enable IPS Auto-Patching"


    Do that, and then place the IPS into the same folder as the Rom. Rename the IPS to the same file name as the ROM. For example, mine is "FFIII.smc" so the IPS will have the name "FFIII.ips".

    From there, just play!

    This makes it easier to update patches, and removes the bugs from dirty patching completely. All you have to do is delete the old patch, replace it with the new patch, and rename it!
    « Last Edit: December 31, 1969, 11:00:00 PM by FFMaster »
    ☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
    Zeio [Posts: 58]
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    • [November 17, 2009, 05:23:33 PM]
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    « Reply #25 on: November 17, 2009, 05:23:33 PM »
    Suggestion:  nerf Marvel Shoes, or balance all the late game around it.  Preferably the former.  Just Auto-Haste and Regen should be good enough considering Marvel Shoes completely invalidate Running Shoes, Cure Ring, Guard Ring, Pod Bracelet, and a lesser extent, Force Shield.
    « Last Edit: December 31, 1969, 11:00:00 PM by Zeio »
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    Eternal [Posts: 3077]
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    • [November 17, 2009, 05:28:58 PM]
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    « Reply #26 on: November 17, 2009, 05:28:58 PM »
    Yes, Marvel Shoes have been limited to certain characters and now have some negative effects to balance the positives. Thanks for your suggestion, though. ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Wasabi [Posts: 187]
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    • [November 17, 2009, 09:05:58 PM]
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    « Reply #27 on: November 17, 2009, 09:05:58 PM »
    Cursed Ring should get some boosts other than teaching you Banish/X-zone at x5 rate.

    And when we spoke in chat about the Cursed Shield being "uncurseable" does that mean the negative stats stay but the negative status ailments are removed? Just a thought.

    And from what I remembered in the SNES version of FFIII/VI, there was only one method in getting the Ragnarok sword, and that was either choosing to craft it as a sword rather than an Esper in WoR's Narshe. If possible, getting it as a random drop or a hard steal from a super-powerful rare enemy in WoR would be awesome imo, since from what I've been hearing during chat the battles in WoB is pretty unforgiving to some extent. And, the reason I've suggested this is that in the PSX/GBA (Advance) versions, the way to get multiple Ragnaroks was to steal from Kefka's third form during the last battle, and have it transitioned to a game save after the credits.

    ^Granted if obtaining the sword in-game from an enemy is a possibility, and that the Flare spell has been suped up to be much more powerful than in vanilla, the sword's attack power (and maybe its stats), should be nerfed respectively. Or, keep/balance its stats and attack power and remove the Flare proc from it and replace it with another non-elemental spell. This same process/suggestion should be done on the Illumina/Lightbringer sword as well, but should have some qualities that make it slightly stronger than the Ragnarok sword (whether or not the "long-range" quality of the sword should be removed or not is under your digression; I say keep it, nerf its stats slightly, and make it harder to obtained through the Colliseum (sp?).)

    Also, not sure whether the Ragnarok/Illumina swords should keep their critical hit aspects. I loved seeing that flashing light whenever I hit the attack button. Maybe make the MP cost go from... 15 to 18-20? I think that's the correct cost for causing the innate critical hit quality on weapons with that speciality in them.
    « Last Edit: December 31, 1969, 11:00:00 PM by Wasabi »
    Aquilae [Posts: 563]
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    • [November 22, 2009, 10:24:29 AM]
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    « Reply #28 on: November 22, 2009, 10:24:29 AM »


    LD beat Omega with the same party he tried it with 6 hours ago (Terra / Relm / Cyan / Edgar). Pretty awesome to watch since he was doing about ~9k a pop around the end. You'd have to ask LD how he did it though, but it's great. Props to saestrol who came up with the strat lol.

    EDIT: I got through the game all the way to the Returner's Hideout, I tried to fight whenever I could (aka not much =/)

    « Last Edit: December 31, 1969, 11:00:00 PM by Aquilae »
    :gay:
    Mediator
    Eternal [Posts: 3077]
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    • [November 22, 2009, 06:41:59 PM]
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    « Reply #29 on: November 22, 2009, 06:41:59 PM »
    Quote from: "Aquilae"

    LD beat Omega with the same party he tried it with 6 hours ago (Terra / Relm / Cyan / Edgar). Pretty awesome to watch since he was doing about ~9k a pop around the end. You'd have to ask LD how he did it though, but it's great. Props to saestrol who came up with the strat lol.

    EDIT: I got through the game all the way to the Returner's Hideout, I tried to fight whenever I could (aka not much =/)



    Thank you for your feedback, Aquilae- and fight where you can. It's possible to find a few cheap/free healing spots throughout the game and it's best to fight randoms and heal up there. Once you get magic, though, it gets a lot easier to train.

    About Noiseblaster... many enemies late game are vulnerable to Confuse. Assuming you wish to take advantage of an AOE confuse such as Noiseblaster, you can form your party around that strategy and have Noiseblaster barely affect them at all. =D

    Mt. Kolts statuses are easy to deal with- just equip everyone with a Star Pendant and a Jewel Ring. There, no more Mt. Kolts statuses. ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Wasabi [Posts: 187]
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    • [November 23, 2009, 02:24:36 AM]
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    « Reply #30 on: November 23, 2009, 02:24:36 AM »
    Wow. LD's a masochist.
    « Last Edit: December 31, 1969, 11:00:00 PM by Wasabi »
    Mediator
    Eternal [Posts: 3077]
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    • [November 23, 2009, 03:08:30 AM]
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    « Reply #31 on: November 23, 2009, 03:08:30 AM »
    Congratulations go to LD for being the first to beat Kefka! With any luck, he'll be the last! =P
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Zeio [Posts: 58]
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    • [November 30, 2009, 06:57:50 PM]
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    « Reply #32 on: November 30, 2009, 06:57:50 PM »
    Hey Eternal, do you know what kind of variable(s) is/are used for the Experience absolute values and Experience increment values?
    « Last Edit: December 31, 1969, 11:00:00 PM by Zeio »
    Mediator
    Eternal [Posts: 3077]
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    • [December 01, 2009, 07:23:43 AM]
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    « Reply #33 on: December 01, 2009, 07:23:43 AM »
    I'm afraid not- I haven't really touched experience all that much (there's really no need to), but if you're really interested you could download the Editor and a ROM and check it out yourself. It's rather... difficult... to explain some of the features in the Editor, but it's amazingly simple to use when you have it right in front of you. =D
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Zeio [Posts: 58]
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    • [December 01, 2009, 04:22:36 PM]
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    « Reply #34 on: December 01, 2009, 04:22:36 PM »
    I'm trying to set a soft level cap by making it take an absurd amount of EXP to level up after you reach a certain level.  Damage in FF6 gets a little out of control at later levels because of how well things scale with level increase.
    « Last Edit: December 31, 1969, 11:00:00 PM by Zeio »
    Mediator
    Eternal [Posts: 3077]
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    • [December 03, 2009, 12:25:44 AM]
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    « Reply #35 on: December 03, 2009, 12:25:44 AM »
    Well, damage isn't so bad if you take away the Esper Bonuses and limit some of the items' powers. A 9999 attack isn't as bad as 4 5000 dmg. attacks.
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Zeio [Posts: 58]
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    • [December 03, 2009, 03:25:37 PM]
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    « Reply #36 on: December 03, 2009, 03:25:37 PM »
    I've already changed all the +2 esper bonuses to +1.
    « Last Edit: December 31, 1969, 11:00:00 PM by Zeio »
    Mediator
    Eternal [Posts: 3077]
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    • [December 07, 2009, 09:22:04 PM]
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    « Reply #37 on: December 07, 2009, 09:22:04 PM »
    Phew- the final version is out! I made a bunch of changes on this version, most of which include buffing the Skull and Gold dragon, the Statues, and making Intangir beatable. From here out, any further released versions will have glitch fixes/changed formations, but nothing huge (I hope) and I'll bump the topic when there's a new release.

    OK, the rundown of changes are huge overall, but it's basically the following:

    1) Enemies are harder in Vanilla (you might actually die when fighting Guards!)
    2) Equipment is much more unique to certain characters.
    3) Mog has innate Jump, Gogo has Shock and Health.
    4) Dragons are now true superbosses, as is Atma (now known as Omega)
    5) Many Espers teach different spells now, allowing you to form different strategies.
    6) Many items now go by the GBA name, for clarity's sake.

    I'd like to thank FFM, LD, and Saigas for helping test out these versions- they've been a great help. I'd love it if more people could test it and give insight as well. Thanks!
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Nocat
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    • [December 07, 2009, 10:19:51 PM]
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    « Reply #38 on: December 07, 2009, 10:19:51 PM »
    Cool beans, Eternal. Ill try it out after finals are over and done with.
    « Last Edit: December 31, 1969, 11:00:00 PM by Nocat »
    Mediator
    Eternal [Posts: 3077]
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    • [December 09, 2009, 06:41:35 AM]
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    « Reply #39 on: December 09, 2009, 06:41:35 AM »
    Thanks Nocat! I know how busy this time of year can be, so no worries.

    Updated original post with an update... albeit a VERY minor one. I'm experimenting changing Quick to Blind so that 'Blind' is actually its own spell (strangely you never have access to a regular 'Blind' spell in VI) thus, feel free to test it out. It'd be much appreciated. It's learnable via Ramuh at x5. Enjoy. ^_^
    « Last Edit: December 31, 1969, 11:00:00 PM by Eternal248 »
    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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