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LastingDawn [Posts: 3452]
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  • [August 22, 2009, 02:02:26 AM]
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« Reply #480 on: August 22, 2009, 02:02:26 AM »
Ah? Glad to see you were able to get that up, yes aside from some major skill overhaul and the like from that demo... the scene is still the same, you have Cheetah to thank for the newer and improved version.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [September 05, 2009, 11:39:02 AM]
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« Reply #481 on: September 05, 2009, 11:39:02 AM »
Sir LD, I haven't read the whole thread, so I don't know if someone suggested this before:
Can you lower the exp, JP gain and levels for all the units in the game? This way, it'll be harder
to achieve max level.

Hmm..?
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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LastingDawn [Posts: 3452]
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  • [September 09, 2009, 08:19:19 PM]
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« Reply #482 on: September 09, 2009, 08:19:19 PM »
Well I never did explain this did I...?

In Mercenaries you start at Level 10 (to show previous experience from the normal game's chapter 1), I will cut Exp gain, not so sure about JP Gain...

You can only get to Level 20 in the First Chapter Patch.

30 in the Second Chapter Patch

40 in the Third

and finally 50 in the Final Chapter (as a sort of reference to FFTA and because it's only 15 levels past the point of balance, if I recall right?)
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [September 09, 2009, 08:27:08 PM]
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« Reply #483 on: September 09, 2009, 08:27:08 PM »
I see. Baahh.. I really need to know more about Mercenaries. :P
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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philsov [Posts: 4598]
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  • [September 09, 2009, 10:43:06 PM]
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« Reply #484 on: September 09, 2009, 10:43:06 PM »
oooh, balance is such a relative thing.

35 is a good balance point because that's the speed plateau for all the 100 SPM classes due to their default speed growths.  The same scenario is present at 18 and 52, for example, though a little varied.  But this also means levels 34/17/51 are where the biggest relative differences are (ie, most imbalanced), while 36/19/53 isn't that much different than the original points.  Think a tangent wave.

And then on top of this, as the overall speed increases, the potency/imbalance of charge time damage is inversely affected.  That is, a level 1 they're badass but at 99 they're a liability.

Starting at level 10 and capping at level 50 does wonders for that second note, especially when coupled with lower exp gains.  Good call :)

Meanwhile, by simply altering the speed growth/multipliers (while also limiting +sp gear, I suppose), both of these functions calm down quite a bit as well.

Something radical I'd like seen done is the duplication/modification of the Jump charge-time formula onto a lot of normal charge-time abilities so they remain as a ratio instead of an absolute, but that probably requires a metric asston of hacking.
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
LastingDawn [Posts: 3452]
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  • [September 09, 2009, 10:47:24 PM]
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« Reply #485 on: September 09, 2009, 10:47:24 PM »
That is definitely an interesting suggestion... Zodiac said once about making a hack that scaled CT to level, I don't think he ever finished it though... if he had that would have definitely made it into Mercenaries.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Has love problems
MiKeMiTchi [Posts: 1947]
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  • [September 10, 2009, 01:35:58 AM]
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« Reply #486 on: September 10, 2009, 01:35:58 AM »
I guess you should update the first post once in a while, Sir LD :)
(for reorganization)
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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SolidSnakeDog
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  • [September 30, 2009, 09:57:47 AM]
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« Reply #487 on: September 30, 2009, 09:57:47 AM »
Cant wait to play this wondefull projet! But what is hapening lately? there was no comment for like 20 days here, did something go worng? i hope not...  :(
« Last Edit: December 31, 1969, 11:00:00 PM by SolidSnakeDog »
SilvasRuin [Posts: 1405]
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  • [September 30, 2009, 11:28:47 AM]
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« Reply #488 on: September 30, 2009, 11:28:47 AM »
The activity on the development for Mercenaries isn't isolated to one thread.  Try taking a look at the other threads, some of which get many posts a day.
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
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MiKeMiTchi [Posts: 1947]
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  • [September 30, 2009, 12:09:00 PM]
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« Reply #489 on: September 30, 2009, 12:09:00 PM »
Yes, that would be advisable. ^

But also yeah, he has a point.
For a newbie, he can't understand what's happening.

For reorganization, I guess LD should update the first post once in a while. :)
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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SolidSnakeDog
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  • [September 30, 2009, 08:20:17 PM]
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« Reply #490 on: September 30, 2009, 08:20:17 PM »
I hope he does, i want to see what progress he made lately. But id just look at few other places for that info.
« Last Edit: December 31, 1969, 11:00:00 PM by SolidSnakeDog »
LastingDawn [Posts: 3452]
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  • [September 30, 2009, 08:21:53 PM]
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« Reply #491 on: September 30, 2009, 08:21:53 PM »
Haha... well there's the rest of this large Forum devoted to the Production of Mercenaries, currently on our plate is spriting and artistry, as well as a few gameplay ideas from time to time, but most of those have been ironed out. If you have any specific questions, I'll give you the answers you need, feel free to post them here.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
kiaxiou
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  • [October 20, 2009, 06:31:30 AM]
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« Reply #492 on: October 20, 2009, 06:31:30 AM »
well although i am new here and i seen many many videos of the demos on youtube i want as well to join on the fun when it is done
« Last Edit: December 31, 1969, 11:00:00 PM by kiaxiou »
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Dokurider [Posts: 2807]
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  • [October 27, 2009, 11:24:13 PM]
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« Reply #493 on: October 27, 2009, 11:24:13 PM »
Where do I download? I can't find it in the first post.
« Last Edit: December 31, 1969, 11:00:00 PM by Dokurider »
LastingDawn [Posts: 3452]
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  • [October 27, 2009, 11:46:58 PM]
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« Reply #494 on: October 27, 2009, 11:46:58 PM »
Are you looking for that Ancient Demo, Dokurider?
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
Internet Cool
Dokurider [Posts: 2807]
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  • [October 28, 2009, 12:17:02 AM]
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« Reply #495 on: October 28, 2009, 12:17:02 AM »
Uh, sure.
« Last Edit: December 31, 1969, 11:00:00 PM by Dokurider »
LastingDawn [Posts: 3452]
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  • [October 28, 2009, 12:52:10 AM]
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« Reply #496 on: October 28, 2009, 12:52:10 AM »
http://www.ffhacktics.com/forum/viewtopic.php?t=2706


That is in this topic, very... bad, if I do say so myself... it's a bit imbalanced, but Don't Use Wish if you plan on actually playing it.
« Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!
SolidSnakeDog
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  • [October 29, 2009, 01:08:33 AM]
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« Reply #497 on: October 29, 2009, 01:08:33 AM »
Says...how is the mercenery progress LD?
I wish i can help you in some way.
Like testing battles. class balancing and other stuff like that.
But i guess i am too late for that...

Anyway. Keep up the good work LD.
« Last Edit: December 31, 1969, 11:00:00 PM by SolidSnakeDog »
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MiKeMiTchi [Posts: 1947]
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  • [October 29, 2009, 01:28:57 AM]
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« Reply #498 on: October 29, 2009, 01:28:57 AM »
Class balancing? Yeah. We need comments.
If you wanna help, read the jobs and try to judge
if they are balanced or not, or suggest something
that'll help this project.
« Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
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SolidSnakeDog
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  • [October 29, 2009, 02:07:09 AM]
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« Reply #499 on: October 29, 2009, 02:07:09 AM »
Hmm. Guess i will.
But i don't have the Patch yet to look into it.
And the demo is too outdated.
Guess i will need to ask LD for that..
« Last Edit: December 31, 1969, 11:00:00 PM by SolidSnakeDog »
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