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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

Testers  (Read 16320 times)
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Zozma [Posts: 4602]
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  • [September 11, 2009, 04:20:57 PM]
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« Reply #20 on: September 11, 2009, 04:20:57 PM »
yeah, you just have to expand the iso with the first patch, and then patch mine
« Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
Wiegraf: Draw your sword Ramza!
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Xifanie (Webmistress) [Posts: 4398]
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  • [September 11, 2009, 05:16:35 PM]
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« Reply #21 on: September 11, 2009, 05:16:35 PM »
Quote from: "Zozma"
Monsters are a bit screwy right now since i used an asm hack that disables the fixed color palettes. so if you see monsters with the wrong palette let me know so i can set it right in ENTD
I can fix that kind of stuff pretty easily. maily it's a copy/paste in excel and set the palette to their original value based on the job.
Seem a bit complicated but it's extremely easy for someone like me.
« Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [September 11, 2009, 05:23:36 PM]
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    « Reply #22 on: September 11, 2009, 05:23:36 PM »
    cool, its nice to have control of a monster's color palette with ENTD but if the palette is set to 0 its nice for them to take the one that matches their job/tier
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Arvine
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    • [September 11, 2009, 07:45:43 PM]
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    « Reply #23 on: September 11, 2009, 07:45:43 PM »
    dang too late
    « Last Edit: December 31, 1969, 11:00:00 PM by Arvine »
    DarthPaul [Posts: 5381]
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    • [September 11, 2009, 08:47:44 PM]
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    « Reply #24 on: September 11, 2009, 08:47:44 PM »
    Quote from: "Zozma"
    np, just remember that you have to apply the "expanded iso" patch to a vanilla rom first and then apply this afterwards


    If you could link me to it that would be nice. I lost my copy somehow and can't find the thread.
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
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    MiKeMiTchi [Posts: 1947]
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    • [September 11, 2009, 11:09:17 PM]
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    « Reply #25 on: September 11, 2009, 11:09:17 PM »
    « Last Edit: December 31, 1969, 11:00:00 PM by MiKeMiTchi »
    Jot5 GFX Designer :: Spriter :: Mitchi
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    Xifanie (Webmistress) [Posts: 4398]
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    • [September 11, 2009, 11:34:41 PM]
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    « Reply #26 on: September 11, 2009, 11:34:41 PM »
    Quote from: "Zozma"
    cool, its nice to have control of a monster's color palette with ENTD but if the palette is set to 0 its nice for them to take the one that matches their job/tier
    Um... that would require modifying the asm hack and would create the restriction that you would be unable to use for instance a dark behemoth with the normal behemoth's sprite.

    My plan is "manually" set all the corresponding palettes with excel and then if you create a new battle or something else you'll have to manually set them too.

    If you still want just send me your fftpatch.

    Else you can just use the special units/generics version of the hack if you're not planning to give any monster a special palette.
    « Last Edit: December 31, 1969, 11:00:00 PM by Xifanie »
    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Zozma [Posts: 4602]
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    • [September 12, 2009, 07:33:32 PM]
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    « Reply #27 on: September 12, 2009, 07:33:32 PM »
    ill have to think about it, i havent applied that long part of the asm to the battle.bin because of that crash i menioned earlier.  hopefully tho ill have the internet back up at home tonight when i get off work

    and yes Mike, that is it.  thanks for linking it
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Zozma [Posts: 4602]
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    • [September 13, 2009, 11:25:48 AM]
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    « Reply #28 on: September 13, 2009, 11:25:48 AM »
    damn AT&T they pushed back my activation day till tomorrow. thats some bullshit! (im writing this from work so i dont have my files)

    i cant send it till tomorrow sorry testers...

    and Arvine you are not too late, my patch will be a hot mess when you play as a tester but you're welcome to do it as well.
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Kagebunji [Posts: 4307]
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    • [September 13, 2009, 05:13:13 PM]
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    « Reply #29 on: September 13, 2009, 05:13:13 PM »
    Remember that I have school on my head, so I can't report everything regulary, I will play when I will be able to. Btw, will we be able to recruit someone?
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
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    Zozma [Posts: 4602]
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    • [September 13, 2009, 06:16:46 PM]
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    « Reply #30 on: September 13, 2009, 06:16:46 PM »
    huh, u mean any of the special units? or like monsters and humans etc?

    generic humans can only be hired at the soldier office
    monsters currently cannot be recruited except for Boco

    for special units you get Boco, Mustadio, and Lavian before chapter 2 ends which is the end of the patchwork so far
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Kagebunji [Posts: 4307]
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    • [September 13, 2009, 06:42:21 PM]
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    « Reply #31 on: September 13, 2009, 06:42:21 PM »
    I'm happy to know that someone joins. Soldier office is the same, or can we hire some new units?
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    Thou art I, and I art thou...
    Zozma [Posts: 4602]
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    • [September 13, 2009, 06:44:55 PM]
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    « Reply #32 on: September 13, 2009, 06:44:55 PM »
    its the same,

    you, however, get more special units join up by the end of the game than you have space for so either way you have to boot some characters. Its a shame i couldnt get it expanded to 20 to fit everyone but thats just the way it is.
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    Kagebunji [Posts: 4307]
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    • [September 13, 2009, 06:48:53 PM]
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    « Reply #33 on: September 13, 2009, 06:48:53 PM »
    I think it's good, it forces you too beat game at least twice.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
    Thou art I, and I art thou...
    Zozma [Posts: 4602]
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    • [September 13, 2009, 06:53:45 PM]
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    « Reply #34 on: September 13, 2009, 06:53:45 PM »
    I think you'll enjoy the selection, alltho they are all human except boco so far
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    DarthPaul [Posts: 5381]
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    • [September 13, 2009, 08:09:09 PM]
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    « Reply #35 on: September 13, 2009, 08:09:09 PM »
    I was working on expanding the amount of units available before my last computer died. I did some comparison and copy pastes between PSX and PSP and had a semi feasible setup though the background was severely messed up and it had a tendency to crash.

    If I can remember what I did I'll redo it and post a PPF for you guys to play around with.
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    Zozma [Posts: 4602]
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    • [September 14, 2009, 11:34:22 AM]
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    « Reply #36 on: September 14, 2009, 11:34:22 AM »
    maybe its a good thing... having to boot some lol

    btw im STILL waiting for fucking ATT to activate my internet. i donno whats with isp's and bad service
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    DarthPaul [Posts: 5381]
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    • [September 14, 2009, 01:25:21 PM]
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    « Reply #37 on: September 14, 2009, 01:25:21 PM »
    I've never had that problem. Then again roadrunner sucks anyway.
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
    Zozma [Posts: 4602]
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    • [September 14, 2009, 01:34:29 PM]
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    « Reply #38 on: September 14, 2009, 01:34:29 PM »
    well my room mate cancelled the internet because "its the principle of the thing"

    and i told her they dont give a shit about that you're just another number to them and she called to get it back lol
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    DarthPaul [Posts: 5381]
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    • [September 14, 2009, 01:47:10 PM]
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    « Reply #39 on: September 14, 2009, 01:47:10 PM »
    Quote from: "Zozma"
    well my room mate cancelled the internet because "its the principle of the thing"


    That doesn't even make sense. Is her statement context base or drivel?
    « Last Edit: December 31, 1969, 11:00:00 PM by darthpaul »
    Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die
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