Please login or register.

Login with username, password and session length
Advanced search  


Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

Bugs  (Read 1466 times)
Pages: [1]
SentinalBlade [Posts: 1505]
  • View Profile
  • share
  • [May 01, 2009, 08:56:00 PM]
« on: May 01, 2009, 08:56:00 PM »
This topic is never dead. if you find a bug, post it here, regardless of when the last post was.

portraits are not showing correctly on the formation screen. ----Fixed

Amplifier is still half of a monk sprite. im not sure if i want ot finish Zozma's Older version ,or switch to the new one with the new legs.

Chemist Move-Find-Item Ability is screwy. This has been brought ot melonheads attention. it still says move-find-item in teh editor, but in game it appears as the last ability in the primary skillset (Is "ABILITY", OK?)

Wrong sprite types across the board, female bloodmancer needs a change as well as female painbreaker. ----"Mostly" Fixed(i may have missed one or two)

Chapter 1 Ramza is using 19Guts, Chapter 2-3 is using 1A, as he normally does, but chapter 4 Ramza goes back to 19Guts instead of 1B. ----Fixed
The Ghoul, Gust and Revenant family have the same skill set of a ghoul.----Fixed

Amplifiers don't have innate train yet----Fixed
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
SilvasRuin [Posts: 1405]
  • View Profile
  • share
  • [May 01, 2009, 09:04:13 PM]
(No subject)
« Reply #1 on: May 01, 2009, 09:04:13 PM »
Where are the two amplifier sprites?  I'd like to compare them, and maybe you could use some input on which is preferable.
« Last Edit: December 31, 1969, 11:00:00 PM by SilvasRuin »
Pages: [1]