Maybe you should make equiment break's range 3 instead of stat break's, like that they would have lower change to break then ruins on 1.3.
Interesting... but not really what I think I want. Equipment Breaks, from Long Range wouldn't be for everything. Come of think of it... wouldn't those abilities fit a magic user better? "Rust Weapon" "Rust Armor", in fact I think I'll use those to complete the Traveler's set. Good idea Shade!
I suggested before that Ruins should reduce their respective stat by a percentage, mostly to deal with monsters. Archy-poo didn't like it. Just throwing that out there again.
Maybe they need some kind of actual attack? Y'know, like a, SWORDSKILL?
Oh if only! The reason I'm not so comfortable with the Ruins is their lowering of stats for the Whole of the battle, it's a break to players and not very denting on the AI and is just too good against bosses. Maybe we should ask one of the ASMer's to help us with that? If we do succeed in that, I wouldn't mind utilizing them somewhere.
Maybe they need some kind of actual attack? Y'know, like a, SWORDSKILL?
That sounds interesting, but i was going for a more of a dueling type.
Stance (1, 2, 3). Basically a charged attack, yet it is unavoidable.
Guard Break- Destroys both the assessary (?) and the shield of a defending character.
Bull Ram- Basically a Dash Tackle, but it does more damage and the shield is there (couldn't this fit the warder?).
Magic Strike- Fitting Magic into his sword, he slashes very very far away, but at a huge penalty to him. (Destroy would work)
Stances eh? They would need a bit more of a niche to be of use, Charged, non avoidable, x3 is a bit much...
Guard Break isn't possible.
The shield part of Bull Ram isn't possible.
Magic Strike is interesting... it's a very Dark Knight-esque move, I'll consider it.
1.3 changes are not enough
not anymore
the rest of Mercenaries jobs are much more viable / can do pretty unique things
and 1.3 Knight would be left in the dust
I agree now, in light of all of the new things flying about, they need to stand on their own.
Maybe diversify their equipment? Specifically, weapons?
Interesting... what did you have in mind?
Taking something from FF9
Stock Break- Does damage to enemies in an area.
ThunderSlash- Does good damage to an enemy.
Dark Blade- Deals great damage at the cost of life.
Battle Cry- Increases PA (Or adds Haste) to himself and an area around him.
Hmm... Draw out range for Stock Break? I... don't know if I like that...
Thunderslash - Interesting... I'll consider it. Though it's basically a mini lightning stab (won't have the same formula though.)
Dark Blade, another Dark Knight esque move... perhaps...
Battle Cry - Haste around him, eh? That is an interesting thought... will need balanced accordingly.
make Battle Cry MP Cost with a CT and add +1 PA to everything around it, enemies included
and yeah
let's give them some skills (some new sword skills might be cool too.. something like Gladiator's FFTA sword skills.. all melee range)
[All Require Sword, Melee Range, MP Cost, Instant]
Wind Blade - Wind
Tiamat Formula, no damage bonus, Evadeable, Requires Sword (so MA intensive jobs can't abuse it, get rid of equip sword), Weapon Strike
Deals 4(???) low power MA based hits... Kaimatachi (or some other wind animation on hit, Sandstorm???)
Dark Blade - Dark
- Ahriman Death Sentence-ish Animation for this, or something like that... no Night Sword
Drains HP if it hits
Holy Blade - Holy
- Circle Animation when it hits? ???
Deals incredibly high damage to low-faith enemies. (You'd have to play with Malak's formula for this)
etc just some ideas
I don't like stat raising (or stat breaking)... unless we can cap it. Other then that, it's too far out of control.
Wind Blade - Very interesting! But the whole of the SpellBlade's are based around that? As well Requires Sword has been turned into Requires Knight Sword, unfortunately as it stands there would be no way to balance such.
Dark Blade - It would be exactly like Night Sword... don't want to take away from Gafgarion here.
Holy Blade - I like it! I think I will ask one of the ASMers to do something with this. Any thoughts for a specific formula?
Maybe Holy Blade should be Holy Explosion?
Blizzaga/Firaga/Thundaga Sword- Just as their name implies, except that the sword skills are elemental and go for their respective animations. (Blizzaga uses Statis, Firaga uses Crush, Thundaga uses Lightning Stab).
Climhazzard from FF9 is basically a AOE move.
Stab- Deals damage, ignores weapon guard only?
Pain- Circle animation, Unholy Sword Skill attacks one's soul (MP drain or %damage?)
Final Bracelet (Breath)- Giga Flare animation, Deals damage in a large area and adds Confusion (low chance) (2 Panel AOE).
That is far too similar to Zozma's Elemental Blade for comfort, I don't like the idea.
Climhazzard is a bit... eh... we don't need another AoE.
Stab - How do you plan this?
Pain - % Damage sounds interesting... but... something doesn't sit right with me.
Final Breath - Knights are not magically inclined beings.
Knights seemed fine to me.
But I must agree, I didn't use Power Ruin, Magic Ruin, or Mind Ruin. At all, really. Speed Ruin was pretty much it.
Maybe (maybe..) if you wanted those skills used more you could make them have status effects? Power Ruin could be.. Paralyze? Magic Ruin could be Silence, and Mind Ruin could be confusion? I would suppose that they would get more use that way, rather than just sitting there being pretty.
But other than that, I like the 1.3 knight.

While great for 1.3 it seems to be the concensus that they wouldn't fare well in a world full of new classes and redone abilities. Also I am not a fan of the ruins permanant effects. The Ruins doing status is too much like a physical oracle.