- [November 24, 2008, 05:06:55 AM]
EsperBlades, Spirit Whisperers
August 22nd, 2010
Summons are very... well very dull, in the normal game they are the uncontested best skillset with Short Charge. Now I'd like to change that, their formula has been altered, to coincide with their names, they, along with the Geomancers use well... the Geomancy formula.
The Esperblade's purpose is to be a mage-fighter, the Red Mage will still have a lot of use though. Since... he'll be a bit more versatile, the Esperblade's strength is his relatively decent HP, but his weakness is his lack of versatility, to even use his skillset, he'll have to use his swords power, which is very low.
In addition now is the ability to use 4 Summons each with each separate blade. Each blade is given a new purpose and role. It allows the EsperBlade to play many roles as the case is. Though as before, break the sword, break their power.The Spriteworks of the EsperBlades
Esperblade - Subjected to a paradigm shift. The esperblades will only be able to summon Espers tied to their equipped weapon, thanks to ARH. There are 4 subgroups with 4 espers each, to the tune of: Healing, Support, Elemental, and Non-elemental. Highly specialized but highly effective. All spells are Faith-based, and all spells in the elemental and non-elemental brances have a 100% chance to hit. Also forgive me for imprinting summon functions from my own patch :3.THE 5 SPELL BLADES
Moogle - Range 4. AoE 2 - Wide-area healing
Fairy - Range 4, AoE 0 - Revives target with 50% health (Raise, basically)
Leviathan - Range 3, AoE 2 - Regen infliction
Silf - Range 3, AoE 1 - Drains 15% HP from targets. (does AoE drain work, at all? Would be nice to siphon life from a large area, while keeping things balanced for boss fights coupled with the drain cap ASM)
Elemental - Ifrit, Shiva, and Ramuh do the same damage with the same MP cost. Titan is stronger (same MP?) due to range issues.
Ifrit - Range 4, AoE 2, affects both enemies and allies. Fire elemental.
Shiva - Range 6, linear. Enemies only. Ice ele
Ramuh - Range 4, 3-way attack. Enemies only. Lit ele
Titan - Range 0, AoE 2. Enemies only. Earth ele.
Golem - Range 3, AoE 1 - Esuna-like effect, high success rate.
Salamander - Range 4, AoE 1 - CFa/100 * TFa/100 * (MA + 170) chance to inflict Berserk. Enemy only.
Lich - Range 4, AoE 1 - CFa/100 * TFa/100 * (MA + 180) - Removes all positive status from the enemy.
Carbunkle - ?Confuddle? - Range 4, AoE - 1 - CFa/100 * TFa/100 * (MA + 130) - inflicts Charm, Confuse, OR sleep. Enemy only.
Bahamut - Range 4, AoE 2. Affects both enemies and allies. Higher damage and MP cost than ifrit.
Odin - Range 6 Linear - CFa/100 * TFa/100 * (MA + 140) to inflict either Dead or Death Sentence
Zodiac - Range 4, AoE 0 - heavy damage, no AoE.
Cyclops - Range 4, AoE 3 - Med-Light damage, wide area.
Will need redone. With the shift in focus here, it is necessary that we rename and repurpose the Actual Blades, which allow the use of these summons.
« Last Edit: August 16, 2009, 03:40:57 AM by LastingDawn »
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Art of War
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