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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

My Patch - FFT WOTL Reimagined  (Read 444 times)
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Foreclosure [Posts: 6]
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  • [March 01, 2018, 11:24:59 PM]
My Patch - FFT WOTL Reimagined
« on: March 01, 2018, 11:24:59 PM »
Hello there! I've just made this account so I can be part of this awesome community. I've been into game modding in the recent years and this is the second game I'm giving it a shot. Thanks to the wonderful work of this community, and the japanese one, I was able to do almost everything I wanted to in my patch. I thank you all deeply.

I would like to share some info about my patch, and with this I hope some of you can help me rebalance it a little further.

I added some new classes by using empty slots and replacing some others. Thing is, after some gameplays I feel they need a little more thinking. Could anyone help me figure it out?

In particular, there are two classes I'd like some insight. I've created the Blue Mage and I turned Alicia into a Viking.
The Blue mage has the following skillset (I replaced skillset A5 and renamed it with fftactext):
Choco Cure (5 MP cost); Choco Esuna (9 MP cost); Choco Meteor (3 MP); Goblin Punch (8 MP); Dischord (16 MP); Mind Blast (18 MP); Doom (8 MP); Guardyan and Shell Nymph (8 MP cost each); Beam (8 MP); Bad Breath (20 MP); Tri-thunder (24 MP); Tri-Flame (36 MP); Nanoflare (18 MP); and lastly I added skill Night (24 MP).

For Night Skill, I copied celestial stasis, but instead of disabling/stopping/immobilize now it puts everyone to sleep (except the caster). I gave it to a Lamia job class I created.

All of the Blue Mage's skills are learnt on hit. There is an issue, however, with the Night and Mind Blast skills. I can make my mage learn all of them by hit, except those two, and I believe it is because of the specific status effect they add. Has anyone ever tried making a blue mage? Anyone got any idea how to go around this? Plus, did what did you guys think about the skillset? and what would you guys use for multipliers and equiment? I also gave him Arcane Defense as innate ability.

The Viking job has the following skillset:

Rend Weapon, Rend Armor, Rend Shield, Rend Helm, Magick/Speed/Power/Mindsap, Thunder, Thundara, Thundaga, Leviathan, and a spell I made called Thor's Hammer, which is just Unholy Darkness but lightning element based. This job can use only Axes and Spears and has Innate Swim, Doublehand and Lifefont. It was meant to be a tank/damage dealer.

I'm struggling to find multipliers for those classes. I will post more info about my patch if there is further interest from the community. Thanks in advance, and any help is very appreciated.

Yours, Fore

P.S: This is my first post so if I made any mistakes please excuse me.

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