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Formula Editing Tool  (Read 1260 times)
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Kilor Di [Posts: 3]
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  • [October 25, 2016, 10:54:00 PM]
Formula Editing Tool
« on: October 25, 2016, 10:54:00 PM »
Does anyone know of a good tool for editing formulas?  I have an idea for a "Gau" type class, but I think I would need to edit the formula for the Moldball Virus spell in order to make it work.
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Xifanie (Webmistress) [Posts: 4468]
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  • [October 25, 2016, 11:01:07 PM]
Re: Formula Editing Tool
« Reply #1 on: October 25, 2016, 11:01:07 PM »
All formulas are hardcoded... the only way you'll edit any of them is by learning MIPS r3000 assembly.

This is our documentation on the moldball virus code: http://ffhacktics.com/wiki/58_Generic:_Set_Morbol:_Hit(MA%2BX)%25

Also, there's a huge flaw in your idea: Malboros can transform other units into Malboros because the spritesheet is already loaded into the VRAM for it. If you change a unit into a Malboro through other means while there is no Malboro type monster in the battle, the target unit will become a Malboro, but the sprite will be completely glitched all to hell since it hadn't been loaded. If you feel like trying to figure out how to dynamically load a spritesheet in battle from the use of an ability, be my guest; I would have no idea where to start.

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    Kilor Di [Posts: 3]
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    • [October 26, 2016, 12:03:30 AM]
    Re: Formula Editing Tool
    « Reply #2 on: October 26, 2016, 12:03:30 AM »
    I was actually hoping to find a way to get the game to keep the character's current spritesheet instead of trying to swap it out.  Basically, I want to be able to have characters with this class get a monster's skill list and become uncontrollable without transforming.

    I might go ahead and try learning MIPS r3000 assembly.  It would be nice to have another programming language under my belt.
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