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Elric (Overseer) [Posts: 4050]
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  • [October 13, 2014, 01:38:41 AM]
FO NV: Journey to the Four Winds MOD
« on: October 13, 2014, 01:38:41 AM »
FALLOUT: NEW VEGAS - JOURNEY TO THE FOUR WINDS
(I will be updating this topic often, as I add things and remember things that I didn't document this time around, there is A LOT that I've
done here and won't be able to document and or post it all in one go)




WHY I'M MAKING IT

So as I've mentioned in the past, my modding started back in the day with Duke3D/Doom mapping and scripting. Recently, playing New Vegas
on my PS3 and being upset that a majority of mods don't function correctly on the PS3 at all, I decided to make one of my own. This was
just supposed to be a small safehouse on Lake Mead with features of a few of my favorite mods all ported over into 1 mod file so they
would all play nicely with the PS3 version of the game. However, since I am who I am, and after finding out how similar it was to mapping
and scripting for Duke3D, it inevitably became something much larger in scale.

Due to PS3 limitations, I cannot use custom textures New Vegas, for this reason I have to resort to thinking outside the box and using
existing items to make different things, luckily there is a lot of unused content, but, I thought I should at least explaint this.




WHAT IT IS / WHAT IS DOES

Journey of the Four Winds is a mod that expands (in a small, but lore friendly way) upon the story of New Vegas. The quest starts upon
leaving Doc Mitchell's home in Goodsprings, as all the official DLC does. You will find a letter written by a man named Jerry Flint, learning
of a secret 'safehouse' of sorts and the murder of his brother John, your quest begins.

CONTENTS


I have more to post, but this is about all I could throw up here at one time.
Questions, Comments, and Suggestions are ALWAYS Welcome!
« Last Edit: November 29, 2014, 07:51:06 AM by Elric »
    • Modding version: PSX
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    Dokurider [Posts: 2807]
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    • [October 13, 2014, 03:26:29 AM]
    Re: FO NV: Journey to the Four Winds MOD
    « Reply #1 on: October 13, 2014, 03:26:29 AM »
    Okay so here are some suggestions:

    Throwing Weapons in general should have a 25-33% range increase.
    Throwing Weapons in general should be more buyable/findable
    Throwing Weapons should be craftable
    An Atlatl and other primitive weapons would be nice
    Heave, Ho! should take Melee as well as Explosives
    Melee/Barehanded Perks in general should be more interchangable.

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