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Has no clue what is going on.
Rufio [Posts: 71]
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  • [August 22, 2014, 07:12:58 AM]
TableTop Adventures (working title)
« on: August 22, 2014, 07:12:58 AM »
Since the demo is out and I will be posting my progress and whatnot to that thread, I am turning this thread into sort of a master-guide. Also for me to keep track of what I'm even doing.

ASM Information (Big thank you to everyone who made these)

Jobs:

Weapons:

Armors/Shields/Headgear/Accessory:

Elements:

Monsters:
« Last Edit: September 23, 2014, 11:31:49 AM by Rufio »


TableTop Adventures Demo is out.
Try it out and let me know how to make it better.
The Puppet ---Master---
Elric (Overseer) [Posts: 4268]
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  • [August 22, 2014, 11:15:30 AM]
Re: TableTop Adventures (working title)
« Reply #1 on: August 22, 2014, 11:15:30 AM »
I love you..

Also. The Ch2 Jot5 ASMs are not public yet. But ill pm you after work.

Awesome stuff so far btw
« Last Edit: August 22, 2014, 11:39:41 AM by Elric »
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    Has no clue what is going on.
    Rufio [Posts: 71]
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    • [August 22, 2014, 11:38:19 AM]
    Re: TableTop Adventures (working title)
    « Reply #2 on: August 22, 2014, 11:38:19 AM »
    Haha, thank you!  That means a lot coming from you.



    TableTop Adventures Demo is out.
    Try it out and let me know how to make it better.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4268]
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    • [August 22, 2014, 11:40:46 AM]
    Re: TableTop Adventures (working title)
    « Reply #3 on: August 22, 2014, 11:40:46 AM »
    Oh trust me, if you stick around here and keep that motivation going, you and I will become quite good friends :D

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    Jumza [Posts: 1518]
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    • [August 22, 2014, 09:34:22 PM]
    Re: TableTop Adventures (working title)
    « Reply #4 on: August 22, 2014, 09:34:22 PM »
    I love you..

    But only because I like seeing new stuff :P

    It looks like you've put a TON of work into this, like, wow. Keep it up, if you ever need help with an event, feel free to ask myself, Xifanie or Elric for help, either on irc or by pm!

    I look forward to seeing your work :D

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    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [August 22, 2014, 11:15:44 PM]
    Re: TableTop Adventures (working title)
    « Reply #5 on: August 22, 2014, 11:15:44 PM »
    Definitely looking forward to see more of your work.

    It would be nice to know what you are planning to change in terms of the story. I see Ramza, Delita (maybe not delita but just his sprite), and all sorts of other characters, so it's hard to tell where this is going.

    I ask because I wonder if you'd be interested in a custom world map... I made a spreadsheet for it, and would love to see someone make a custom world map with it. JotF has a slightly edited map, and that's it; no other mod edits it.

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    <Raijinili> remember that? it was awful
    TigerBlade [Posts: 12]
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    • [August 22, 2014, 11:40:43 PM]
    Re: TableTop Adventures (working title)
    « Reply #6 on: August 22, 2014, 11:40:43 PM »
    I love seeing new content!  Keep up the good work, looks like you're already well underway.
    Has no clue what is going on.
    Rufio [Posts: 71]
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    • [August 22, 2014, 11:42:10 PM]
    Re: TableTop Adventures (working title)
    « Reply #7 on: August 22, 2014, 11:42:10 PM »
    Oh, it's a completely different story.  The entire thing will be the DnD campaign that I ran for my friends for almost a year.  I am only using the Delita, Algus, Agrias and Gafgarion sprites for my friends' characters until I get around to respriting them.  The names are all changed already.

    I would LOVE a custom world map.  Right now I'm trying to make due with what is provided in the game, but it is definitely less than optimal.  Currently you start in Port of Warjilis (after the intro flashforward) and meander your way north while doing random jobs or not during the main quest line.  The actual story I have written takes place on an island with a large mountain in the center.

    In chapter 2 (thinking faaaaaar ahead) there is some naval stuff going on, so having a dot or two out in the sea would be nice.

    I just finished writing the multiple ending scenarios for my large encounter scene and am going to open up a bit more of the world and work on random encounters (with possible cameos) and some subquests.

    Edit:  When I say Port of Warjilis, I mean Asgard Military Compound.  This is an entirely new world.
    « Last Edit: August 22, 2014, 11:48:49 PM by Rufio »


    TableTop Adventures Demo is out.
    Try it out and let me know how to make it better.
    Queen of Palemoon
    Celdia [Posts: 1645]
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    • [August 23, 2014, 12:44:33 AM]
    Re: TableTop Adventures (working title)
    « Reply #8 on: August 23, 2014, 12:44:33 AM »
    Looks like a well thought out project. I'm a fan of anything D&D related so I'm definintely interested in seeing what you've got up your sleeve for that. Gonna be keeping an eye on this project for sure. If there's something from my patch you've seen that you think you might want a hand working with, send me a PM.
    Has no clue what is going on.
    Rufio [Posts: 71]
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    • [August 23, 2014, 01:00:39 AM]
    Re: TableTop Adventures (working title)
    « Reply #9 on: August 23, 2014, 01:00:39 AM »
    First thing DnD related I changed was the jobs.  They are organized by power source; martial, primal, divine and arcane.  So you have your 2 starting jobs (base, apprentrice)

    leveling base unlocks fighter and barbarian (martial and primal)
    leveling apprentice unlocks cleric and wizard (divine and arcane)

    then there are 3 more jobs from each power source that require a mix of the 4 originally unlocked classes.

    Martial:  Ranger, Rogue, Warlord
    Primal:  Seeker, Druid, Shaman
    Divine:  Paladin, Avenger, Runepriest
    Arcane: Warlock, Sorcerer, Bard/Warden

    There's also a Swordmage that has some cool stuff going on.

    All of the abilities for these jobs reflect those found in heroic level DnD 4e handbooks.


    Edit:  I just took a look at your mod master guide while I wait for my train.  Im not too familiar with any mods besides Jot5.  It looks like you have done extensive work balancing and remodelling jobs items and abilities.  I would love to have your help on those aspects of the game.  I know I still have some work to do in areas like jp cost and chance to learn.

    I will send you a message when I get home from BeiJing or talk to you about it in chat.
    « Last Edit: August 23, 2014, 04:08:33 AM by Rufio »


    TableTop Adventures Demo is out.
    Try it out and let me know how to make it better.
    Has no clue what is going on.
    Rufio [Posts: 71]
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    • [August 27, 2014, 12:51:26 PM]
    Re: TableTop Adventures (working title)
    « Reply #10 on: August 27, 2014, 12:51:26 PM »
    Sorry for the double post, but i feel like progress deserves its own space.

    So I got back from Beijing today and got to work fixing some of my old events and writing up new ones.  Here are some more screenshots to unrustle your jimmies.  These should demonstrate what kind of game I'm going for as every screenshot is from the same encounter.

    The last picture pretty much describes my reaction every time I watch an event I just wrote for the first time.  I still have some cleaning up to do in these events and want to add weather effects and change some backgrounds, but I'm going strong!



    TableTop Adventures Demo is out.
    Try it out and let me know how to make it better.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4268]
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    • [August 27, 2014, 12:54:24 PM]
    Re: TableTop Adventures (working title)
    « Reply #11 on: August 27, 2014, 12:54:24 PM »
    Very nice stuff here man, hope we can see some video eventually,
    and don't worry about double posting as long as its not within the
    same 24 hour period
    « Last Edit: August 27, 2014, 01:54:12 PM by Elric »
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    Vaan [Posts: 171]
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    • [August 27, 2014, 03:20:53 PM]
    Re: TableTop Adventures (working title)
    « Reply #12 on: August 27, 2014, 03:20:53 PM »

    “    One of these days I’ll fly an airship of my own. I’ll be a sky pirate, free to go where I will.    „
       ~ Vaan
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    skiploom188 [Posts: 237]
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    • [August 27, 2014, 05:00:29 PM]
    Re: TableTop Adventures (working title)
    « Reply #13 on: August 27, 2014, 05:00:29 PM »
    Did I hear naval? An open sea battle? Is it a ship to ship battle-like map? Oooooo, many speculations, such water. Anyway just throwing it out there, I would love to see that setup in FFT. Now abilities like Move in Water and Float have a reason to exist! (If they're still there) And all that ranged action and jumping will be funnnnnnnnnnnnnnnnnn.

    Rufio, you have my attention sir. Finish this patch :)))

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    Has no clue what is going on.
    Rufio [Posts: 71]
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    • [August 29, 2014, 12:30:29 PM]
    Re: TableTop Adventures (working title)
    « Reply #14 on: August 29, 2014, 12:30:29 PM »
    So first off,  BIG thank you to Xifanie.  Your spreadsheets are amazing and, therefor, you are amazing.  Second, I'd like to apologize to Elric.  I told him I would be working on a bunch of my events, but I got distracted by Xifanie and her crazy spreadsheets.  Look at what she made me do!  LOOK!

    The rest of the paths exist, I just had troubles getting them all to draw at the same time.



    TableTop Adventures Demo is out.
    Try it out and let me know how to make it better.
    The Puppet ---Master---
    Elric (Overseer) [Posts: 4268]
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    • [August 29, 2014, 12:37:39 PM]
    Re: TableTop Adventures (working title)
    « Reply #15 on: August 29, 2014, 12:37:39 PM »
    Awesome!!

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    Dome [Posts: 4890]
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    • [August 29, 2014, 12:53:04 PM]
    Re: TableTop Adventures (working title)
    « Reply #16 on: August 29, 2014, 12:53:04 PM »

    "Be wise today so you don't cry tomorrow"
    French Maid
    Xifanie (Webmistress) [Posts: 4468]
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    • [August 29, 2014, 12:58:35 PM]
    Re: TableTop Adventures (working title)
    « Reply #17 on: August 29, 2014, 12:58:35 PM »
    \o/
    It's going to need some work, but I'm glad to finally see someone put that spreadsheet to use.

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    Rufio [Posts: 71]
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    • [August 29, 2014, 01:04:22 PM]
    Re: TableTop Adventures (working title)
    « Reply #18 on: August 29, 2014, 01:04:22 PM »
    Everything I'm doing is going to need work.  I'm building a house by throwing rocks at nails.  I'll sort out the details later.



    TableTop Adventures Demo is out.
    Try it out and let me know how to make it better.
    Choto [Posts: 823]
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    • [August 29, 2014, 01:17:45 PM]
    Re: TableTop Adventures (working title)
    « Reply #19 on: August 29, 2014, 01:17:45 PM »
    Wow, impressive work so far! Let me know if you need any help with finding what you need in regards to ASM. Right now i'm behind on the last JoT5 hack, and I still have stuff to do for Celdia... but since you already know a bit I can help you along with what you need to do. Looking forward to this project
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