Please login or register.

Login with username, password and session length
Advanced search  

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!

FE-derived Battle System  (Read 1363 times)
Pages: [1]
Sonic Dreams
lirmont [Posts: 473]
  • View Profile
  • share
  • [October 10, 2013, 02:16:17 AM]
FE-derived Battle System
« on: October 10, 2013, 02:16:17 AM »






The technique for the 3d map proxy is the same one I used for Mobius' map.

Map tileset: Hyptosis, http://opengameart.org/content/forest-tiles-0
Character sprites: Antifarea, http://opengameart.org/content/twelve-16x18-rpg-sprites-plus-base

--

Long story short, one of the suggestions that came up was to have a working demo beforehand (rather than working towards one as a goal). So, here's what will become the basis for a demonstration derived from early Fire Emblem games. It will be the first of four different systems to exist in a combined demo.

Currently, I have the map, the characters, and a story for it. The story and characters will ideally carry over across the four different battle system styles (with teleportation as a central theme to support the drastic change in battle systems).

--

Layout mockup for battle system.



--

Early Look

http://www.youtube.com/watch?v=fdfqtIF0sfw
« Last Edit: April 22, 2014, 06:51:49 PM by lirmont »
Pages: [1]