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FE-derived Battle System  (Read 1363 times)
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Sonic Dreams
lirmont [Posts: 473]
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  • [October 10, 2013, 02:16:17 AM]
FE-derived Battle System
« on: October 10, 2013, 02:16:17 AM »

The technique for the 3d map proxy is the same one I used for Mobius' map.

Map tileset: Hyptosis,
Character sprites: Antifarea,


Long story short, one of the suggestions that came up was to have a working demo beforehand (rather than working towards one as a goal). So, here's what will become the basis for a demonstration derived from early Fire Emblem games. It will be the first of four different systems to exist in a combined demo.

Currently, I have the map, the characters, and a story for it. The story and characters will ideally carry over across the four different battle system styles (with teleportation as a central theme to support the drastic change in battle systems).


Layout mockup for battle system.


Early Look
« Last Edit: April 22, 2014, 06:51:49 PM by lirmont »
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