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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Angel

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MY Xifanie.

The Lounge / Re: FFH image assets?
« on: July 17, 2017, 02:54:46 PM »
That was never officially implemented. Osmose just made a stylesheet for personal use.

Help! / Re: Ripping sound effect
« on: July 15, 2017, 10:32:09 PM »
So, you want the hideously distorted from slowdown PSP version? Just making sure, because that's like asking for an MP3 ripped from a CD that skips from being scratched across pavement.

Or, do you want the official fixed version, which is played too fast and also broken?

Or, do you want the proper slowdown fix version, which is actually identical to PSX?

No matter the case, the solution involves event editing, and either male to male mini aux to a computer, or recording directly from PPSSPP.

New Project Ideas / Re: FFT - The Lion War
« on: June 14, 2017, 02:11:02 AM »
Simple answer: It's on the backburner while work is done on Journey of the Five. It's not dead, it's just easier to tackle one project at a time, and the project being tackled is kinda really huge.

New Project Ideas / Re: FFT - The Lion War
« on: May 17, 2017, 12:46:24 PM »
the Elric I used to know was a nice person, and you're not even polite :/

So not friendly!

If you think that gently being told that you're wrong is impolite, you have a long road of pain ahead of you. Asking obvious questions and getting obvious answers in a matter of fact way isn't rude. The fact that you implied as much only invites harsher responses.

The Lounge / Re: Back?
« on: May 14, 2017, 04:54:19 AM »
I was single the last time you were here. Now Xifanie and I have been married for two and a half years. :v

But hey! Good to see old faces.

Non-FFT Modding / Re: Tangine
« on: May 01, 2017, 04:01:05 PM »

Really though, that's some awesome work done in just two days. If you said it took two weeks, I'd still say you were making great progress. Not only did you lay some great foundation, you already have some impressive, quality tangibility.

Journey of the Five Ch.1 / Re: Chapter 2 Progress Log
« on: April 23, 2017, 05:34:03 AM »
Dammit, Bonesy figured it out.

Help! / Re: Random Unit JP
« on: April 22, 2017, 04:03:05 PM »
"Our Death Star has been completed, and it is the ultimate power in the universe!"
"Our rigorous testing has found no possible weaknesses. There would literally have to be another Death Star to fire at us for this thing to be compromised."

* rookie pilot of backwater origin using nothing sophisticated blows up the Death Star through obscure means *

"Well, shit."

The best bugtesters aren't professionals, but sillies doing unthought of things.

Yeah, the Android ePSXe is actually really good. Requires a somewhat robust device (my Nexus 6 can handle it fairly well, but I need my Nexus 6P to not see slowdown at all), but it's better than some PlayStation emulators on PC. It was actually better than the Windows ePSXe for a long time, there.

The Lounge / Re: so if you want to chat with me
« on: April 06, 2017, 02:49:30 AM »
Slightly impolite xifi is slightly impolite, but not wrong. IRC is preferred, and generally, one-on-one chat methods follow from those who hit it off.

I'm pretty insular, though, and tend to just stick to IRC. A few users have my Skype info, but I almost universally only get messages from xifi when I'm at work, since IRC's so much easier.

Help! / Re: Move Find item text only displays the first 2 characters
« on: April 03, 2017, 07:29:25 PM »
Simple answer: no version of TacText plays nice with WotL. .457 hates WotL and tries to lure it into a back alley to rob you of all your time and effort. Other versions of TacText look at WotL and just shoot it dead.

Slightly longer answer: if you are truly masochistic enough to want to continue working on a base that has almost no support and ostensibly no reliable tools, always remember that you have very little space left with which to add any text. In many cases, TacText borks because you've used up too much room. This is the most likely case.

Help! / Re: Calculator class - what should I do with it?
« on: March 26, 2017, 06:46:19 AM »
It really depends on school of thought. TASing FFT is what brought me here, and it quickly became apparent that fastest result was solo Ramza Calculator. It is MASSIVELY OP. But if all you do is restrict it, it goes from ludicrously OP to useless, so if you don't want to retain its fecking insane usefulness in the hands of either player or AI, it's better to just kill the job off. Calculator is so difficult to balance that you really do have to choose between obscenely overpowered and laughably useless. There really is no in-between.

I'm pretty sure she'd be nothing but happy for others to build upon her work, since that was her original intention for releasing CCP2 in an unfinished state. Nobody, not even her, thought she'd keep working on it, so it's still not in a final sort of 'use this as a base' patch, but it doesn't need much to be used as a base.

Non-FFT Modding / Re: genso suikoden tsumugareshi hyakunen no toki
« on: March 26, 2017, 06:37:35 AM »
As a Suikoden fangirl of high order, it displeases me to say that I do not know of one. Worse, while I can speak Japanese, my knowledge of the written language is really quite terrible. Kanji can go die a quiet and unceremonious death where it isn't given for clarification over a pun.

New Project Ideas / Re: Final Fantasy Tactics: Another Story
« on: March 26, 2017, 06:33:31 AM »
It's cool. This was the first year in six that I've had my birthday off (though my cousin also died on my birthday, so...), and I hardly get days off anymore. It happens. You don't need to apologize or explain. Long as you keep coming back, that's all that matters.

Celdia's Complete Patch / Re: Brand-New Master's Guide
« on: March 26, 2017, 06:31:14 AM »
Celdia's a lot more focused on other projects at the moment, but a master guide update is probably not something to rule out. Won't happen overnight, but she's not the type to just bail and disappoint. She's taken a lot of pride in her work here.

Completed Patches / Re: Name Fix Patch (Final Version's out.)
« on: March 26, 2017, 06:27:31 AM »
As an aside, I'm glad you're still using xdelta. Also glad you're still keeping this up, being open to suggestion, and just all-around maintaining a great convention. I could probably still debate some things, but I have a lot on my plate, and I enjoy these fixes enough to not want to be truly picky.

Spriting / Re: We need MOAR Monsters
« on: March 26, 2017, 06:19:11 AM »
Holy fuckbeans, this is awesome! Altima gets overlooked an awful lot, and this is seriously the best alteration I've seen. I did make a Beelzebub/Beezelbub based on it, which is my most lamented lost sprite from HDD failure, and I honestly like your Cthulhu much more.

Help! / Re: Strange Errors - ASM patches flawed?
« on: March 26, 2017, 06:13:45 AM »
I have to ask: what version of ePSXe? If it's below 2.0, it's trash and you should permanently delete it and never use it again. If it's 2.0 or greater, I do know that ePSXe still isn't the best choice for FFT (I swear, some of its troubles will never be fixed), but it shouldn't fail too terribly hard.

If you want a truly good emulator for FFT, use PCSXR (preferably iCatButler's PGXP fork; he added some compatibility fixes that the official version hasn't implemented yet, so even if you don't use the PGXP features [which are amazing], you still get a much better emulator) or Mednafen (if you have a video card that supports Vulkan, use RetroArch's Mednafen HW core) for best results.

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