"Our Death Star has been completed, and it is the ultimate power in the universe!" "Our rigorous testing has found no possible weaknesses. There would literally have to be another Death Star to fire at us for this thing to be compromised."
* rookie pilot of backwater origin using nothing sophisticated blows up the Death Star through obscure means *
The best bugtesters aren't professionals, but sillies doing unthought of things.
Yeah, the Android ePSXe is actually really good. Requires a somewhat robust device (my Nexus 6 can handle it fairly well, but I need my Nexus 6P to not see slowdown at all), but it's better than some PlayStation emulators on PC. It was actually better than the Windows ePSXe for a long time, there.
Simple answer: no version of TacText plays nice with WotL. .457 hates WotL and tries to lure it into a back alley to rob you of all your time and effort. Other versions of TacText look at WotL and just shoot it dead.
Slightly longer answer: if you are truly masochistic enough to want to continue working on a base that has almost no support and ostensibly no reliable tools, always remember that you have very little space left with which to add any text. In many cases, TacText borks because you've used up too much room. This is the most likely case.
It really depends on school of thought. TASing FFT is what brought me here, and it quickly became apparent that fastest result was solo Ramza Calculator. It is MASSIVELY OP. But if all you do is restrict it, it goes from ludicrously OP to useless, so if you don't want to retain its fecking insane usefulness in the hands of either player or AI, it's better to just kill the job off. Calculator is so difficult to balance that you really do have to choose between obscenely overpowered and laughably useless. There really is no in-between.
I'm pretty sure she'd be nothing but happy for others to build upon her work, since that was her original intention for releasing CCP2 in an unfinished state. Nobody, not even her, thought she'd keep working on it, so it's still not in a final sort of 'use this as a base' patch, but it doesn't need much to be used as a base.
As a Suikoden fangirl of high order, it displeases me to say that I do not know of one. Worse, while I can speak Japanese, my knowledge of the written language is really quite terrible. Kanji can go die a quiet and unceremonious death where it isn't given for clarification over a pun.
It's cool. This was the first year in six that I've had my birthday off (though my cousin also died on my birthday, so...), and I hardly get days off anymore. It happens. You don't need to apologize or explain. Long as you keep coming back, that's all that matters.
Celdia's a lot more focused on other projects at the moment, but a master guide update is probably not something to rule out. Won't happen overnight, but she's not the type to just bail and disappoint. She's taken a lot of pride in her work here.
As an aside, I'm glad you're still using xdelta. Also glad you're still keeping this up, being open to suggestion, and just all-around maintaining a great convention. I could probably still debate some things, but I have a lot on my plate, and I enjoy these fixes enough to not want to be truly picky.
Holy fuckbeans, this is awesome! Altima gets overlooked an awful lot, and this is seriously the best alteration I've seen. I did make a Beelzebub/Beezelbub based on it, which is my most lamented lost sprite from HDD failure, and I honestly like your Cthulhu much more.
I have to ask: what version of ePSXe? If it's below 2.0, it's trash and you should permanently delete it and never use it again. If it's 2.0 or greater, I do know that ePSXe still isn't the best choice for FFT (I swear, some of its troubles will never be fixed), but it shouldn't fail too terribly hard.
If you want a truly good emulator for FFT, use PCSXR (preferably iCatButler's PGXP fork; he added some compatibility fixes that the official version hasn't implemented yet, so even if you don't use the PGXP features [which are amazing], you still get a much better emulator) or Mednafen (if you have a video card that supports Vulkan, use RetroArch's Mednafen HW core) for best results.
You can try PCSXR, which both plays much nicer with FFT than ePSXe, and can run without a BIOS. Just be aware that using it without a BIOS makes some RNG routines not operate correctly, so you won't be getting the most accurate results, but it's honestly unnoticeable in casual play.
Just to clarify, you can kind of add jobs to the wheel, but with the caveat that the job points and learned ability slots will be shared with another job in the wheel. You can effectively (nearly) double the size of the job wheel this way, but balancing would be really difficult since you'd be buying abilities for two jobs simultaneously.
But yeah, Mime is still a bit of a roadblock no matter what version you use, sadly.
Neither of us - nor anyone with any experience in game modding here - touch WotL at all.
I've said before, if you want to do anything truly interesting with WotL, I hope you have a degree and an awful lot of masochism and determination, because nothing will be done with that game otherwise. But I don't say it to discourage anyone, because I would freaking LOVE for someone to finally make that piece of crap worthwhile, since zero talent gravitates toward it, and every new member refuses to touch anything else. It's like watching a team of experts determine beyond a shadow of a doubt that orange juice will make you live longer, feel happier, be more productive, and cause you to stumble upon mountains of cash as soon as you step outside, but milk will kill you. And watching the entirety of the world drink nothing but milk while orange juice sales reach a death knell's low.
Create a new text file, leave it blank, rename it to Final Fantasy Tactics<or whatever your .bin is named>.cue, and your problem is solved. It only wants a .cue sheet, doesn't care what the contents are.