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Messages - Nyzer

Pages: 1 [2] 3 4 ... 37
21
War of the Lions Hacking / Re: Leveling modification(also items)
« on: January 12, 2019, 09:46:34 PM »
Typically people just use Gameshark codes or something for such a simple effect like maxing out EXP/JP/HP/what have you.

22
Started to get this error after removing an extra, unnecessary EventEnd() command.

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Conversion from string "Input " to type 'Double' is not valid.




======

So, apparently there's an issue there in which I have a z instead of an x by mistake. I don't know why that would crash the editor even when just saving the event, or why having EventEnd() before that error would make the editor completely ignore it and work properly for both saving and compiling.

For the sake of documentation, I'm bolding the bad z command too.

23
Help! / Re: FFT+ 1.02 change log
« on: January 06, 2019, 06:56:41 AM »
Erm... have you read the unlocked topics on that discontinued mod? The bug report topic talks about game-freezing issues, and its creator hasn't returned to the forums since the day he posted 1.02.

As for other vanilla mods, you might be best off asking/reading about them in their main topics rather than on the Help board.

24
Help! / Re: Mod an existing mod?
« on: January 05, 2019, 10:38:48 PM »
As long as the modder hasn't set up the release version to block the modding tools such as the Patcher, sure. The current Jot5 release is still openly editable last I checked, as an example.

25
Journey of the Five Ch.1 / Re: Suggestions
« on: January 05, 2019, 06:19:33 PM »
Yeah, if there's any deliberate aspect of Jot5's difficulty I have to criticize, it'd be that it does throw you right into the thick of things from the get-go. That's part of the reason that you'll be able to recruit a Chocobo from the Soldier Office before that fight when we get the rerelease out - having access to a party member with White Wind Choco Cure should help tide you over until you can pick up AoE healing from the second tier of jobs.

26
Recruitment / Re: Requesting an Assist
« on: January 04, 2019, 01:50:07 AM »
Yeah. Adding a bit of extra dialogue here and there isn't too bad in and of itself; if you know what you're doing, you could probably make some very simple edits to drop those custom characters in existing events (preferably ones with little impact on the story so as not to steal someone else's spotlight) and give them actual lines to say.
Still, yeah, you'd be looking at an hour or two per event depending on how much you were editing it (for example, are you completely redoing the setup for the fight because it makes no sense to just drop the character right in the scene?) and how much practice you've had: once you know the commands well enough, it's easy to identify the exact point where you want to drop your edits in, but at first it's more than a little daunting.

But then setting up in-battle dialogue? Each one of those counts as its own, separate event, with its own trigger that'd need to be set, pointed at the right event ID and everything.

I agree that it's not hard, but you're really not going to find anyone willing to spend the time on all of that for you. It'd take you maybe two, three hours to get all the pre-existing sprites imported and characters sprinkled throughout the ENTDs in the Patcher, and that's including all the planning for which battles you want to add them in and how you want their jobs to go.

If you're willing to take the time to learn it yourself, Elric's event tutorial is here. It's a bit outdated; with newer versions of the event editor, some of the command structures have changed, but going through the tutorial as is is still worth your while. Once you've done that, here is the newest Event Editor; it has a built-in Instruction Viewer and error checking when you save, which makes it very easy to transition from the older commands to the newer ones.

27
Gonna have to be a lot more specific.

The best guess I can give you right now is that you're modding the wrong ENTD.

28
Journey of the Five Ch.1 / Re: Suggestions
« on: January 03, 2019, 02:28:42 AM »
Very late response on this, so sorry if you're still around to see me say so. (And if you're not, then I'm not sorry. I won't apologize into a void! :P)

I don't think anything is different about the Move-JP Up skill? But I never used it in the main game myself. I'm pretty sure Gained JP Up was discarded because it cuts out way too many useful support skills instead, since it's far too useful itself. Move-JP Up is better balanced against what else that slot has to offer.

As for MP costs: Ramza and Link both have MP restoration. The Chemist and Guardian jobs have MP restoration. Cloud and Snake's base jobs don't use MP. The Chemist and Squire jobs don't use MP. Regen now restores MP. The Ranger comes with Critical: MP Restore. I'll admit that the game pushes you a little too hard towards getting MP restoration skills, but the balance is way better than in vanilla FFT, and you have so many options that it works out perfectly fine if you just make sure to make use of 'em.

And, yep, the game's supposed to be challenging enough to make you work for it and push you towards better strategies. There will be an easy version released not long after future release versions, though.

29
Non-FFT Modding / Re: Secret of Mana: Equipment Overhaul
« on: January 03, 2019, 02:17:19 AM »
Nice. You should check out ngplus.net; they're a modding site that features plenty of different games, not just a focus on FFT like there is here. Might get some more traffic there!

30
Help! / Re: Android Save Editing Help
« on: January 02, 2019, 05:46:12 AM »
Honestly, I'd just recommend emulating the PSX or PSP versions on your android. They're way more moddable.

We don't have much in the way of mobile support or modding capability here, I'm afraid.

31
Help! / Re: Damage Formula question? (pa*y)*wp?
« on: January 01, 2019, 06:18:39 PM »
Offhand, I really don't know if anyone's ever made one of those.

But in lieu of being able to point you in any direction, I may as well say this:

I kinda doubt that a Formula 2D skill would really be underpowered or overpowered at any point in the game. It's going to be doing (close to)* normal weapon damage plus the extra modifier which, itself, is multiplied by the PA. It's always going to be doing greater than normal weapon damage. Sure, it might not be as much as double weapon damage, but honestly that seems really overpowered on a ranged weapon anyway. Not that FFT doesn't feature a lot of broken setups, but still.

*It only shares the basic formula of the crossbow, while the longbow and gun use different formulas.

It's all up to you in the end. Just felt it was worth throwing my 2 cents out since that's the most I can add at this point.

32
Help! / Re: Damage Formula question? (pa*y)*wp?
« on: January 01, 2019, 01:49:58 AM »
Formula 2D is PA(WP+Y), which is indeed like the formulas you want.

33
Don't set Parry to Innate. Doesn't work like that.

What ends up happening with an innate Reaction is it gets slapped on, unequipping your equipped reaction, as soon as you enter a battle.

34
Hah, that was basically my impression too, Evs. I never took a good look at the mod at first; I figured it'd be something that focused more on the crossover appeal than anything else. Couldn't have been more wrong!

After watching the first few videos in someone's Let's Play of the mod, I knew I had to go download it right away. And in the end, well, here I am!

35
I know it's a display (the damage isn't actually done twice) bug that affects some skills in Jot5 Ch. 1. But I don't think it should apply here... do you have everything matching in the Animations tab, too?

36
New Project Ideas / Re: Vanilla
« on: December 25, 2018, 01:57:00 AM »
This topic doesn't belong in "New Patch ideas" and I don't know why you put it here.

And this is what "vanilla" means when it comes to a game:

https://www.google.com/url?sa=t&source=web&rct=j&url=https://en.m.wikipedia.org/wiki/Vanilla_software&ved=2ahUKEwjBtdrN_bnfAhWVMn0KHWgMALwQFjABegQIDxAE&usg=AOvVaw3bbVqib5quZh16uOsSiaTA

37
PSX FFT Hacking / Re: Sprites FFTEVGRP
« on: December 22, 2018, 03:23:33 PM »
What do you mean?

Last I checked, the hack required the player to swap the units into slots 1-16 to use them, or it could cause issues with Guest deployment or propositions or something. (Very nonspecific, I know, sorry, it's been a while.)

If those issues have been squashed... what bugs remain? It sounds like some do from the way you describe it.

38
PSX FFT Hacking / Re: Text's
« on: December 22, 2018, 03:12:59 PM »
Yep, that's event editing.

http://ffhacktics.com/smf/index.php?topic=9204.0

Raven's post has a link to an event editing tutorial. His signature has a link to a newer, better tool for event editing - it uses a newer, slightly different fornat for SOME event commands, which might throw you off from the tutorial a bit, but it also has built in error checking and an Instruction Viewer so it shouldn't be too jarring.

39
Help! / Re: Skill and Weapon Formulas
« on: December 19, 2018, 04:41:01 AM »
Celdia probably inserted a custom formula into that slot. An ASM likely exists for it somewhere; check her patch notes & topics to find out.

40
Help! / Re: Skill and Weapon Formulas
« on: December 16, 2018, 12:45:36 AM »
Yeah, and I heard he's an admin on some obscure forum somewhere, where he bans people left and right just for being new.

What a jerk.

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