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Messages - Pride

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PSX FFT Hacking / Re: Pride's ASM Thread
« on: December 03, 2017, 08:22:03 PM »
Two hacks added; one kinda minor and another that's cool

[11] Move disabled from Attacks
  • Weapon Ranged, Linear AOE, and Draw Out AOE type with a Charge Time all disable Movement while Charging.

[12] Status CT Timer Edit
  • Every Status can now have a CT by setting the time in the FFTPatcher and setting the variable x01 to x0F.
  • You are still limited to only 16 timers but they can share CTs. I.E. Poison and Regen can share a CT but will need to cancel and/or not allow them to stack on each other.
  • If the status does not have a CT, set the variable to FF.
  • It also comes package with two new Supports: To increase/decrease the length of the CT timers.
  • If you do not use my spreadsheet, you'll have to manually edit the information to change the needed data. Check the Battle Stats page on how to edit the supports and see the image for more information on how to edit the data.

PSX FFT Hacking / Re: ASM Requests
« on: November 22, 2017, 11:23:14 PM »
This formula (White Wind) almost certainly exists already in fftorgasm. You just might have to look a bit through each users .xml to find it.

It only affects items, not classes with x80 + jump value unless they have enough negative items that would break it since I didn't have room to prevent underflow

It would only affect items that would give stepping stone, Raven also pointed it out to me.

Help! / Re: Assistance for a new(b) hacker
« on: August 24, 2017, 12:16:14 AM »
I would also recommend it, it saves a lot of time and you can do everything you need to from a single program.

Edit: I'm often on the arena discord since my phone can connect easily there and sometimes on our irc chat, feel free to come on and ask help if you want.

Help! / Re: Assistance for a new(b) hacker
« on: August 23, 2017, 07:57:22 PM »
I feel like FDC had an asm that merged item and throw together. But this isn't an easy deal, there's a bunch of routines that need to be changed, writing a new handling for the action menu and other things.

Making new chemist item formulas is not difficult though of you want to go that route

Okay fixed the status part, originally messed up one of the storage pointers so it'll store the status properly now. Also added in your original question. Just be careful with adding in too many negative stats of the same kind (like 4 items of different types with -1 jump) since I don't have /any/ room to add in protection against this.

You use the 1st unknown as another attribute id, so like 18 would grant 2 PA (based on vanilla's original attribute).

Edit: Since I was assuming I should clarify, you need to use 255 - 128 to put a negative stat on a unit. 255 = -1, 254 = -2, etc.

This ASM shouldn't affect HP/MP bonus at all, that's in a different routine completely but I'll investigate on my end.

Edit: I don't know how that happened but here we go

PSX FFT Hacking / Re: Pride's ASM Thread
« on: August 16, 2017, 10:59:52 PM »
... What an odd effect, I'll take a look tonight.

Edit: Took a look earlier this evening and, yeah, definitely leaves the game hanging in tutorial. I'll investigate a solution to this, an oversight by virtually everyone because we all forget that the tutorial even exists.

PSX FFT Hacking / Re: Pride's ASM Thread
« on: August 16, 2017, 02:55:16 AM »
Updated a hack to offer more functionality.

[10] Attribute Rewrite
  • Allows a secondary Item Attribute to be attached with the 1st unknown in the Item Data in the Patcher.
  • Also allows R/S/M to be attached to Items with the 2nd unknown using the Ability ID. x100 is added to the total so to add Short Charge to an item, you would set it to E2.
  • ??? Unit's will not have their HP/MP reset to 999 if they have a Helm/Armor equipped.
  • It also allows you to adjust HP/MP caps for both type of units, change the materia blade item, and change the items required for "Sword & Knight swords"

It doesn't use the monster breeding section, its a rewrite of the entire attribute section

And yes, it would be a bonus on top of what the support already does unless you find the asm that disables what the r/s/m already does

Here's mine. The first unknown allows a second item attribute to be attached to the item via the first item unknown flag in the Patcher (potentially to allow more combinations) and the second flag attaches a R/S/M by ability ID. It automatically adds x100 so, for example, you would set the secondary flag as E2 to allow Short Charge with the Item. This asm is not as heavily tested as my other ones but I tested it again today and couldn't find anything. Please let me know if you come across an issue so I can fix it.

Edit: I also have another version of this one that uses the Kanji space you mentioned to allow R/S/M to have an attribute attached to it (IE blank support gets Fire Absorb/Water Weak through attribute) but I haven't finished that one completely since I'd hate to use that extra space just to throw a table on it. If you're interested, I could fix the display issue (functionally it works) and toss it in with this.

Edit 2: Busted

It removes monster breeding, I have my own somewhere that'll I'll hunt down when I get home

PSX FFT Hacking / Re: Pride's ASM Thread
« on: August 04, 2017, 07:08:31 AM »
Hahaha Elric bro <3

High HP Growth/Mult Monks are... amazing users of Equip Armor, so giving them hats and lower HP stats or removing equip armor is probably the best way unless you don't care about them being strong hp sponges.

PSX FFT Hacking / Re: Pride's ASM Thread
« on: August 04, 2017, 12:20:02 AM »
I'm thinking the issue is that you're using an older version of Excel that doesn't accept a command (concat) that wasn't valid in 2010 or below? Xifanie pointed it out to me a while ago but I forgot to update spreadsheets that already used this command. I'll have a version that's compatible with previous versions of excel in the next few days so please check out my thread when I have a new post up on it.

Sorry about that!

Edit: Fuck it, just updated it. Check the post for a new download.

I'll put up the raven signal

The Lounge / Re: Can we skip the politics with 1.3 already?
« on: August 01, 2017, 01:24:43 AM »
I'm not sure what even sparked this post, all the threads with you started here were assisted with the same people you're talking about. Seems rather silly, we're a rather helpful bunch (to people that are actively trying to mod FFT).

PSX FFT Hacking / Re: Pride's ASM Thread
« on: July 29, 2017, 02:44:08 AM »
Might as well post an asm too.

[10] Ability Animation 07 00 00 will always swing weapon
  • Removes the Ability Flag 'Weapon Strike' from being required to swing a weapon during animation 07 00 00.
  • Should be no more unwanted punching while using an attack unless unequipped.
  • Removes the ugly glitched sword that normally appears when using the draw out animations (03 XX), this was unintended and testing other combinations where there might be an issue
  • Useful if you're using another ASM that uses 'Weapon Strike' to merge the ability element and weapon element but you don't want to inherent the weapon element.

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