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Messages - Celdia

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Help! / Re: Huge text glitch need some help if you can
« on: April 23, 2014, 07:05:22 PM »
While the files you attached can be helpful, posting some screenshots of the glitch will give us a much better idea of what to look for. Failing that, being descriptive of the error beyond "terrible text glitch" would be much more helpful. No one is going to sift through all the data in those files with no idea what they're looking for. Chances are high that we'll recognize the error on sight of a screenshot of it in action.

Spriting / Re: Kagebunji's sprites- Moving on...
« on: April 19, 2014, 10:19:12 PM »
On the portrait, the lack of shading on the forehead makes it look like the hair is just a sticker placed on top of a picture of a bald head. The hair is very well done, but it seems to have no physical interaction with the head it's attached to. To my mind's eye, that alone would improve it tenfold and leave me without anything but praise.

On the character sprite itself, the highlight on the hair is a bit too bright, making it look like there's a head ornament of some sort coming through the locks of hair.

*blinks* ...I never would have really thought about ANY of that without having it pointed out. I just think it all looks really good. I really like the portrait and the sprite on the right has some nice details about it that I like like how the buttons on the waist stand out though I do like the white trim on the left sprite's tunic.

$60 tier has a PS1-style game box and manual. Plus all the lower-tier rewards. That...well fuck. I might just in for that.

Something to keep in mind that I don't think is mentioned anywhere is how those skillsets will mess with skills with Charge Time. If a unit is using a GSF-modified skillset like Lancer to say cast a spell like Fire, then tries to move they will stop charging and lose their action. Just try to keep anything you put in those skillsets as instant-cast to avoid this. If anyone has a fix for this I'm not aware of it.

Something made me look at this recently and I realize that the problem I have with this is very likely unique for my project due to edits I've made to the GSF to customize it for CCP, so your mileage may vary.

General / Like speedruns? Like Metroid? Well...
« on: April 12, 2014, 12:37:26 PM »
...then you should tune in over here this weekend:

Speedruns of EVERY Metroid game. This includes some titles you may not be familiar with like Metroid Prime: Hunters and Pinball!

There will also be a premiere of the latest demo of AM2R "Another Metroid 2 Remake" which if you're a fan of Metroid and haven't heard about this project yet, you owe it to yourself to either tune in for that or go check it out here:   Just some really awesome stuff going on this weekend and its already underway. Stop on by and show some support!

Spriting / Re: Luiakyn's(Omnir's) Sprites
« on: April 10, 2014, 09:47:14 AM »
Just going to say it plainly, Duma/Taurus looks like he belongs with the originals. If I didn't know better I wouldn't be able to say he isn't straight out of vanilla. Absolutely fantastic.

Leviathan stands out to me because of the colors used for him. Looks great in a general sense but I'd like to see him done with other palettes.

Help! / Re: "Anything" command?
« on: April 09, 2014, 03:28:44 PM »
I poked around in a vanilla-output of Tactext and found only one thing that showed up as Anything an seemed likely to show up in battle: Skillset BC. Now those of you familiar with FFTPatcher might be thinking "But Celdia, the skillset list stops at AF. There is no skillset BC." and of course that would be really weird if any of you were actually thinking exactly that...but if you WERE, you'd be right. The list in FFTP stops at AF, but if you look at the list of names that is part of the output in Tactext it actually goes for several slots beyond that, stopping at BC [assuming I can still count in base-16.]

Damned if I know what it does after that but I'm not up to setting up all the junk I'd need to to test things to try and figure it out.

@Hikaru: Did you notice that after Delita walked through a friendly 'stuck-flying' unit that the unit had no shadow for the rest of that battle? I find that even more eerie.

General / Re: Elric's Console Mods
« on: April 09, 2014, 04:31:12 AM »
Very nice looking, Elric. Does make me wish I had some money to toss at a project like that.

Happy to help. Hopefully some other folks will come along and drop in their answers to your #5. I know there have got to be a lot of different things that everyone got hung up on early on. A good thread to read for some other stuff is over here: 

I didn't think to link that earlier.

Spriting / Re: Choto's maybe sprites
« on: April 09, 2014, 04:09:01 AM »
That is one shaggy, beefy yeti.

1. The Generic Skillset Fix will do what you want there. Something to keep in mind that I don't think is mentioned anywhere is how those skillsets will mess with skills with Charge Time. If a unit is using a GSF-modified skillset like Lancer to say cast a spell like Fire, then tries to move they will stop charging and lose their action. Just try to keep anything you put in those skillsets as instant-cast to avoid this. If anyone has a fix for this I'm not aware of it.
2. Not quite sure what you mean by that one but...
3. ...if you want a unit to change how they move while casting a spell, you need to change the values in the Animations tab of FFTPatcher. I don't believe there is an accurate listing anywhere of what these do exactly. If you compare values on different skills you can figure some things out pretty easy though. [Ex: the Break skills are all 07 00 00 which makes a unit swing their equipped weapon and do nothing else]

4. Spriting tutorial:   Importing Custom Sprites tutorial:   If those don't get you on the right track for that I don't know what will. Also, GraphicsGale is your friend.

5. Probably the most common first big "HELP ME" I see for new folks is when they try to use FFTacText and they get an error when applying their changes. Always SAVE FIRST before applying your changes. TacText likes to fuck things up if you don't. When using it, save early, save often and save before applying to the ISO. Another one I still have problems with is don't hit Alt when using FFTPatcher. If you've got a box of checkboxes highlights when you do it'll revert all your changes back to default values. Alt+Tabbing has cost me probably a few hours of redoing work I'd already done over the years.

Spam / Re: Do you need a writer if so please read this
« on: April 08, 2014, 05:00:38 AM »
Not doing this to be a bitch

If you won't then I will since it's clear he didn't catch the hint.

@Massaki: Your writing on the forum here is atrocious. You lack punctuation like a hooker lacks morals. I weep to think about how bad your spelling must be without the spell-checker built into your web browser. If you can't present yourself as a competent writer in such a simple place as an online forum, I can't imagine anyone wanting you on their team for anything even remotely related to writing. Go take a few courses on proper English first and then maybe come back here and see if anyone already working on a project is looking for help. Throwing yourself out there like this isn't likely to have many results.

Having dedication is all well and good, but a handful of ideas and the belief that you're willing to do the kind of work needed for a project here isn't going to be enough to get anyone interesting in having you on their team. You're better off trying to learn the different utilities yourself to get an understanding of them as well as an understanding of how these projects require hundreds upon hundreds of man-hours of work to complete.

You want to make yourself look useful to a team looking for help on a project? Learn the ins and outs of the utilities people working on a serious project - people dedicated to creating something from nearly nothing for the sheer pleasure of doing so - will expect you to know how to use when you say would be "an asset to a team." Go grab FFTacText and take some time trying to change the names and descriptions of some items and weapons. Then do it for all of them. Then move onto skills. Don't forget to change the spell quotes to match the new skill text. Then test to make sure it all looks right in-game. None of that requires you learning any of the SCARY HEX EDITING. Let me know how eager you still are to work on someone else's project after all that.

Then maybe you should take a few minutes to realize that we didn't used to have a tool as simple and user-friendly as TacText to work with. Every edit used to be done with hex editing way back in the day. Many of us still remember that. It isn't looked kindly on around here when someone reacts to hex the way you do. It is a fundamental part of every project we make. If you really are, as you say, "interested in learning how to make a hack" then you should do yourself the favor of learning how hex editing works. I won't even comment on "making one requires quite a bit of people."

Those of us that work on these projects are damned serious about getting them finished. We don't want some jack-off cluttering our shit up with terrible writing like what you've presented in this thread. Go spend some time making yourself knowledgeable about how things work here and at least put some effort into the appearance of competence before you try to sell yourself as skilled in anything. So far you just look like a moron. No one wants to work with a moron.

Spriting / Re: Full body portraits
« on: April 08, 2014, 04:29:51 AM »
Very nice, jimmy. I like how you filled out the hat as well. It's the little details like that that count. Still interested in seeing a lot more of these completed. Be some great art to add to the rotating images on the main site.

Spriting / Re: 7 portraits in 7 days
« on: March 31, 2014, 03:56:11 AM »
Ah, thank you both. Lovely palettes, Lijj. That 5th one is a better use of brown than I think I would have managed. It has this kind of autumn-meets-winter thing going on.

Spriting / Re: 7 portraits in 7 days
« on: March 30, 2014, 05:27:57 AM »
I took Seushiro's fixes and applied my palettes and port edit to it. Doing so made me realize I'd messed up something on the last one with the colors but it's all fixed now.

Final Fantasy Tactics Hacking / Re: Buggy ASM hacks
« on: March 30, 2014, 04:53:13 AM »
And yes Celdia, I'm the same Grond that makes FF1 hacks (and not much else).
Well if it wasn't obvious from my last post, I love your work. I've played your hacks extensively and found them all very entertaining. ^_^

But I think (hope) I can make a fun FFT mod without having to learn a bit of PSX coding...

I can speak from experience that it is TOTALLY possible. Go look at my patch if you want an example since I know fuck-all about ASM hacking. Beyond that, you're definitely getting involved with the right person for help with what you need. Choto is damned good at what he does. He won't steer you wrong.

I know I'm definitely looking forward to seeing what you've got in mind for my second gaming love [FF1 will always hold top billing for me but FFT is a damned close second.] But hey, y' pressure. :P

Spriting / Re: 7 portraits in 7 days
« on: March 29, 2014, 04:35:03 AM »
Yeayah.. we have a male and female set now; always exiting. It's funny, I didn't plan on actually making the sprite. But since Kage asked :)... there it is.

I'll palette it up proper soon and apply the portrait.

I tried applying the portrait and realized you used a lot of the mantle colors in and around the eyes. I rigged it a bit so there wasn't much color used from the clothes on the face and tried working up a few palettes for my color patterns in CCP2.

The 6th one was my first go and then I realized that the mantle needs to be darker than the shirt.

Spriting / Re: 7 portraits in 7 days
« on: March 28, 2014, 08:16:30 PM »
Wooooo! New mime for Jot5 \o/

Funny, I was thinking something similar...

Looks good, Lijj.

Final Fantasy Tactics Hacking / Re: Buggy ASM hacks
« on: March 28, 2014, 05:16:40 AM »
I thought you had some programmer in you

You could say that...

Since I can't imagine there are two Gronds, this is the guy who made some of the best FF1 hacks out there.

*quietly hero worships*

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