Please login or register.

Login with username, password and session length
Advanced search  

News:

Welcome to FFH, where all your dreams come true!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Celdia

Pages: [1] 2 3 ... 93
1
Spam / Re: Purses as weapons
« on: July 17, 2014, 05:31:45 AM »
Little Ol' Lady, Lv. 99
Master Bag Lady (Lv. 8)


Thrift



This. I want to see this.

2
Help! / Re: Potential Gameshark Codes Left to be Hacked
« on: July 17, 2014, 05:29:41 AM »
The flag for Invite Canceled By Immortal seems to not affect the Velius, both types of demons, and Adramelk units for some reason.
There may be some underlying code elsewhere that also affects them which is something that erroneously gets referred to as 'hardcoded' which really just means we haven't found what controls it yet. In this case that's not too surprising since I don't think anyone has ever really looked into the details of Invite immunity beyond what FFTPatcher can modify.
There was no way of knowing this occurred in the late 90s and the unusual circumstances that followed, its not normal to lose a bunch of your stuff suddenly and have most of your games stolen. Your right, who would have ever predicted such a strange and unexpected explanation.
Oy, he can give it as good as he takes. I like this guy. You can stay. :D

3
Spam / Re: Purses as weapons
« on: July 16, 2014, 03:11:21 AM »
This should be in FFT:


You say that like it isn't. The "FS" in FS Bag stands for "Functional, Steel". Also answers to the nickname of "Fuckin' Steel".

4
Help! / Re: Potential Gameshark Codes Left to be Hacked
« on: July 13, 2014, 03:58:00 PM »
I saw a tab on a FFTPatcher screenshot called Gameshark and I wondered if that creates codes based on what the program itself does, was that part of this pull-together? I can find out later but I need to learn how this was "found". Is there any meaning to those spaces (the last one specifically)?
Yes, that is exactly how it was done and the spaces were just notations FFTP puts in that I took out since they aren't relevant to GS use. However...
My guess is that Celdia unflagged "Immune to invite" for all special characters in FFTP.
It was for literally every Job except Ramza's three which is why it is so ludicrously long. Except that very last line which is the flag for Invite under Cancelled By Immortal from the Status Effects tab instead. There is very likely a much, MUCH more efficient way of doing this with ASM hacking instead of GS codes, especially considering it only affects one status effect through the entire game. Probably involving whatever routine checks the unit's Job for that immunity and just jumping around it when it goes to look for Invite.


You can't be serious with this, no one would spend all that time doing something unique and fun that takes no effort and space to post online and/or save yourself just to toss it away (unless it was already found which I suspect is the case, happened to me too), and yet still be invested in FFT hacking and modding too.
My notes were destroyed in storage, along with all my dolls, plushies, and most of my books. My PlayStation itself was stolen (as were nearly all of my consoles and games). I simply have no record anymore.
Wow, it's almost like real life happened or something. Who would have ever predicted such a strange and unexpected explanation...truly a foreign concept.  :roll:

5
Help! / Re: Potential Gameshark Codes Left to be Hacked
« on: July 13, 2014, 06:04:54 AM »
Okay. I just spent 3 minutes using the tools we have on-site here to collect this data for you, if I'm understanding your request which is you would like GS codes. The following will make it possible to use Invite on every single character in the game, including Immortal-flagged units [stars over their heads when dead instead of the 3 count]. Ah, for all the codes involved, that is the ONLY thing they will do and you will need to use all of them to do it.


No guarantees that using Invite on normally non-invitable units won't crash the game or that events that trigger making those units leave the battlefield [say Gafgarion teleporting away at Zirekile] will even allow the unit to still Join Up. Good luck!

6
Help! / Re: Could Status Immune character-wise instead of job-wise?
« on: July 05, 2014, 07:47:17 PM »
No, because ALMA 4 overcomplicates things. Someone might be able to make a hack to do what you want. I'm basing that assessment off of what I've seen ALMA do. If I were you, I wouldn't use ALMA for anything that could be done some other way.

7
Help! / Re: Could Status Immune character-wise instead of job-wise?
« on: July 05, 2014, 06:37:03 PM »
Based solely on what I've seen possible with ALMA 4, I'd say it is likely possible but there isn't anything currently existing that would allow you to do it.

8
Spriting / Re: //.hack Accidentally created Data Drain
« on: July 04, 2014, 05:52:29 PM »
I'd like to see you give the actual Data Drain idea a go, Valk. I loved me some .hack back in the day.

9
Professional looking or not, I think it is WONDERFUL that someone is at least trying to do something new and is having fun with it. Effects haven't ever gotten a whole hell of a lot of attention in the past and these forays into shallowly-tread waters might just inspire someone to try and dive deeper.

Maybe it's just a kindred spirit sort of thing to me where I can't help but embrace someone having fun with hacking/patching FFT regardless of the output. While quality is of course always commendable as is attention to detail, the days of using a derogatory term like "LOL patch" should be well behind us. Doing something for the sake of having fun should also be commendable in its own way. I know my patch started from the ideas of "this looks like it might be fun to do" and "just because it is OP and broken doesn't mean I shouldn't make it anyways." If everyone had shit on it by saying it was a "LOL patch" and they hated how it looked because it wasn't FFT-looking enough, I probably would have been discouraged enough to not even try. But there were enough voices sounding off that said doing something for fun wasn't a bad idea. I would generally believe that we all gathered here in the first place because something about hacking FFT or playing hacks other people made would be fun. I'm pretty sure we didn't sign up with enjoyment at the prospect of putting in hundreds of hours of mind-numbing work. Seeing the comments both here and in another thread or two I think, I'm left wondering if maybe too many of us have forgotten that initial joy of finding (or even founding) FFH - a joy that Valkirst seems to be embracing wholeheartedly. I worry when I don't hear as many voices of encouragement for someone going wild with something they love. Many great things spawned from something a lot of people felt was extremely silly at the start, but there were always some folks willing to support those newcomers who had a different vision than the old pros. Few succeed, this is true, but I wonder if maybe we are sometimes worse off for having lost others who didn't get enough support.

None of us get paid to do this. This isn't a job, but it can definitely be hard work. We all love the source material here for various reasons, each our own. But when it's all said and done, if we're not having fun doing this then I feel like we've missed something more important than any amount of professionalism.


Valkirst, keep it up. I'm rooting for you and I want to see what else you can dream up.

10
Final Fantasy Tactics Hacking / Re: Valk's Summon Replacements
« on: July 04, 2014, 05:27:29 AM »
Maduin inserted into Cherry Blossom to act as a new type of summon spell.

The reason I picked him is to put him on Terra's spell list when I complete her and his involvement in the story along with the fact that you learn the three first basic elements from him and that the shattering of him with the ice kind of represents the magicite aspect of FF VI. (I understand that Tritoch would also fit well here so maybe I'll do it later) I also intend to do one of her mother with a different spell.

Because of where you inserted Maudin on the ice, I think Tritoch would actually be the perfect choice for this one.

11
Spam / Re: Perls of the Chat.
« on: June 29, 2014, 01:52:31 PM »
Well it's over now. I did post about it starting up like a week ago... >_>

12
Help! / Re: Impossible to mod some of Cloud's effects?
« on: June 25, 2014, 04:35:07 AM »
Cute Cloud frames.

13
Spam / Re: FFT New Style Weapons
« on: June 22, 2014, 05:32:19 PM »
So we can just move this to Spam now, right?

14
General / Summer Games Done Quick 2014
« on: June 22, 2014, 02:17:11 PM »
https://gamesdonequick.com/

It's that time once again. I don't know that I really need to explain what's going on at this point. Just follow the link, the fun starts at 2pm EDT, today, the 22nd. The charity that funds will be raised for is Doctors Without Borders. Spread the word!

15
Final Fantasy Tactics Hacking / Re: Valk's Summon Replacements
« on: June 21, 2014, 09:40:49 AM »
These look like they could certainly be fun modifications. Terra came out particularly good. ^_^

16
When you go to change the Golem hand animation, make a complete backup of your working copy first. I tried doing that once and for some reason it completely fucked up the animation to be somehow unfixable. I couldn't find any logical reason for the glitch and trying to load an old WEP2 [I think it's in WEP2 anyways] did nothing to fix it, the ISO was just plain fucked. Maybe you'll have better luck than I did though.

17
Sadly, WotL is outside of my realm of expertise. I don't know of an equivalent program to CDMage for it.

18
Help! / Re: Question on charging
« on: June 17, 2014, 03:53:30 AM »
Yeah, that'll be something to see in action. o_o

19
Help! / Re: Question on charging
« on: June 16, 2014, 08:16:44 PM »
*whaps you with her squeaky hammer* Don't double-post. We have an edit button for a reason. Glad you found the tutorial on your own because that was easy enough that you shouldn't have been asking. The summon palette limit is 256 colors but you need to keep one of them as pure black or else you won't be able to get any transparency. You don't want that. If I have a video with an example of why not I'll edit that into this later. There are a few spell effects [dragon breaths mostly] that don't seem to use a full 256 color palette. For those I don't have much to offer other than feel free to experiment and don't get discouraged if your changes don't take.

As for Win8 being a problem...I'd go get myself a copy of Win7 to deal with that issue.

20
Spriting / Re: Knight with long hair (my first spriting)
« on: June 16, 2014, 08:30:23 AM »
Interesting idea. I expect the spriters to call you out on pillow shading and then they'll redirect you to this: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299

Have you got a sprite concept to go with it or just the portrait so far?

Pages: [1] 2 3 ... 93