Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Celdia

Pages: [1] 2 3 ... 97
I realize that if I ever decided to work on a new project, I'd have to relearn how to do everything from scratch again with all the updates in the past years. :D

Even though its apparently wickedly out of date, I fixed the first post anyways. Thanks, Darth, for rehosting those images. Made super quick work of it.

I never did get around to testing that the learn flags were properly set and functioned in game. its possible something might just plain not-work. As long as its set up right and he's being hit by an enemy monster, he should be able to learn it. Assuming it isn't putting him into a status that blocks learning. Not sure anything but Dead/Petrify stops that though.

Sad to say it is not one of my active projects. As much as I would love to get certain things fixed and fill out the sidequests and Deep Dungeon with the ideas I've got in my notes for them, I just don't have the time or motivation to do that kind of work right now. Hard enough just keeping up with my day to day life without trying to find time to re-learn how to modify a years-old project. I haven't written it off entirely (who knows, maybe when the kid is out of school and off to college and I change jobs I'll have some free time again) but in the foreseeable future I wouldn't expect to see any updates from here.

I'd say pick it up and dive in. If you pay attention to your EXP its almost a non-issue and to compensate for it a lot of the stat buff/debuff skills are pretty high value to give you more bang for your buck, as it were. It just turns them into something more temporary like a status effect than letting you stat buff up to 50 speed and 99 PA and go around one-shotting everything on the field with 16 turns in a row.

With all the reworking that happened, those skills got almost completely lost. Raising Br/Fa is the sole domain of the Homemaker class currently. Parallel to that is the Butler who has Br/Fa damaging skills. They don't need anything special to access those skills so if you open them up on the job tree quick enough you can get them in Chapter 1.

I've seen that pop up, too. I've deleted every instance of that text from the patch and it still shows up. I don't know where I'm missing it, but I don't think anything is actually tied to that skillset though. Even if there were, it wouldn't be very game altering I don't think. I wouldn't worry about it. Just another random bug I need to chase down.

Also, the hell are you playing that on? I didn't think any mobile software emulated my patch without major crashes at Orbonne. o_o

Celdia's Complete Patch / Re: Brand-New Master's Guide
« on: April 01, 2017, 03:00:57 AM »
If I ever get this thing to a finished state I'm happy with I'll put together a Master Guide again but like Angel said I've just got so much else going on currently that CCP 2nd is very much at the bottom of my priority list, I'm sorry to say.

This looks great - a lot of which I have been trying to figure out. Do you allow people to use it as a base to build upon?

I'm pretty sure she'd be nothing but happy for others to build upon her work, since that was her original intention for releasing CCP2 in an unfinished state. Nobody, not even her, thought she'd keep working on it, so it's still not in a final sort of 'use this as a base' patch, but it doesn't need much to be used as a base.

^ This, mostly. You're totally welcome to use it as a base if you can make it work for you.

Loving the game so far but i have a few questions:

1 - Does anyone have the job tree for this version?

2 - I made Ranza a custom class and it worked amazing on this version of the game, but he is lacking the "equip sword" skill and after checking the FFTAC-TEXT I saw that the "Equip Sword" was replaced, is there a way for me to have this skill back?
I tried to hex edit to add the Sword part the "equip Armor" with no luck

The job tree from the first post of this thread, should be accurate.

There's no way to replace Equip Sword without modifying something else existing in the patch.

Celdia's Complete Patch / Re: Question
« on: March 02, 2017, 06:40:34 AM »
Haven't run into that error before. Maybe post me a memcard file and I can see if I can replicate the error from your save.

Celdia's Complete Patch / Re: A question for job tree
« on: January 15, 2017, 06:59:00 AM »
The tree posted in the other thread should be the current one. Relinking it here for clarity.

Here's a full spoiler list for Rad's Blue Magic.

Friend of mine has been putting a lot of work into a new game and I was hoping it might get some love from the crew here.

If you're a fan of games like Wizardry or Etrian Odyssey but would like something a little darker, I might have something you'd be interested in.

If you're willing to burn 5 minutes of your time, head on over to and watch the video. It makes a better case for the game than I could just typing about it here. If you're interested, give it some props for Greenlight or maybe make a KS donation.

Here's hoping you like it.

Glad to hear you're enjoying it. :D

Ah, those messages are holdovers from vanilla. I'll have to look into fixing that. The reason is Vanquisher used to be Ninja which has Two Swords built-in and there's something set in the game to stop you from setting it where its already applied. I thought I'd fixed that before. Brawler is doing the same thing but from Mediator.

There is no Secret Hunt equivalent because poaching currently isn't a thing in CCP2. I may add it back in later, but as of right now I haven't found any application for it I like.

Celdia's Complete Patch / Re: CCP 2nd - Beta Version Available for download!
« on: September 25, 2016, 06:18:24 AM »
Did a quick update after getting some playtesting in on the last few fights. Hashmalum should be more managable and hopefully now Altima will do more than stand there and spam one spell poorly.

Celdia's Complete Patch / Re: CCP 2nd - Beta Version Available for download!
« on: September 21, 2016, 04:57:15 PM »
Sorry Hey, azavier. Work on this project has slowed considerably and its very much on my back-burner most of the time. I can't give you much of a schedule idea for completion because I just don't find a lot of motivation to buckle down and get things done on it. I'll keep trying to get a bit more done though. Most of what's left is just setting up the battle events now. And since you asked so nicely, I'll see if I can push through a bit more today. Check back this evening and see if there's an update.

Uhh, yeah. Sometimes you just don't realize how close you are to something until you sit down and rough it out. All story battles up through the final battle with Ultima should be complete now. I haven't playtested anything of the new stuff though so if you find something wickedly out of place/broken, let me know. Enjoy.

Celdia's Complete Patch / Re: CCP 2nd - Beta Version Available for download!
« on: September 15, 2016, 07:47:46 PM »
Alma's skillset is bugged because I swapped up the skillslot that MBarrier was in for something new and forgot to remove it from her skillset so she gets to be silly until I remember to fix it.

As for enemy gear, they are limited to what's in the shop when picking Random equipment, so its entirely possible they'll spawn in with really old stuff at random. Level has no effect on what they spawn with.

Celdia's Complete Patch / Re: CCP 2nd - Beta Version Available for download!
« on: September 10, 2016, 02:35:15 AM »
Yeah, I need to just blank out that skillset entirely. It keeps popping up and it really has no business doing so at all.

The Dolphin Kick thing is known, just not sure how to fix it without changing the animation entirely. It doesn't affect gameplay directly though, thankfully.

FFT Arena / Re: ☢ ☢ ☢ FFT Arena AI Tournament Season 5 ☢ ☢ ☢
« on: September 07, 2016, 05:36:26 AM »

Celdia's Complete Patch / Re: CCP 2nd - Beta Version Available for download!
« on: September 07, 2016, 05:19:05 AM »
Small update. Some animation and skillset bugs attended to. Updated the battles in Igros vs Dycedarg/Adramelk. Fixed a few other nagging bits. Hopefully nothing else broke in the process.

Pages: [1] 2 3 ... 97