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Messages - kyumaru

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Help! / Re: Prevent units from joining...
« on: August 15, 2019, 11:31:22 PM »
Hey, trying to get Elmdor to join up the party at zeklaus desert, tried checking the join after event box on ENTD in ffPatcher but that doesn't cut it, how can I make him join up?

PSX FFT Hacking / Sword Spirit [fix]
« on: July 26, 2015, 07:17:39 PM »
Hope you are all doing great,

This works fine enough as to consider it a fix, again is a fftOrgASM ready ASM hack to patch your iso. When using Sword Spirit(ss) the animation will play whatever katana your character is holding, if none is equipped the animation glitch will get back. Everything else behaves the same as draw out(do). Having ss behave exactly as do will need more research(and I have done plenty to get this done already), if you can make it happen please let me know.

So far the the testing indicates it should work fine as long as there are no other mods touching:
00182664 - 00182684: Draw Out   
0013fa6c - 00140224: Main Skillset/ability loading   

People who documented the Assembly are awesome.

Elmdor fans(biggest one here)  :)

Previous comments

Help! / Re: sword spirit is a bit wonky...
« on: August 01, 2014, 10:47:41 PM »
It seems is more skillset specific related.
For abilities needing items such as draw out or throw there is something called the Stock.Reference in the associated skillset, after a lot of testing I would say the problem is linked to this feature, every such ability should have a item reference to it for the stock but it just isnt there for sword spirit, and the game takes this as not having any items at all and thus grays out the skillset saying no abilities can be used, the same message shows up if you have no katanas for any of your draw out abilities, no matter if you mastered the job. If you do the trick of changing the menu action to 0, the skillset becomes usable since now the skillset needs no stock.Ref, but the issue here is that the animation needs it to properly play and thats why the sword swing across glitch happens and there is no katana on the sprite hands, also when your katana breaks under this mode, you get a message saying: blew "" away, an empty string instead of the katanas name, again, because no item is referenced.

I would hope its just matter of setting some flags for the skillset itself, worst case scenario is the game actually having a dedicated rutine to handle draw out and handle the stock.ref stuff, but I dont know yet.

I was in some sort of cruzade to fix this up because I really want Elmdor to join up fully and normally playable as well, I would really appreciate if this community would figure this one up somehow.     

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