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Messages - Xifanie

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Oh wow, sorry, totally missed the mark and sent you the wrong way. :/

I'm pretty sure it's a skillset thing and I've heard about it in the past...

Considering that both these skillsets have the same Action Menu type, it's possible my Skillset Behaviours hack is required to fix it, though I can't guarantee it will.

Basically you'd take Holy Sword and give it Black Magic behaviour or something. It should change the menu to work the same. I don't know if this will break the 'sword equipped' requirement to access the menu though.

Help! / Re: Loading Text in TacText Shows Nonsensical wording.
« on: May 16, 2019, 11:43:57 PM »
I'm sure it has to do with compression. Tactext turns some of the 1 byte Japanese characters into common combinations of letters, such as "th", because it still fits within the 10 pixel width limit, and thus saves a reasonable amount of space.

But I never heard of Tactext failing to retrieved the character data that it itself saved to the ISO like this (nor do I know where it is located).

Regardless, you should only have so many combinations of letters to replace-all in the .ffttext file that you save after ripping your ISO... then never load your text from your ISO again to be safe. We can't stress this enough; nearly all major issues with Tactext are caused by loading patched text from the ISO.

Well, hopefully someone who tried the hack can tell you how stable/unstable it is, or you can just test it out thoroughly yourself.

Though I'm confused why you would care about formation sprites when using a hack like that. Regardless, the best you could manage, comparing to vanilla, is about 5 extra special human jobs and 2 monsters, IIRC. Going by the number of unused formation sprites, that is. It's not possible to expand the file because the PSX has very limited VRAM; there would be nowhere to load the extra sprites unless you did something major like cutting the world map's resolution in half.

RAD is more of a fun "let's break the game" hack rather than a functional one for a normal gameplay. It would require heavily modifications to work on real hardware and actually be useable in a serious mod. UNIT.BIN still has a bunch of unused human sprites you can use for special characters at least. Converting human to/from monster sprites would be possible, but I wouldn't try that unless you really needed extra monster/human sprites in formation.

More generic units? Choto made a hack to use the Bard's female slot and the Dancer's male slot to create a new properly functioning job, but that's all that can be added. There are so many routines that call for unit data that would need to be altered to add new generic jobs that I don't think we could realistically expect a working hack in anything shorter than hundreds of man-hours from someone better at ASM hacking than FFH ever had.

Event Editing / Re: Make enemies start battle riding Chocobos
« on: April 29, 2019, 12:46:25 AM »
I can't remember which is the random battle intro event, but basically you want to set some units with specific Unit IDs only used in specific battles and use WalkTo to make those units walk on to a tile occupied by a chocobo. If the unit with the specified unit ID is not present, the instruction just won't do anything, so you still can easily have 100+ chocobo knights in all random battles combined.

I can't say if WarpUnit works, but I know WalkTo does.

Help! / Re: Mapa desbloqueado a al 100%
« on: April 23, 2019, 12:28:59 AM »
If I understood correctly... I've never heard of such a patch and I run this place.

l meant "are you for real?" as in 'are you serious?'
I can has spoken English, thank you many much! You can stop dodging the question and tell me what made you say that and how you interpreted it. :p
I feel there was a misunderstanding, but I'm not going to make assumptions, y'know?

I know the guy who made those videos. Hes a good guy
He's a total sucker, I copy/pasted all those links/spoilers and didn't even give him credit. TAKE THAT, youtube person!

I have to ask: ...Why? What for? What's the purpose behind all this?

And what exactly are you trying to accomplish? We already have videos of, say, all animations of ch1 Ramza, and all ability effects (graphical animations with sound) recorded. I can't tell if these would work out for you or not.

And Shishi allows you to play the individual animations of any character/sprite in the game over a black background. Without sound, though.

This is the right section for this, btw.

PSX FFT Hacking / Re: One Extra Job Hack (OEJ) WIP
« on: April 18, 2019, 06:28:00 AM »
I think he's assuming that people will want chemist to be a job unlocked from the start like in vanilla. Personally I would've just made a xml ASM patch for this. Or at least that fits his personal purpose.

Can you actually make that time investment in your life? You've been gone so long that it would probably take you weeks depending on your current lifestyle just to start getting back on track.

Guilt is a very poor motivator. If the answer isn't clear to you right now as to whether your motivation will drop or not; don't bother. You need high self-discipline to appreciate the journey and keep pushing, rather than getting excited at the prospect of completing a goal + working until you get burnt out. This goes for anything in life; relationships, success, happiness... not just FFT mods.

You also can't really expect any sort of userbase to give you support at this point. FFH isn't exactly all that active anymore after all. The only mods in development that I know of are JotF/TLW, and those have had some major slowdowns from health and team management issues.

The Lounge / Re: How My Dawgz Doin?
« on: March 17, 2019, 10:24:34 AM »
Sucks to hear that Xifanie, how are things now?
tl;dr but not tl;dr because there's too much to explain.

I saw my family doctor 9 days ago, she refused to believe me, and even refused to prescribe me a blood culture to determine what strain of candida I have in my blood... I know that's my issue because I did research for -months- and was literally dying before I finally I figured out what it was. Regardless, she was like "Oh, you're dying? That's cute. Let me prescribe you this useless bloodwork that I am convinced will come out negative because it's bogus so just go and see me again 1 1/2 months after your surgery." Surgery being my sex reassignment surgery scheduled on April 24th... which I'd rather not have to heal from while fighting a deadly pathogen I haven't been able to vanquish in the 6 months I've had it WITHOUT having to heal from a major surgery. So, in my mind, she's sending me to my death. I saw my doc because I wanted to be fully healed before surgery, so you can understand how upset I was.

So these days I'm consuming 3 bulbs of mostly raw garlic a day, as well as 1 gallon (almost 4 liters) of sea-salted water everyday and trying thing to improve my blood flow to kill this thing once and for all on my own, because well, I'm on my own. Wait times to get a (new) family doctor in Quebec are 3 to 4 years, so I really can't exactly get a new one. It's not that conventional medicine is useful for this either; this is a modern and still fairly rare disease with pretty ineffective treatments, and is caused by antibiotics use primarily, strongly helped by leaky gut (which is somehow still considered "quackery"), oral estradiol, catheters (IV or down there) and greatly increased risks after an appendectomy... which is when it happened for me. I had chronic constipation for 30 years that caused my leaky gut and allowed my appendix to inflame and swell/grow 5-7 times its normal size, and it was completely filled with pus by the time of my emergency surgery. Even with something that major, they couldn't see shit on the first set of X-Rays they ordered, so they had me do another one with radioactive liquid in my blood. It made my throat super warm for about 15 seconds, it was weird. 8D

I'd push a complaint for incompetence, but:
A) I need a family doctor for post-surgery
B) I'd rather focus on keeping myself alive than dying to prove her malpractice.

Help! / Re: How to sync evtchr palettes?
« on: March 09, 2019, 12:19:06 PM »
You could just copy the palette of the character to a row in the EVTCHR image's palette, then just copy and paste the image into the EVTCHR image. If multiple palettes share the same exact colours, you can temporarily edit duplicate colours in unused palette rows to prevent auto-detecting and defaulting the colour to them.

Edit: In GraphicsGale, that is.

The Lounge / Re: How My Dawgz Doin?
« on: March 08, 2019, 11:51:11 AM »
Fighting an infection with 30-60% mortality rate in first world countries

The Lounge / Re: Musings of a late-to-the-show modder
« on: March 07, 2019, 06:24:30 PM »
I used to say that people should do it for themselves, but I grew more into the "we all want recognition for our work and that's okay, just that it takes a lot of work and dedication to reach that".

A lot of people here are allergic to criticism... we literally could not be friendlier in terms of teaching eventing, unfortunately most people are so fucking terrified of "looking stupid" that when told that they need to post about their eventing issues on the forum and not in PM, they just quit. We enforce this apparently extremely unfriendly approach because we have so few eventers in the first place that any information about the eventing process needs to be put out there so others can learn from it (i.e. those who learn purely by reading and avoid social interactions like the plague).

The reason we stubbornly refuse to do otherwise is because of people that we (mostly Elric) taught others in private, after being promised to help eventing with JotF and, well, pick one of the following for every candidate:
  • Left to create their own project
  • Claimed they understood what was being communicated but really didn't (in those cases a different approach from another person helps)
  • Gave up

[Nyzer is the only exception to this, he's been a great help and fantastic student, as Elric was when I taught him]

All of course, wasting dozens of hours from Elric who was seeking help with eventing because we lacked manpower/time. So yeah.

This means we don't really get new eventers, but we don't really have a choice, do we?

I guess I was trying to touch on emotional reasons people give up, why they shouldn't, and how to avoid them in the first place.

Beat you to it lol, we've been doing this for many years now. I think about half the people listen.
...Though when we say to join a project rather than start your own, I don't think anyone ever listened to that and pushed through. So we end up with 20 modders who need teams of 3-5+ people each, but have only 3 people (total) who are willing to help instead of starting their own mod. Therefore we end up with a disproportionately huge amount of people who are asking for help for their project and get no one offering any help... so they just end up quitting. It is hard to rally people to your cause when you claim to be a leader and yet don't act like one. This is why Elric was successful in recruiting people for his project; he led by example by working hard and trying to deliver the best mod he could. I don't know of anyone else who managed to recruit anyone other than an old charismatic charlatan who was really good at selling his vision, but not himself. I had to shut the project down because he was asking others to do 100x more work than he did, and just planned to recruit everyone to do all the work for him while he sat on his ass. I find it interesting how those 2 completely different personalities are the ones who rallied people to their cause. Can you figure out which one is the narcissistic manipulator?

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