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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

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1
Help! / Re: Issue with PPF run on pSX 1.13 using Shishi expansion
« on: October 31, 2019, 01:25:43 AM »
1) Actually, just to make sure... you used the same ISO for both the Shishi expanded and 00 bytes padded ISO, right? Two ISOs from different sources would totally break things.
2) Can you tell me the size in bytes of the Vanilla Shishi expanded ISO, of the 00 padded ISO, and of the patched ISO?

2
Help! / Re: Issue with PPF run on pSX 1.13 using Shishi expansion
« on: October 31, 2019, 12:55:35 AM »
Which programs are you using to create and patch the .ppf? Because the culprit has to be one of those two at this point.

And those errors are completely benign to my knowledge; it's just the 4 byte value for the number of sectors used on the CD-ROM isn't edited by Shishi, but if you ever burn the CD, I'm pretty sure it's one of those things that is automatically recalculated by any program.

3
War of the Lions Hacking / Re: Are multiple custom jobs now possible?
« on: October 26, 2019, 10:45:05 AM »
It's not that only the PSX version can use those slots, it's more that there is currently no way to increase a spritesheet's filesize in WotL. As for linking UNIT.BIN formation sprites to actual jobs, it shouldn't be that hard, but I doubt there ever was a tool to accomplish this for WotL, so you'd have to hex edit.

4
War of the Lions Hacking / Re: Issue switching sprite in WotL
« on: October 15, 2019, 06:03:19 PM »
Unfortunately there is no way at this time to move & expand files for WotL. The spritesheets have their bottom half compressed with a specific algorithm that results in a smaller filesize, but in your case, that filesize is still too big for the sprite you want to use compared to the sprite you want to import over.

5
PSX FFT Hacking / Re: Change attack animation
« on: August 23, 2019, 10:02:27 PM »
That sounds like a toughie... When it comes to ASM hacking my guess would be to find out where the stored animation # is when it happens, and breakpoint on that to find the routine which looks at the item IDs to determine which range of items the item is in, which is likely what's used to determine the animation type.

6
Help! / Re: Complete noob, please help!
« on: August 22, 2019, 07:08:36 AM »
If you have the game CD, you can rip it yourself

Also this: http://ffhacktics.com/smf/index.php?topic=2588.0

7
PSX FFT Hacking / Re: Help with others applying my patch
« on: August 22, 2019, 07:01:40 AM »
Usually the reason no one else can apply your patch is because you created a patch comparing a FFT Image with a different format than the most commonly used one.

You can find here how to get the right format for yourself: http://ffhacktics.com/smf/index.php?topic=10119.0

Though I can't guarantee that's the issue.

9
Spriting / Re: Need help with sprite
« on: July 28, 2019, 02:46:04 AM »
Yeah it would be way better if we figured out how you can run the newer version. What error are you getting?

10
Spriting / Re: Need help with sprite
« on: July 28, 2019, 02:30:09 AM »
What version of Shishi are you using?

11
Spriting / Re: Need help with sprite
« on: July 27, 2019, 07:00:42 PM »
It does? I haven't tried importing it, but I can't really see a major problem at first glance. I do see however that you're using the sprite's palette (1st row) for the portrait. The portrait's palette for Palette #1 is located the 9th row, where all your weird colours are. You have access to 16 (15 + background) unique colours for the sprite and as many for the portrait itself.

12
Help! / Re: Excising FMV to Save Space (PSX Version)
« on: July 26, 2019, 12:03:16 AM »
I actually made a hack for JotF to use the audio of another FMV and not use the video itself since it wasn't fitting with the new title screen... It would need some editing for public release.

Edit: This will should work fine. I don't know if the last line is required or not. I don't have time to test either.

13
Wow, my bad o.o

14
Each formula has its own function. They usually call for the same subroutines if they calculate some of the same things, but each formula routine is independent and can be altered as you want.

15
Well, I decided to download the zip files to get back my .GNS file edits from the good old days... and what do I find in that zip file? No GNS edit. Only mesh file edits. I did not create that. Someone from Arena didn't bother asking me what my edits were and instead just created new ones for the newer arena. MY edits handle what Nyzer tried to accomplish perfectly fine. Arena's doesn't.

It's pretty simple, I just made all states load the last mesh file, i.e. the one used with map state 0x04

16
PSX FFT Hacking / Re: Get Jp Up
« on: July 15, 2019, 05:32:38 PM »
Just remember that this will make the incentive even greater for players to equip the skill, as if most players weren't equipping it most of the game... sacrificing tactical advantage for faster growth. I just think it's better to raise the base JP earned and get rid of Gained JP Up altogether and let players use whatever support skills, but that's just me... I also don't remember if someone made such a hack. Probably!

17
Hacking/Patching Tools / Re: FFTEVGRP download link?
« on: July 08, 2019, 06:45:25 PM »
That is true, listen to High Elric, not half-asleep me.

18
Hacking/Patching Tools / Re: FFTEVGRP download link?
« on: July 04, 2019, 06:02:01 AM »
What's wrong with the one in the Tools section?

http://ffhacktics.com/wiki/Tools

19
Spriting / Re: Need help getting FFT Maps for a Fan-Made Game
« on: June 01, 2019, 12:12:08 AM »
http://ffhacktics.com/wiki/Tools

map2gl can browse maps while Ganesha can edit them.
I'm guessing you just want the textures, and Ganesha can allow you to browse them, though I can't remember if in colour or greyscale.

Does that help?

20
Help! / Re: Counter loop or infinite counter?
« on: May 30, 2019, 11:04:30 PM »
Not easily, but while it is a core mechanic in Disgaea, are you sure it would translate well in Tactics?

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