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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

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Event Editing / Re: I could use some help over here
« on: November 14, 2018, 04:50:00 PM »
Yeah, Ultima would need 3 parameters:
- Caster coordinates (used for a few 'throw' effects like lifebreak, IIRC)
- Main Effect coordinates
- Hit Effect target ID

As you can't define the main effect coordinates (defaults to X = 0 & Y = 0), or even set multiple targets, this definitely limits the list of effects we can use, unfortunately.

I wonder how hard it would be to make a hack to allow defining those coordinates

Non-FFT Modding / Re: Final Fantasy VIII Draw ASM hack
« on: November 14, 2018, 04:39:01 PM »
Even though there's a lack of proper analog support on PC, I only play the PC version now because of laziness, mods and no jitter.

I tried making this hack on PC (as well making the cap 255 instead of 100), but ultimately failed... and this would have been very easy and fast for me to make these hacks on PSX, but... yeah, I don't play the PSX version anymore. :v

It's still nice for people who still play the PSX version though.

Event Editing / Re: I could use some help over here
« on: November 09, 2018, 03:26:30 PM »
1. It's necessary for savestate event editing so the text offset always remains the same (otherwise if you add/remove an instruction, the text will be compiled right after the event, and thus will move). You normally need to make sure you're giving this a high enough number so that you have enough space to add a bunch of instructions, but not too high that it break the event space limit, which is 0x2000. 0x1800 is a good number for this. However you don't need to do any of this if you use the newest Event Instruction Upgrade hack.

2. Use the camera instruction helper to properly center the camera where the effect will play so it doesn't go back and forth when playing an Effect.

Spriting / Re: First Frankeinsprite after following CONMAN guide
« on: October 23, 2018, 02:12:38 PM »
I'm sorry if the post broke any rules and/or annoyed you guys. Also, any thoughts/tips are welcome and needed.
Alright, here's the deal. We've literally never had anyone apologize in advance for breaking rules (you're far from the first one), and seen them break any rules. Ever. Many people who do break the rules are aware that they commonly do so in general, and can get extremely aggressive when being called out on it. Some things are just a lack of decency as human beings toward others, and they will hate being called out on those as well. They will defend their positions to the point of resorting to personal attacks. i.e. People who are the most concerned about breaking rules never do. I mean, it's obvious that you are a very good and mindul person, but there's no need to be so apologetic, you can make people far happier by focusing on what you can do to help them, rather than how to avoid hurting them!

It might suck to hear, but your sprite right now kinda looks like a smurf. Far too much blue. It might be hard to give the hair its own palette of colour, but it would help tremendously make the sprite appealing to the eye. But hey, you've actually created something; that's more than what 99% of people do around these parts.

Help! / Re: 'Dragon' Flag
« on: October 22, 2018, 07:46:41 PM »
There is no such flag, it is hardcoded to a range of Job IDs.

Help! / Re: I can't change sprite of knight
« on: October 19, 2018, 08:19:59 PM »
If you don't mind taking many hours to edit the dozens of instances where he would look glitched in event as a result, sure. Or leave them as is—they don't hurt. They'll just make the story rather ugly to look at at times.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: October 19, 2018, 04:47:41 PM »
I don't mean to come off like a smart ass, but have you tried making one completing it yourself? 😊

Help! / Re: I can't change sprite of knight
« on: October 19, 2018, 04:33:15 PM »
Save yourself some trouble and use Shishi to change the formation sprite/portrait instead of that Japanese translated program requiring you to use CDMage or whatever to import the files. Shishi just does it for you.

And if you're going to switch palettes that way, make sure "Match Pixels with Colors" isn't checked

Non-FFT Modding / Re: Llednar's mission dialogue help
« on: October 16, 2018, 12:29:20 PM »
What was the reasoning behind using Font size 1 when you're trying to get help? To me it makes about as much sense as trying to cut a steak with a spoon. Were you playing around, didn't realize your mistake, or realized it but didn't realize there was an edit button, or you did and figured people could just zoom in? I don't understand...

PSX FFT Hacking / Re: Sword Spirit [fix]
« on: October 14, 2018, 04:51:59 PM »
Just put the .xml file in the same folder as FFTPatcher and all.

Help! / Re: Question about sprite animations and FPS
« on: October 11, 2018, 10:32:16 AM »
Can't you just use GifCam with Shishi? Works perfectly fine for me. Just overrecord a bit to get the proper frame delay for each frame.

Shishi allows you to view each individual animation frame manually if you click "Pause".

Help! / Re: A few questions
« on: October 11, 2018, 10:15:34 AM »
I have to agree, it sounds like you're using FFTPatcher in Wine or something through Linux.

If that's not the case... then definitely a problem I've never heard of before and I would try re-downloading the thing.

Pretty good, but still not as good as the Ultros Boogie, IMO.

Yeah, you can thank him for that; he did a fantastic job. I helped provide the data for the random battles, which was little work in comparison.

EDIT: Oh, I guess I didn't. It still uses the old shitty names.

ENTD 192 is the correct one I'm pretty sure. 1D9 isn't even named in FFTPatcher in the newest release.

Don't get fooled, there are several very similar or seemingly duplicated ENTDs that are just never used.

PSX FFT Hacking / Re: ASM Requests
« on: October 08, 2018, 06:34:24 PM »
The .xml is generated from the spreadsheet. The code doesn't change no matter what is changed in the table... I don't know where you would get that idea. Nothing is hardcoded. You can just download the .xml in the topic itself.

PSX FFT Hacking / Re: ASM Requests
« on: October 08, 2018, 12:49:16 AM »
Set Zodiac's formula to 100% hit or whatever you want, just make sure it's not NS (No Status)
Set the inflicted status to crystal.

You should probably play around more with the tools, you should be inspired by all the possibilities instead of asking an ASM about one of the most simple things that can be accomplish with FFTPatcher alone.

Spriting / Re: Howdy! I want to get started, but not really sure how.
« on: October 02, 2018, 02:31:13 AM »
His image is 21 colours, and it seemed likely that this would happen since he just cut off Ramza's head to place it on a black mage body. People usually don't realize how much trouble headswapping can be (though photoshop can help a ton).

Help! / Re: A little help with ARH 1.32
« on: September 30, 2018, 04:35:02 AM »
Reminds me that I don't think ARH v1 affects the AI because I just... forgot to code it. :x
So things would likely get very ugly, very fast.

Help! / Re: A little help with ARH 1.32
« on: September 30, 2018, 12:50:07 AM »
Well it happens a lot :cry:. Is really hard to find free ppl for bug report, and i really suck at debugging (even my own work) ...

Yet your work with FFT is amazing (i think i fall short), i don't think i can give this community anything worth.

Anyway I spent, still do, some time at the wiki over the CD Index, reading routines of battle.bin and scus there. Most is fine though there are some errors yet i didn't edit them, fearing that if you see a lot of anonymous activity you would have rolled back.

Well that's a pretty lame reason to not contribute :v
I've only ever rolled back spambots. Not only would I not rollback but I can also create you an account so that you can have proper credit for your edits.

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