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Messages - Pride

Pages: [1] 2 3 ... 40
1
Help! / Re: Help coding new stealing/breaking routine
« on: August 27, 2018, 07:18:46 AM »
What does the rest of the routine look like?

2
Sir that's awesome and a vierra has been requested for some time

3
Im really excited for fran, excellent work sir

4
@xifanie i know the world conditionals you put up but i dont remember seeing the attack.out

5
Oh! New stuff! That routine you documented is battle.bin? Just wanted to double check

6
PSX FFT Hacking / Re: Pride's ASM Thread
« on: May 04, 2018, 05:55:17 AM »
Its been a while since I've posted anything and I thought that wasn't cool since I've been working on a bunch of stuff and I haven't been sharing so just dropping off a few.

[13] Move +1/2/3 & Jump +1/2/3 edits
  • Turns Move +1 into Move +?
  • Turns Move +2 into Jump +?
  • Turns Move + 3 into PA +?
  • Turns Jump +1 into MA +?
  • Turns Jump +2 into Speed +?
  • Turns Jump +3 into Class Evade +?
  • Keep the variables the same for the pairs otherwise you'll throw off the preview when you equip the movements.

[14] Transparent not lost on action or taking damage
  • Transparent status is no longer removed after taking an action or taking damage.
  • This is intended to be used with CT Magic. Unless you want permanent Transparent.

[15] Defend not removed on act
  • Defend status is no longer removed after taking an action.
  • This is intended to be used with CT Magic. Unless you want permanent Defending.

[16] New Support: Inflict Status (ID) to Weapon Attacks
  • Inflict Status: ID to weapon attacks (except Fists) that do not have a proc already.
  • Check your FFTPatcher to make sure you are adding (or cancelling) the status you want to be. Defaulted to 09 (Poison).
  • This is defaulted over Secret Hunt. Edit unit data to choose which data is checked. See http://ffhacktics.com/wiki/Data/Table_Locations for more information.

[17] Disable Secret Hunt
  • Removes the vanilla function of Secret Hunt; poaching monsters.

7
PSX FFT Hacking / Re: ASM Requests
« on: March 16, 2018, 04:01:49 PM »
I thought this already existed but i can only find the 0 growths hack which affects all the other stats. Poke around some more and it might be available

8
PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 26, 2018, 08:08:23 PM »
http://ffhacktics.com/wiki/Data/Table_Locations

The raw stats can be found in scus but you would have to edit them yourself

Edit: Xifanie has the way

9
PSX FFT Hacking / Re: Pokemon Tactics?
« on: February 26, 2018, 06:35:05 PM »
Love you too <3

10
PSX FFT Hacking / Re: Pokemon Tactics?
« on: February 26, 2018, 03:11:23 PM »
Oh man I always get called out on it :(

11
PSX FFT Hacking / Re: Pride's ASM Thread
« on: January 29, 2018, 04:53:45 PM »
Not tested cause I didn't think of it but it should be prevented

12
PSX FFT Hacking / Re: Rebalanced Knight Swords
« on: January 25, 2018, 11:25:56 PM »
Yeah its the Weapon Strike flag that causes that behavior, so it still functions as intended (using ability element) but it causes the AI to think its the weapon element.

13
PSX FFT Hacking / Re: Rebalanced Knight Swords
« on: January 25, 2018, 04:35:49 PM »
The correct element will still work just fine but you'll get a derpy ai with weapon strike flagged, ie the Wiegraf 1v1 fight

14
PSX FFT Hacking / Re: ASM Requests
« on: January 25, 2018, 04:28:09 PM »
You'd have code new stuff in asm if you can't find what you need already created in FFTorgASM

15
Have you tried using a different iso?

16
Help! / Re: Unused spritesheets on Shishi
« on: January 19, 2018, 12:15:17 AM »
Replace away!

17
Help! / Re: Having trouble starting up FFTorgASM
« on: December 26, 2017, 11:01:02 PM »
That error looks like your windows doesn't like it but I'm not computer savvy enough to know any sort of fix to this.

But you can still apply patches without FFTorgASM, if you have excel you can use Xifanie's Spreadsheet template to upload the .xml and it can apply the patches to the iso or savestate. Or the old fashion way with a hex editor and cdmage.

18
PSX FFT Hacking / Re: Pride's ASM Thread
« on: December 03, 2017, 08:22:03 PM »
Two hacks added; one kinda minor and another that's cool

[11] Move disabled from Attacks
  • Weapon Ranged, Linear AOE, and Draw Out AOE type with a Charge Time all disable Movement while Charging.

[12] Status CT Timer Edit
  • Every Status can now have a CT by setting the time in the FFTPatcher and setting the variable x01 to x0F.
  • You are still limited to only 16 timers but they can share CTs. I.E. Poison and Regen can share a CT but will need to cancel and/or not allow them to stack on each other.
  • If the status does not have a CT, set the variable to FF.
  • It also comes package with two new Supports: To increase/decrease the length of the CT timers.
  • If you do not use my spreadsheet, you'll have to manually edit the information to change the needed data. Check the Battle Stats page on how to edit the supports and see the image for more information on how to edit the data.

19
PSX FFT Hacking / Re: ASM Requests
« on: November 22, 2017, 11:23:14 PM »
This formula (White Wind) almost certainly exists already in fftorgasm. You just might have to look a bit through each users .xml to find it.

20
It only affects items, not classes with x80 + jump value unless they have enough negative items that would break it since I didn't have room to prevent underflow

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