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Messages - Fosil

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Spriting / Re: Fosil's Sprites
« on: December 07, 2015, 07:57:35 PM »
The black-white mage does need some more facial coverage. As for my blue mage, I used to play Guild Wars, and several of the headpieces for a certain profession (Ritualist) I wanted to emulate. Yes, the inspiration was a Ahriman! I really dislike the traditional FF Blue Mage 'Scholar' look. I'd rather have my Blue Mages look like the very monsters they learn their abilities from.

But, he (or she?) needs more details on his body so its less male summoner-ish. I've thought of including red cloth that drapes down its back to simulate a 'tail'. And/or perhaps some sort of pattern/markings on his cloak?

I thank everyone for the input! Also, that video doesn't work, Valkirst?

Spriting / Fosil's Sprites
« on: December 06, 2015, 07:19:30 PM »
Been away for a while, but I still check in to lurk every so often. In some of my spare time, I also sprite. Here are a few things I've been working on. The Storm sprite I began has not really touched, as I ran into some issues with her modified cape and animations. But would still like to finish it.

The blue mage attached was spawned from a portrait sketch I did a while ago. I have not tested it in ShiShi for animations, etc, so its still very much a W.I.P... Not to mention it has some horrendously drawn frames for certain poses...

Then, I had the bright idea to redo all generic sprites, and perhaps even some specials, to mimic the Black Mage/Dark Knight look.

There are others I've began to 'Black-Mage-ify', but are not good enough to post examples. A few of the generic sprites are really easy to do this process with, such as Ninja/Lancer/male Mime/etc. While others would require a hat or something that would cast their face into shadows. Also, as a rule I follow, no skin can show. This opens up the possibility of these being non-human constructs (ala FF9's black mages). And without skin tones, the hair can really be any color and look great compared to normal 'caucasian' units.

Also, I began the portrait for the Blue Mage, but being it is entirely custom with no source material, it looks really terrible and isn't worth sharing at this point.

EDIT: I dunno what the deal is with the black pixels on his robe in the zoomed-in Blue Mage, too lazy to re-upload.

Spriting / Re: Heavy Metal X-Men Sprites
« on: June 13, 2014, 02:10:51 AM »
I think I'd like to help with the other X-Men/superhero sprites as well after I finish. No promises, though...

Spriting / Re: Heavy Metal X-Men Sprites
« on: June 12, 2014, 11:20:31 PM »
Thank you for the collaboration!

I took Lijj's effort a few steps further and smoothed out some things. Although in retrospect, It could be said I am stepping backwards, as I used her skin tones again in odd places. (Will making converting it to another palette harder.)

Spriting / Re: Heavy Metal X-Men Sprites
« on: June 10, 2014, 07:49:46 PM »
Just wanted to post an update. Progress is going slower than I would like. (Work and crap, meh.)

The palette it down to 15 colors, woo! If anyone has a suggestion as to another, if any, to add? Also, I might like to thin the gold band around the bottom of her cape. Thoughts?

After I finish it, I can see making a new 'Sorceress' job from this by altering her palette. (That may very well require the 16th color palette spot, depending how it goes.)

Spriting / Re: Heavy Metal X-Men Sprites
« on: May 30, 2014, 04:46:38 PM »
Yeah, I apologize for the unusable sprite sheet. It was just for show that time around.

I'm going to be leaving for the weekend, but this is what I've got so far. I hope the hair looks good, as I struggled getting it "right."

Also, the palette changed ever so lightly. The darkest red was replaced with a dark orange from the Bomb's palette. Yet, I still need to source some "true" (from other palettes) colors to replace the colors I made myself, if I'm to do it right.

Here is diagonal, front, and mid-walk/mid-cast/armless view. See you next week!

Spriting / Re: Heavy Metal X-Men Sprites
« on: May 25, 2014, 11:11:42 PM »
I apologize in advance. I just can't work on any other view until the palette and facing-view are well-done. But, I am happy with it, currently.

Keep in mind, her outer cape will be the dark blue like her costume as well. The red is just for the inner cape (and contrast). I'm really fond of Storm's X-Treme costume, so I feel it fits nicely.

Note: I've yet to work on anything else in the sheet since adjusting the palette. So, the sheet contains more than 16 colors.

For the base sprite, I used Balmafra/Balmafula. Hair is from Ajora. Borrowed colors from the following: Female Mime (white) Ovelia (red inner cape), Female Dark Knight (blues), Rapha/Marach (skin tones), and gold from Zelda.

Edit: Made changes to the front-facing. (Shifted breasts up, shifted chongo longo down, to give her more of a mid-section) And began a diagonal. Going to sleep now. Will update later!

Spriting / Re: Heavy Metal X-Men Sprites
« on: May 25, 2014, 05:33:27 PM »
I wanted to contribute to this. I have a full sprite sheet for her, but this is by far the best to show at the moment. (Have to head out for a few hours.)

(Edit: I don't mean for her eyes to be red. I hope to condense the palette a little to add a blue. Though I do have 14 colors, including black.)

So, in my trials of game design, I am currently stuck on how to create a well-balanced, yet interesting skill set for job classes.
I've skimmed the net for resources on how best to do this, but.. uh.. I have not seen much that was helpful.

My best resource for, as it turns out, Skill Tree design, came from the Diablo II Phrozen Keep forum, where a very knowledgeable user gave his input on skill design philosophy. (Link for those interested.) But, obviously, that is Diablo II, and this is Final Fantasy Tactics... I think the basic concepts generally still apply?

That aside, feel free to give example skill sets/jobs from any game or mod. (Diversity is great!)
But FFT-esque compatibles are ideal. :)

I suppose I should offer my favored skillset for "balance": The Squire's Basic Skill skillset. (FFT Arena especially.)
And, as far as skillset "flavor" goes, I would say: Samurai's Draw Out. In addition to how the skills originate in-game--(inspired by a real-world culture as well as drawing power from a weapon)--there is much it can do, and each skill has its uses. (Again, FFT Arena's incarnation is much better.)

Thanks in advance for those of you who participate!

Introduce Yourself! / Re: FFH Community Picture Gallery
« on: August 10, 2012, 08:56:57 PM »
Why not, I'll jump on this mug-hauling wagon... I wish I were the king of ice cream. :(

Spriting / Re: Tojoe's Sprites
« on: July 31, 2012, 05:05:53 AM »
Back from vacation! Oh, how I wish I were still there!

* Concerning my portrait concepts, anyone can feel free to use them in their artistic endeavors. However, I should note I may have been inspired by Guild War's profession concepts.

So, here are some of the best portraits I spat out!
I withheld some of more meh ones in the name of attachment-whoring and such.

Attached below is a .zip file containing ALL of them as well.

Spriting / Re: Tojoe's Sprites
« on: July 20, 2012, 03:17:38 AM »
I added the white boot fabric to her sprite sheet. Any problems/errors?

* NOTICE: I will be away for a little over a week, starting tomorrow, so I wont be able to reply or update anything. I may, however, come back with more portrait concepts!  :D

Spriting / Re: Tojoe's Sprites
« on: July 18, 2012, 05:01:26 PM »
Morning update:
Her skin is un-jaundiced. (Replaced with a true FFT copied skin colour)
I breast-ified all of her sprite sheet now. (Previously wasn't.)
I also replaced the green that some of you did not like with the series of blues known as "Rapha-Sash/Slipper Blues"

Spriting / Re: Tojoe's Sprites
« on: July 18, 2012, 06:15:55 AM »
Good eye! It is rather manly... Her neck will be thinner. These are just concepts, anyhow.

Attached below is an attempt to fix the skin tone-hair blend problem. Her main skin tone sort of becomes a custom... jaundice colour. But, hey, it helps it to stick out.
Eeehhh. Its late, and I'm tired. And I don't think it is very good. Someone, save me!

Also, some other minor things were fixed, such as Speech face animation. Oh! Aaaand now her bangs move when she walks! YAY!
I'll be working on this more in the morning when I have more energy...

Spriting / Re: Tojoe's Sprites
« on: July 17, 2012, 09:32:22 PM »
Thank you for the input!  I'll be working from those suggestions, then.

Bonus! I drew a concept portrait for Phara! She reminds me of the bad-arse spawn of Lightning and Solid Snake. Kinky! That odd little scritch on her face is supposed to be a scar. After all, what's a pirate without a scar or two or other deformity? I know I may not be able to go into that much detail, especially with the headband, but eh.

And as an aside, here are other miscellaneous portraits. Some may be too detailed. (Too many colours would be used/whatever.)

Spriting / Re: Tojoe's Sprites
« on: July 14, 2012, 09:01:30 PM »
By Gafgarion's nippled-forehead, I was expecting negative reviews. I'll have the alterations done as soon as I'm back to my desktop. Thus, the portrait will have to wait, as well.

Plus, I may go as far as sampling other colour options for her hair, chest and leggings. Not to be misread as 'hairy chest with leggings'.

I tampered with her palette, making sure all colours were true to FFT standards. Also, how does she look with brown skinnies? (Ripped straight from the female Ninja's alternate palette) Using this brown allows the palette to shrink to 14 total colours! (Again, including black.)

So, then, the question is, what can I add in those 2 colour spots?  I was thinking something blue-like or another cool colour to compete with all the warm colours in her sprite. However, now the light boot details look horrid. Perhaps the extra colours could fix her hand-hair blending troubles AND allow me to redo the light boot details?


Spriting / Tojoe's Sprites
« on: July 14, 2012, 01:29:55 AM »
(In hopes that I create more sprites, as I often wish to.)

My latest sprite: Phara, the sea-faring Pirate. (Or, you know, whatever you see her as being.
She isn't complete--there are still some... nits... to be... picked... out. As it were. That, and the portrait.
I want her hair to be red. (Gosh, what is it with me and red-heads?) So an alteration will be in order...

I am aware of the funny business with her hands blending into her hair on casting animations. Perhaps the 16th sprite colour can fix that?

Base sprite: Female Ninja; Hair: Female Assassin; Sash: Rapha
Colours may not be to FFT standards. (Did not use entirely existing sprite colours here and there.)
Total colours used: 15 (including black)

In addition, I am toying with the idea of adding white boot... seams? fabric? ... things to spiff it up.

Critiques? Ice cream? Oh please, be ice cream!

New Project Ideas / Re: Community Mod
« on: July 14, 2012, 12:51:31 AM »
Well spoken, FDC.
I shared the same feelings of mismatched characterization/group affiliations, but thought better to voice personal opinions when the actual story was evolving. I don't see things as set in stone, either.

And I'm just throwing this out there, so it is said: On the topic of characters--specifically the hero--he/she must have a goal, and someone/thing worth fighting for. Victory cannot always occur--but if so, the cost (loss of self/allies/etc, new enemies/etc) of winning is a high price that must be paid.

New Project Ideas / Re: Community Mod
« on: July 06, 2012, 06:33:32 PM »
For those unaware, The Sable Swords:
Quote from: Game Script
To combat the theft and violence prevalent during the Fifty Years' War, the Sal Ghidos Council created an elite guard made of fifteen knights who had proven their worth on the battlefield. This group of black-clad warriors was known as the Sable Swords. It is said they perished after falling prey to a bandit's trap in Death's Gorge, but even today people report sightings of ghostly figures in black.
So as far as using The Sable Swords in story, perhaps one or more members of it did not die to the trap, and could be party members?

And as other party members go, an obvious, if perhaps too cliche, character addition is Balbanes/Barbaneth Beoulve (Ramza's father; If he is included, I'd suggest not as a primary character. Also, wherever Barbaneth goes, Thunder God Cid goes.)

Eldibus as a young mage trained in Magic City Gariland, and ally, yet progressing towards villain as he delves deeper into his ancient tomes?

Zerro, the legendary thief of propositions? Though, his age is unknown...

And even vaguer, how about the mother or father or other relative of Rapha & Marach, giving clues to the origin of their powers?

Something involving Simon? Based from this snippet:
Quote from: Game Script
Elder of Orbonne Monaster and renowned theologian, Elder Simon is a devout member of the Church of Glabados. Although he once served as a Church inquisitor, a certain incident led to his retirement, whereupon he withdrew to the remote sanctuary of Orbonne Monastery.
Why is Simon so eager to help Alma. Honest goodness, or something else entirely? (What about an unforgivable act against her father in secret?) Yay, mysteries!

Something involving Gaffgarion?:
Quote from: Game Script
He once served as a division commander in the Order of the Eastern Sky in the Fifty Years' War. But at war's end, Gaffgarion was expelled from the Order as a result of the barbarism of the methods he employed to ensure victory.

Additional villains can spring forth from the Khamja and The Church, among others.

If none of these suffice, it is not hard to imagine new characters. But, as far as the main hero of the story goes, it should be one who possesses skill in both physical and magical schools, much like Ramza. (His ample PA & MA; as well as Wish, Scream, Ultima.)

And on topic of Ultima and other learn-on-hit skills, what if the main character was sort of a Blue Mage, but learns human foe skills instead? That character would be in every story battle and thus able to learn these abilities, anyway.

I hereby propose a female lead with a Blue Mage-esque skillset. (Trending with the recent upsurge of mighty heroines.) She can even get freaky with Balbanes and give seed as to why Ramza can learn-on-hit Ultima. ;) Kidding! Or is it a good idea? Speak your mind, and give your own suggestions, eh?

Edit: As it turns out, Ramza and Alma's mother was a commoner.. hmm..
Quote from: Game Script
Zalbaag: What have you ever done to inspire my trust? The mistake was my own. Until today I had looked on you as a true brother. But your mother's common blood forever stains you common. You are not fit to bear the Beoulve name!

FFT Arena / Re: Data collection of Season 1
« on: July 03, 2012, 02:31:09 PM »
I had heard about the new patch for arena--but last I checked, I didn't see much in terms of changes. Nor did I think things were being finalized just yet. Maybe I was just looking in the wrong place.  :oops:

And perhaps I was full of it for saying popular = best. I should have just let the numbers do the talking. :)

Thank you for pointing that out, though. Now that I see the changes coming, I'm quite pleased!

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