Please login or register.

Login with username, password and session length
Advanced search  


Welcome to FFH, where all your dreams come true!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Fosil

Pages: [1] 2 3
So, in my trials of game design, I am currently stuck on how to create a well-balanced, yet interesting skill set for job classes.
I've skimmed the net for resources on how best to do this, but.. uh.. I have not seen much that was helpful.

My best resource for, as it turns out, Skill Tree design, came from the Diablo II Phrozen Keep forum, where a very knowledgeable user gave his input on skill design philosophy. (Link for those interested.) But, obviously, that is Diablo II, and this is Final Fantasy Tactics... I think the basic concepts generally still apply?

That aside, feel free to give example skill sets/jobs from any game or mod. (Diversity is great!)
But FFT-esque compatibles are ideal. :)

I suppose I should offer my favored skillset for "balance": The Squire's Basic Skill skillset. (FFT Arena especially.)
And, as far as skillset "flavor" goes, I would say: Samurai's Draw Out. In addition to how the skills originate in-game--(inspired by a real-world culture as well as drawing power from a weapon)--there is much it can do, and each skill has its uses. (Again, FFT Arena's incarnation is much better.)

Thanks in advance for those of you who participate!

Introduce Yourself! / Re: FFH Community Picture Gallery
« on: August 10, 2012, 08:56:57 PM »
Why not, I'll jump on this mug-hauling wagon... I wish I were the king of ice cream. :(

Spriting / Re: Tojoe's Sprites
« on: July 31, 2012, 05:05:53 AM »
Back from vacation! Oh, how I wish I were still there!

* Concerning my portrait concepts, anyone can feel free to use them in their artistic endeavors. However, I should note I may have been inspired by Guild War's profession concepts.

So, here are some of the best portraits I spat out!
I withheld some of more meh ones in the name of attachment-whoring and such.

Attached below is a .zip file containing ALL of them as well.

Spriting / Re: Tojoe's Sprites
« on: July 20, 2012, 03:17:38 AM »
I added the white boot fabric to her sprite sheet. Any problems/errors?

* NOTICE: I will be away for a little over a week, starting tomorrow, so I wont be able to reply or update anything. I may, however, come back with more portrait concepts!  :D

Spriting / Re: Tojoe's Sprites
« on: July 18, 2012, 05:01:26 PM »
Morning update:
Her skin is un-jaundiced. (Replaced with a true FFT copied skin colour)
I breast-ified all of her sprite sheet now. (Previously wasn't.)
I also replaced the green that some of you did not like with the series of blues known as "Rapha-Sash/Slipper Blues"

Spriting / Re: Tojoe's Sprites
« on: July 18, 2012, 06:15:55 AM »
Good eye! It is rather manly... Her neck will be thinner. These are just concepts, anyhow.

Attached below is an attempt to fix the skin tone-hair blend problem. Her main skin tone sort of becomes a custom... jaundice colour. But, hey, it helps it to stick out.
Eeehhh. Its late, and I'm tired. And I don't think it is very good. Someone, save me!

Also, some other minor things were fixed, such as Speech face animation. Oh! Aaaand now her bangs move when she walks! YAY!
I'll be working on this more in the morning when I have more energy...

Spriting / Re: Tojoe's Sprites
« on: July 17, 2012, 09:32:22 PM »
Thank you for the input!  I'll be working from those suggestions, then.

Bonus! I drew a concept portrait for Phara! She reminds me of the bad-arse spawn of Lightning and Solid Snake. Kinky! That odd little scritch on her face is supposed to be a scar. After all, what's a pirate without a scar or two or other deformity? I know I may not be able to go into that much detail, especially with the headband, but eh.

And as an aside, here are other miscellaneous portraits. Some may be too detailed. (Too many colours would be used/whatever.)

Spriting / Re: Tojoe's Sprites
« on: July 14, 2012, 09:01:30 PM »
By Gafgarion's nippled-forehead, I was expecting negative reviews. I'll have the alterations done as soon as I'm back to my desktop. Thus, the portrait will have to wait, as well.

Plus, I may go as far as sampling other colour options for her hair, chest and leggings. Not to be misread as 'hairy chest with leggings'.

I tampered with her palette, making sure all colours were true to FFT standards. Also, how does she look with brown skinnies? (Ripped straight from the female Ninja's alternate palette) Using this brown allows the palette to shrink to 14 total colours! (Again, including black.)

So, then, the question is, what can I add in those 2 colour spots?  I was thinking something blue-like or another cool colour to compete with all the warm colours in her sprite. However, now the light boot details look horrid. Perhaps the extra colours could fix her hand-hair blending troubles AND allow me to redo the light boot details?


Spriting / Tojoe's Sprites
« on: July 14, 2012, 01:29:55 AM »
(In hopes that I create more sprites, as I often wish to.)

My latest sprite: Phara, the sea-faring Pirate. (Or, you know, whatever you see her as being.
She isn't complete--there are still some... nits... to be... picked... out. As it were. That, and the portrait.
I want her hair to be red. (Gosh, what is it with me and red-heads?) So an alteration will be in order...

I am aware of the funny business with her hands blending into her hair on casting animations. Perhaps the 16th sprite colour can fix that?

Base sprite: Female Ninja; Hair: Female Assassin; Sash: Rapha
Colours may not be to FFT standards. (Did not use entirely existing sprite colours here and there.)
Total colours used: 15 (including black)

In addition, I am toying with the idea of adding white boot... seams? fabric? ... things to spiff it up.

Critiques? Ice cream? Oh please, be ice cream!

New Project Ideas / Re: Community Mod
« on: July 14, 2012, 12:51:31 AM »
Well spoken, FDC.
I shared the same feelings of mismatched characterization/group affiliations, but thought better to voice personal opinions when the actual story was evolving. I don't see things as set in stone, either.

And I'm just throwing this out there, so it is said: On the topic of characters--specifically the hero--he/she must have a goal, and someone/thing worth fighting for. Victory cannot always occur--but if so, the cost (loss of self/allies/etc, new enemies/etc) of winning is a high price that must be paid.

New Project Ideas / Re: Community Mod
« on: July 06, 2012, 06:33:32 PM »
For those unaware, The Sable Swords:
Quote from: Game Script
To combat the theft and violence prevalent during the Fifty Years' War, the Sal Ghidos Council created an elite guard made of fifteen knights who had proven their worth on the battlefield. This group of black-clad warriors was known as the Sable Swords. It is said they perished after falling prey to a bandit's trap in Death's Gorge, but even today people report sightings of ghostly figures in black.
So as far as using The Sable Swords in story, perhaps one or more members of it did not die to the trap, and could be party members?

And as other party members go, an obvious, if perhaps too cliche, character addition is Balbanes/Barbaneth Beoulve (Ramza's father; If he is included, I'd suggest not as a primary character. Also, wherever Barbaneth goes, Thunder God Cid goes.)

Eldibus as a young mage trained in Magic City Gariland, and ally, yet progressing towards villain as he delves deeper into his ancient tomes?

Zerro, the legendary thief of propositions? Though, his age is unknown...

And even vaguer, how about the mother or father or other relative of Rapha & Marach, giving clues to the origin of their powers?

Something involving Simon? Based from this snippet:
Quote from: Game Script
Elder of Orbonne Monaster and renowned theologian, Elder Simon is a devout member of the Church of Glabados. Although he once served as a Church inquisitor, a certain incident led to his retirement, whereupon he withdrew to the remote sanctuary of Orbonne Monastery.
Why is Simon so eager to help Alma. Honest goodness, or something else entirely? (What about an unforgivable act against her father in secret?) Yay, mysteries!

Something involving Gaffgarion?:
Quote from: Game Script
He once served as a division commander in the Order of the Eastern Sky in the Fifty Years' War. But at war's end, Gaffgarion was expelled from the Order as a result of the barbarism of the methods he employed to ensure victory.

Additional villains can spring forth from the Khamja and The Church, among others.

If none of these suffice, it is not hard to imagine new characters. But, as far as the main hero of the story goes, it should be one who possesses skill in both physical and magical schools, much like Ramza. (His ample PA & MA; as well as Wish, Scream, Ultima.)

And on topic of Ultima and other learn-on-hit skills, what if the main character was sort of a Blue Mage, but learns human foe skills instead? That character would be in every story battle and thus able to learn these abilities, anyway.

I hereby propose a female lead with a Blue Mage-esque skillset. (Trending with the recent upsurge of mighty heroines.) She can even get freaky with Balbanes and give seed as to why Ramza can learn-on-hit Ultima. ;) Kidding! Or is it a good idea? Speak your mind, and give your own suggestions, eh?

Edit: As it turns out, Ramza and Alma's mother was a commoner.. hmm..
Quote from: Game Script
Zalbaag: What have you ever done to inspire my trust? The mistake was my own. Until today I had looked on you as a true brother. But your mother's common blood forever stains you common. You are not fit to bear the Beoulve name!

FFT Arena / Re: Data collection of Season 1
« on: July 03, 2012, 02:31:09 PM »
I had heard about the new patch for arena--but last I checked, I didn't see much in terms of changes. Nor did I think things were being finalized just yet. Maybe I was just looking in the wrong place.  :oops:

And perhaps I was full of it for saying popular = best. I should have just let the numbers do the talking. :)

Thank you for pointing that out, though. Now that I see the changes coming, I'm quite pleased!

FFT Arena / Data collection of Season 1
« on: July 03, 2012, 04:35:29 AM »
Herein I gathered tallies of jobs/items/abilities used in nearly all of the teams from the MemCard Generator spreadsheet. (It is far from fully accurate-it may not include all. However, the data still stands for what its worth.)

This outlines the best, and thus, the most popular.
You could say my goal in this is to encourage the buffing of low-popularity items/jobs/skillsets so that the best aren't quite the best anymore. Easier said than done, I know--balancing is tricky business.

Collection Highlights
(In order of most to least. See if you can guess the best! Full lists & counts in spoilers below)
Top 5 primary jobs: Archer, Scholar, Ninja, Bard, Monk
Top 5 secondary skillsets: Item, White Magic, Draw Out, Ninjitsu, Punch Art
Top 5 reactions: Auto Potion, Damage Split, MA Save, Absorb MP, PA Save
Top 5 support: Magic Attack UP, Attack UP, Short Charge, Defense UP, Throw Item
Top 5 movement: Move-HP Up, Move-MP Up, Move+1, Fly, Teleport
Top weapons of each type: Platina Dagger, Hidden Knife, Rune Blade, Defender, Murasame, Battle Axe, Faith Rod, Wizard Staff, Scorpion Tail, Romanda Gun, Gastrafitis, Mythril Bow, Bloody Strings, Battle Dict, Dragon Whisker, Ivory Rod, H Bag, Persia
Top 5 shields: Genji Shield, Venetian Shield, Aegis Shield, Kaiser Plate, Escutcheon II
Top headgear of each type: Diamond Helmet, Golden Hairpin, Ribbon
Top bodygear of each type: Reflect Mail, Black Costume, Linen Robe
Top accessory of each type: Sprint Shoes, Magic Gauntlet, Angel Ring, 108 Gems, Vanish Mantle, Chantage

Suffice to say, it is sad when so many items are neglected. Next step: suggestions for improvement? How about it, Arena-masters? :)

New Project Ideas / Re: Community Mod
« on: July 02, 2012, 11:46:01 PM »
On the topic of story, specifically set after The War of the Lions, anything we come up with can be lost to history, as it were. Much like how the church covered up Orran/Olan's works.

In contrast, many things that happened before the War of the Lions were (obviously) mentioned in various rumors/etc in the original game. I think it would be easy to work from those--while staying true to the original.

I shall mention again the Khamja, along with The Sable Swords, among other groups active before/during the wars. And, there's lots of other things to draw from. The Game script from GameFAQs can prove useful for re-familiarizing oneself.

New Project Ideas / Re: Community Mod
« on: June 26, 2012, 06:27:52 AM »
I was honestly toying with the idea of making a mod, myself. However, it is a huge undertaking--not to mention time investment. My idea was to continue the story after The War of the Lions--but around ~20 years later. I have a skeleton of the story ready if shown interest.

As for the jobs I was envisioning, I was inspired by the Khamja, whose members include the likes of Rapha & Marach, Illua & Ewen among others. (From FFWiki: "The clan is considered incredibly powerful and dangerous, having access to spells, weapons, and Job classes that other clans cannot obtain.")

My submission:
Job name: Harbinger
Job purpose: Support/Harassment
Job description: Heralds of astrology who warp the dimensions of time and space. Uses Astrology to manipulate fate and sway the course of battle.
Genders: Both
Skillset Name: Astrology
Skillset Description: Harbinger job command. This augur toys with the laws of the universe.
Ability Types: (General 'Time Magic' spells, but re-purposed and re-envisioned, with more emphasis on "space" or placement.)
Here is a small sample of possible abilities: (Speed/MP values withheld for the sake of avoiding complexity.)

Astral Flux - ~100 JP - Hastens the passage of time of those in line with the stars. (Add: Haste. Effects all nearby units in range of 1.)
Phase Grip - ~250 JP - Halts the passage of time with the pulse of a star, severing the target from time's flow. (Add: Stop. Effects only one unit within a range of 3.
Dimensional Rift - ~450 JP - Tears holes in the fabric of time. Reduces the HP of units in a large area by 33%. (Range of 2, AoE Effect range of 2 (always effects caster), vertical range of 3)
Time Reversal - ~550 JP - Rewind the stars, balancing time and even reversing death itself. (Cancels all: Dead, Haste, Slow. Centered on caster, radius of 1.)
Celestial Stasis - ~650 JP - Halt the course of enemies' guardian stars, rendering them, and yourself, completely unable to act. (Inflicts any: Stop, Don't Act, Don't Move. Centered on caster, radius of 3 or 4, infinite vertical tolerance.)
Parallel Balance - Hidden ability/Auto-Learned/0 JP - Warps time and space to inflict damage commensurate with the damage the user has endured. (Requires Critical status on caster. Range of 5. Effect of 1.)
Temporal Boon - Hidden ability/Auto-Learned/0 JP - Voids your existence while gifting a second chance to another. (Cancel: Stop, Sleep, Petrify; Adds: Quick, Haste. Requires Critical or Doom status on caster & kills caster after casting. Range of ~5 (or infinite range?))
Alacrity (Short Charge) - Halves CT of Spells and Abilities

Additional Info: (Inspired by the "Nightshade" class of FFTA.) As such, and with a job name such as 'Harbinger', I would style them as sword/katana-bearing dimensional warriors that can equip robes for added flavor.)

As for its abilities, I was trying to go for inter-skill conflict. (Abilities should conflict with one another.) However... use 'Dimensional Rift' three times, and then use 'Parallel Balance' to great effect?

On the grand scale, I figure each job's skillset will have a couple of auto-learned/invisible abilities that are only useable when Critical/Doomed respectively. (Doom wouldn't be inflictable by the player.)

Spriting / Re: theultrawolf's sprites
« on: February 16, 2012, 03:22:43 AM »
Hah. Well, thanks. See, I still lurk around, here and there. Been busy with other stuff to not make anymore contributions.

Spriting / Re: theultrawolf's sprites
« on: February 16, 2012, 03:02:04 AM »
... Albeit the version I contributed had red hair, and may not be "true" to the unhooded version of Meliadoul that many seem to envision. Perhaps I did wrong in making her a red head?

What if the wiki was... well, more of a wiki?

We could create pages about sprites, with that sprite's default portrait, sprite sheet, palette(s), and skill sets--as well as basic biographical data like date of birth, zodiac sign, Brave Story entry, help text of any sort that originates from that character, Bravery/Faith quotes, etc.
- For palettes, we could create sub-pages that detail that sprite's palette data, and be able to click on one of the colors displayed to see what other sprites also use, say: "Ramza Chapter 1's lightest shade of blue."

- For custom sprites that were "frankensteined" from other sprites, perhaps we could include links to their respective original sources?

- For skill sets, each ability could have its own sub-page? And within that page would be its formula, and that formula could have its own category that links to other abilities/weapons that also use that formula. Also, there could be detailed effect observations of that ability which state how it applies to single targets vs. groups vs. all allies/foes. (I seem to remember a forum article that had Youtube videos of such things but could not readily find it)

("tl;dr" Basically any data that would be useful to a user if he or she were to implement this sprite into their patch would be documented and easily accessible.
Of course there any many many more things that could be put on the wiki, the limit is in the user base. So, how about it?

Help! / Re: Where can I get Balthier's sprite?
« on: May 13, 2011, 12:40:49 AM »
By all means, variety can be good.

General / Re: Zodiac Stones after end-game?
« on: May 11, 2011, 04:06:09 PM »
:) I'm sure he liked it. Agrias watched.

Anyhoo, good, because I was liking the idea of Ramza handing them off to his friends.

Pages: [1] 2 3