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Paheej [Posts: 139]
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  • [October 05, 2013, 07:27:27 PM]
Re: Final Fantasy Tactics: Rebirth Released!
« Reply #80 on: October 05, 2013, 07:27:27 PM »
Stumped with this.  If you are still messing with this issue I think I need to provide you my EBOOT file to see if maybe your file is slightly different.

Noted on the lack of Shield, may think about changing in future versions.

Unfortunately I don't have the time to support another emulator for the PSX version outside of EPSXE.  Having said that I have started development on the PSP version of the mod.
Bad code, beware! The NOPs are coming to eat you!
formerdeathcorps [Posts: 1322]
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  • [October 05, 2013, 07:50:39 PM]
Re: Final Fantasy Tactics: Rebirth Released!
« Reply #81 on: October 05, 2013, 07:50:39 PM »
You know, if you just told me which ASMs you used, I can probably fix that problem so it's compatible with all versions (including the real hardware and PSP EBOOTS of hacked PSX ROMS).

The destruction of the will is the rape of the mind.
The dogmas of every era are nothing but the fantasies of those in power; their dreams are our waking nightmares.
Paheej [Posts: 139]
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  • [October 06, 2013, 12:50:49 AM]
Re: Final Fantasy Tactics: Rebirth Released!
« Reply #82 on: October 06, 2013, 12:50:49 AM »

Actually we were just looking at the updated tools - the FFTorgASM tool has been drastically updated.  Of the ones currently availabe in version V0.482 these are the ones we would be using:

~ Version 0.02 ~
* Axe Calculation fixed to 0.5X to 1.5X (Where X is WP)
* Crossbow damage changed to WP*WP (Like Guns)
* Rod damage changed to MA*WP (Like Staves)
* Float grants Fly
* Death Sentence Ignores "Cancel: Dead"
* Transparent units are attacked by the AI
* Transparent loses 100% accuracy bonus
* Special Characters can do Propositions
* Poison Damage is based off current HP
* Poison Damage is 1/4 of HP
* Regen heal is 1/8 * Min(999,MaxHP)
* Change % HP formulas to use Min(999,MaxHP)
* Blade Grasp only blocks melee (NOT gun, xbow, bow, instrument, books, shuriken, bomb)
* Undead units receive 25% max HP damage from Phoenix Down
* Performing Does Not Cancel Evasion
* Don't Move Cancels Evasion
* Beserk Cancels Evasion
* Transparent Doubles Evasion
* Sets the title screens default option from New Game to Continue
* Innate Weapon Guard All
* Critical Chance increased from 4% to 5%
* Dash/Throw Stone cause 100% knockback
* Chance of procs increased from 13% to 25%

Not sure if you can just overwrite the old values with these new values then we could test.
ngovandang [Posts: 25]
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  • [October 18, 2014, 05:56:56 PM]
Re: Final Fantasy Tactics: Rebirth Released!
« Reply #83 on: October 18, 2014, 05:56:56 PM »
I am very like like this mod <3
- But, I think this mod will better if you add a orther version of Rebirth II with increase enemies and difficult like FFT 1.3 ^^

+ This is just a my suggestion! :p
renegadeofunk [Posts: 3]
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  • [June 24, 2015, 12:51:10 AM]
Re: Final Fantasy Tactics: Rebirth Released!
« Reply #84 on: June 24, 2015, 12:51:10 AM »
* Nevermind, this appears to be a problem with pSX (or any emu not epsxe) and not this mod. Apologies!

I have a problem with this mod. I've enjoyed it very much but now that I'm in Chapter 4 I tried starting the sidequest. I couldn't get the flower girl to appear in Warjilis (unless she already did before and I forgot) but when I try to go to Goug it fades to black like a story sequence is going to start but it just flashes "Now loading" forever.

Anyone else had this problem?

Edit: Forgot to mention I'm using pSX v1.13 as my emulator
« Last Edit: June 24, 2015, 01:05:23 AM by renegadeofunk »
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