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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

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Help! / Re: Max number of abilities per character
« on: January 09, 2018, 08:03:48 PM »
According to my notes, you can have up to 36 active abilities working fine for the player in an extra skillset, but only 15 for the AI... though since you're not using the ARH2 anyway, that hack won't even affect AI, so yeah, 36 abilities would easily cover the 16 of any extra skillset.

Help! / Re: Having trouble starting up FFTorgASM
« on: December 27, 2017, 05:20:36 PM »
It might just be that your .NET version is too old on your first computer

Help! / Re: Trying to gimmick the ENTD sprite limit vs Emulators
« on: December 24, 2017, 02:44:50 AM »
More than likely you applied a buggy ASM hack or there is a conflict between two of them.

Spriting / Re: No good at making Sprites Can someone help?
« on: December 03, 2017, 03:21:31 AM »
Usually people have a huge misconception on how much time it takes to make a FFT sprite and how much a good spriter would cost... i.e. over $100 USD.

With that said, we don't exactly have much in terms of active high quality spriters on the forum anymore as you can see, unfortunately.

Roll a dice, if it hits 2 or 4, force yourself into a random battle... or reset. The ultimate video/tabletop game crossover experience,

Help! / Re: Is there a way to export and import TRAP properly?
« on: November 17, 2017, 05:27:03 AM »
I'm honestly not quite sure how the transparency works... I know some tools can enable it, black as transparent, but not for bmp files. Shishi would need to be updated to fix that bug. Pretty much the only way to fix this would be through hex editing, and I personally don't know what changes would have to be made. If you're adventurous, you could try comparing the hex data of the file on the ISO before and after the bmp was imported.

Help! / Re: "No known abilities can be used with Arithmeticks" help!
« on: November 15, 2017, 07:10:08 PM »
You also need to change the skillset's behavior, and I made a spreadsheet for that, but it's for the PSX version... I don't think there's a way to accomplish this for WotL, sorry. Nyzer only has half the solution; it won't work without the other half. You'll probably get abilities that have 0% chance of doing nothing.

Help! / Re: Summoner Ability - Golem glitch
« on: November 13, 2017, 01:28:58 AM »
Well, that's heavily debatable because:
A) Golem's HP is calculated from the caster's max HP and nothing else
B) Golem's effect will affect new units and stop affecting units depending on their allegiance.

So, no matter which, you could interpret both targeting all allies and not doing so as a "glitch".

Help! / Re: Summoner Ability - Golem glitch
« on: November 12, 2017, 02:40:05 PM »
Wait, what's the glitch now?

Help! / Re: Question about Blood Suck
« on: November 12, 2017, 03:41:53 AM »
I'm honestly not sure if you need to do more than that... you have to take into consideration the Blood Suck AI though. It might not play as you want. It would only work well with a melee attack.

Help! / Re: Question about Blood Suck
« on: November 11, 2017, 08:27:19 PM »
My bad, no, you were doing it correctly.
It's just that for some reason there is ASM that writes to that address...,_frog,_berserk_abilities)

Code: [Select]
00199d74: 340200c8 ori r2,r0,0x00c8That should be your blood suck ability

Help! / Re: Question about Blood Suck
« on: November 05, 2017, 12:35:52 AM »
It's hardcoded and my spreadsheet covers that, but it's not available to the public, so instead you can edit
0x801A0B34 memory address in BATTLE.BIN (very bottom of the page)

It just means there are too many sprites on the map. i.e. it's going to happen 100% of the time on all emulators + console until the mod creator fixes it.

Nothing can raise the amount of characters you can select past 5.

Help! / Re: Invite Everyone
« on: October 21, 2017, 06:15:38 PM »

Help! / Re: Invite Everyone
« on: October 21, 2017, 04:50:42 PM »
Just check the status effects tab
And the flag won't stick post-battle just so you know

Help! / Re: Naming Random Enemys
« on: October 09, 2017, 07:34:24 AM »
If you check several story battles or story events, you can see generic humans/monsters with their unique name, like Rad, Lavian, Alicia, that Archaic Demon in the battle protecting Dragon Reis and so on. The field should be obvious then.

Help! / Re: Naming Random Enemys
« on: October 08, 2017, 02:11:19 AM »
Edit in Tactext, select with the Name field

Help! / Re: Direction diferences
« on: October 06, 2017, 06:56:37 PM »
Well, you're wrong if you think we'll hold your hand all the time. We have our lives too, and you should really learn to figure things out yourself instead of creating a topic about every little thing. If anything, you were really lucky I saw your posts so soon after you posted as I am a pretty busy person. It would be nice if you could share the burden. We love helping people who help themselves.

Help! / Re: PSX Game freezes upon completing proposition?
« on: October 06, 2017, 06:51:59 PM »
Was the unit already undergoing a proposition in the save?

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