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March 28, 2024, 09:14:40 am

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Messages - Pride

41
Here's mine. The first unknown allows a second item attribute to be attached to the item via the first item unknown flag in the Patcher (potentially to allow more combinations) and the second flag attaches a R/S/M by ability ID. It automatically adds x100 so, for example, you would set the secondary flag as E2 to allow Short Charge with the Item. This asm is not as heavily tested as my other ones but I tested it again today and couldn't find anything. Please let me know if you come across an issue so I can fix it.

Edit: I also have another version of this one that uses the Kanji space you mentioned to allow R/S/M to have an attribute attached to it (IE blank support gets Fire Absorb/Water Weak through attribute) but I haven't finished that one completely since I'd hate to use that extra space just to throw a table on it. If you're interested, I could fix the display issue (functionally it works) and toss it in with this.

Edit 2: Busted
42
It removes monster breeding, I have my own somewhere that'll I'll hunt down when I get home
43
PSX FFT Hacking / Re: Pride's ASM Thread
August 04, 2017, 03:08:31 am
Hahaha Elric bro <3
44
High HP Growth/Mult Monks are... amazing users of Equip Armor, so giving them hats and lower HP stats or removing equip armor is probably the best way unless you don't care about them being strong hp sponges.
45
PSX FFT Hacking / Re: Pride's ASM Thread
August 03, 2017, 08:20:02 pm
I'm thinking the issue is that you're using an older version of Excel that doesn't accept a command (concat) that wasn't valid in 2010 or below? Xifanie pointed it out to me a while ago but I forgot to update spreadsheets that already used this command. I'll have a version that's compatible with previous versions of excel in the next few days so please check out my thread when I have a new post up on it.

Sorry about that!

Edit: Fuck it, just updated it. Check the post for a new download.


46
I'll put up the raven signal

47
I'm not sure what even sparked this post, all the threads with you started here were assisted with the same people you're talking about. Seems rather silly, we're a rather helpful bunch (to people that are actively trying to mod FFT).
48
PSX FFT Hacking / Re: Pride's ASM Thread
July 28, 2017, 10:44:08 pm
Might as well post an asm too.

[10] Ability Animation 07 00 00 will always swing weapon
  • Removes the Ability Flag 'Weapon Strike' from being required to swing a weapon during animation 07 00 00.

  • Should be no more unwanted punching while using an attack unless unequipped.

  • Removes the ugly glitched sword that normally appears when using the draw out animations (03 XX), this was unintended and testing other combinations where there might be an issue

  • Useful if you're using another ASM that uses 'Weapon Strike' to merge the ability element and weapon element but you don't want to inherent the weapon element.

49
PSX FFT Hacking / Re: Pride's ASM Thread
July 28, 2017, 04:27:54 pm
I would need to double check that actually, but yes, they should
50
PSX FFT Hacking / Re: Pride's ASM Thread
July 04, 2017, 02:15:42 am
The world map conditions were easy to move, i traced it to be loaded from xd4764 but I couldn't find where it stored so took another option and searched for 80097234 to see if it was loaded from a pointer table and showed up at two locations. So I'm assuming the event conditions would be fairly similar and not very difficult.
51
PSX FFT Hacking / Re: Pride's ASM Thread
July 03, 2017, 09:45:06 pm
Hey a couple more

[08] World Map script edit. ID x16 now uses a required level as a world map condition.
  • x16 now functions as a level check and the event or command will not run unless the unit is at least the required level. The level that its checked against is the highest leveled unit in the party. Works fully with any other World Map check (sprite ID, integer check, etc.).

  • Use World Map editor found in one of RavenOfRazgriz's spreadsheets to add to the requirements.

  • Format follows as: 1600 XX00 with XX being the desired level required. Example: 1600 0700 wouldn't allow the event to play unless the highest level in the party was at least level 7.


[09] Move the World Map script to kanji space.
  • Moves the World Map script to kanji space (x80142ae0) so you can't collide with other data if you're world map goes over the allotted space.

  • This, however, does not change where the World Map data is saved so you'll have to manually edit the .xml produced from the spreadsheet to its new location (62AE0 in world.bin).
52
Yes correct, you can change them to Basic Skill and then you can leave everything else blank
53
Xifanie has an ASM in her thread that allows you to change the hardcoding of the skillsets, it should fix these kind of bugs.
54
Help! / Re: Forcing Item as secondary skillset
June 12, 2017, 11:46:35 am
fft orgASM should have innate item all in its bundled download
55
Yayyy!!
57
Help! / Re: More than 1 job usie items
June 08, 2017, 06:53:53 pm
You'd probably need xifanies skillset asm fix
58
PSX FFT Hacking / Re: Chemist with throw skill?
May 31, 2017, 11:07:07 pm
Absolutely,  but you'd have to asm the damage part which is more advance hacking
59
PSX FFT Hacking / Re: Pride's ASM Thread
May 25, 2017, 12:31:25 am
One hack was stealth added requested by Raven and the second adds some quality of life for Charge that I didn't see anywhere... -shrugs- At least you might be less inclined to remove Charge completely and save the ability space. Also fixed a bug in another asm.

Enemies can now randomly spawn with PA Save, MA Save, and Speed Save.
  • Removes an (intended?) bug that removed PA Save, MA Save, and Speed Save from being randomly selected on enemies.


Charge gains unique status effects.
  • Charge can have an assigned status inflict ID, overwritting the weapons status effect (IE Poison Shot inflicts Poison).

  • Use the Patcher to determine what Status ID to use under the "Inflict Status" tab.
60
Mentioned it in chat but I'll post it here. I seem to get a run time error whenever the last memlocation uses hex instead of an op code when I try to save it. I think this was the reason I originally got a few run time errors when I was first using the sheet.