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Messages - Xifanie

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If I answer this one, will you finally stop asking questions out of pure curiosity? Because we both know you won't be using this information. Just like your last 10 questions.

PSX FFT Hacking / Re: Final Fantasy Tactics PvP
« on: March 23, 2018, 10:21:26 PM »
I'm not familiar with Arena. How can you tell that it's using Arena as the base?
...if you don't care about Arena, why do you care about knowing this?

I believe it's just screen-sharing software that allows remote inputs.
Well, that would explain the horrible lag/skips that we see in the video.

PSX FFT Hacking / Re: Final Fantasy Tactics PvP
« on: March 22, 2018, 07:00:41 AM »
It would probably be easier to just try to get into contact with the person who made the video, to be honest.

PSX FFT Hacking / Re: Final Fantasy Tactics PvP
« on: March 21, 2018, 10:21:49 PM »
The second video you posted is WotL.

The first video you posted is on ePSXe, using a modified version of FFT: Arena. I made the original mod, but unfortunately, I did not keep any of the source material. Thus, to my knowledge, that's all there was to work from.
However, judging from that video, it looks like someone was able to reverse some parts into vanilla after all. But to my knowledge, this was never published/shared on FFHacktics... so I don't know what to tell you...

I never personally saw the appeal of waiting 5 minutes for the other player to make their move, so I never considered making the manual PvP version of Arena myself... plus all the downsides of not really being able to use your own save data's characters. And you can see how I've never been a fan of chess or other strategy board games. But back then I also wasn't very empathic, so it was easy for me to completely dismiss the idea thinking no one would care.

If you're not familiar with FFT:Arena, you basically use an Excel spreadsheet to generate memory cards with 8 units; 4 for the first team, 4 for the 2nd team, then, with the Deep Dungeon, you pick the map you want to fight on.

And the last piece of the puzzle is just a plugin that allows playing simultaneously. No idea what it is though. Of course, you're supposed to let the other player control their own units, even though all characters are controlled with Controller #1.

Well, I can't really do it for you... huge financial stress these days, so gotta focus on trying to build a business.

But we do have ASM tutorials (albeit not any extensive ones)

More directly related to what you're trying to accomplish:
You can find the character that you want to breakpoint by either adding 0x67000 to the BATTLE.BIN address (squad, battle/event) or 0xE0000 to the WORLD.BIN address (formation, world map).
In my case, I tried to breakpoint a character printing in a pre-battle scene, so BATTLE.BIN with 0x67000 it is.
I wanted to breakpoint the letter "a", in this case.

0x000FF0FC (BATTLE.BIN's character length's table address) + 0x00067000 (Memory Offset) + 0x24 (letter "a") = 0x00166120
By setting a breakpoint with my pSX emulator before the characters printed in the dialogue box, I was able to eventually stumble upon the routine which sets the next character's printing X position.

lbu r2, 0x60FC(r1) loads the character's pixel length into r2, and addu r23, r2, r23 adds that value to the current character's printing X position.

Hope this helps

PSX FFT Hacking / Re: Possible to change raw stats?
« on: March 10, 2018, 03:34:27 AM »
Silly question but... you are starting a new game, or trying to recruit from the soldier office, right?

Help! / Re: PSP Font???!!
« on: March 09, 2018, 08:10:41 PM »
There should be 5 or 6 locations with the font data in your WotL ISO:
The dummied BATTLE.BIN

  • The dummied BATTLE.BIN
  • The dummied WORLD.BIN
  • The dummied FONT.BIN (That was already a dummy on the PSX version)
  • WotL BATTLE.BIN data
  • WotL WORLD.BIN data
  • WotL FONT.BIN data (though, again, dummy data)

I can't really help more than that. Just don't touch the files that are present on your ISO that have those meaningful names because they're just remnants of the PSX version or something. I'm not exactly very knowledgeable about WotL either.

From my perspective, it sounds like it would be a fair amount of trouble for a mostly simple hack. All you'd really need to do is:
  • Change the print X coordinates of the character from 0 to the box's max width
  • Subtract the character's width from the character position before printing
  • Change the position of the page flipping character from (box's max width) - 12?px to 0

...But then there's also the option selection (like save/don't save Algus) that would need to be considered... which would be a bitch.

I think it's very doable, but not really an easy endeavor for someone with no ASM hacking experience.

The Lounge / Re: Map exploration...
« on: March 05, 2018, 04:33:58 AM »
Holy cow that is impressive!
I can't even imagine how many hours you've put into that project.

I don't really have anything else to add... good job!

PSX FFT Hacking / Re: RetDec, a retargetable decompiler
« on: March 02, 2018, 10:45:03 PM »
...why didn't you try it, then?

Sorry, I gave you a completely pointless reply, didn't I?

This should be more helpful: (linked at the bottom of the first topic)

Yes, you'd have to do all this stuff manually with a hex editor.


I don't know if you can edit UNIT.BIN for WotL with the latest Shishi version, but I know you can with the PSX version... if so that would make matters a lot easier for you.

Also if I want to add a unique unit to TWOL, how can I make it so he can't switch jobs (like worker 8)?
Monsters can't change jobs; that's how. You can't force it on male/female units.

Help! / Re: Proposition (Report Job) Glitch
« on: February 28, 2018, 06:17:05 AM »
It's possible that your physical disc is damaged beyond repair. :/

Does it spin strangely at any point during the image creation process or when the bug happens?

Did you ever attempt propositions on the original console with that CD?

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 27, 2018, 12:11:35 PM »
Well, that's embarrassing... the Tools section said "Edit Job Stats and Raw Stats" when it should really say -Preview-, because yeah, there doesn't seem to be any way to generate an xml.

Sorry about that.

Guess you're screwed, then. :/

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 27, 2018, 01:11:20 AM »
...Did you check Raven's Utilities spreadsheet or did you just ignore my post?

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 26, 2018, 08:43:23 PM »

It's also in the tools section

Cutting PA/MA in half sounds like a terrible idea.
You already start the game with 3-4 PA/MA... you really want characters to start with 1-2 PA/MA instead, and have them get a 50% or 100% power boost once they level up enough? And what about accumulate and other stat-boosting abilities? That would make them far more broken.

And without stat buffs, this would make knives the strongest weapon in the game, at least at first.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 26, 2018, 06:54:38 PM »
This, right there, is the kind of guy that makes you regret getting into modding and helping people to do it themselves... all you get are insults. =_=

I mean, humans are just like dogs. You just beat the shit out of them until they behave like you want... right? That's how psychology works, right???

We can on PSX, don't know if you want to try to make it work for WotL.

Thing is, that also makes you run into the issue of Mac/Linux users being unable to use FFTPatcher

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