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Messages - maugustus1

1
Old Project Ideas / Re: FFT: kind of
July 08, 2011, 05:40:04 pm
I started with this intent in my patch, but i just kept going... in case that happens to you try to keep the bugfree fft with the fewest changes possible as a ppf on your op alongside your more modified one, im sure a lot of people would be happy :)

Like dome said definitely make fly around 500 JP. I reccomend checking out fft1.3 or fftplus' jp levels and use those, no reason to do the math over!
As for the money, i went the route of making everything more expensive. In chapter 3 in fftretouched, armor and weps are around 20000 so you cant go crazy but you still get enough money to buy items. you can always reduce the money gained by levels by half or to 10, and then edit the entd to give different amounts of money after story battles.

Summon should definitely have smart targeting, keep it like other final fantasies.
Quote from: FFMaster on July 08, 2011, 02:36:42 am
Remove all Degenerator Traps.
Malak formula fix (Innocent and Faith)

definitely do that as well, and take of the squid monsters levelblast.
Quote from: Zaen on July 08, 2011, 02:31:03 am
I think that Meliadoul should have a unique skillset, in that Orlandu doesn't get those abilities. Also, balance out WP. Nothing should have much more than 20 WP, especially given Throw and how high SP and PA can get.



Edit: Orlandu:
Stasis Sword
Split Punch
Lightning Stab
Icewolf Bite
Blastar Punch
Night Sword
Dark Sword

More:
Speed Break/Ruin -20 CT
Less W-ev for cloth? It's currently 50%.
Stronger bows
Perfumes/Bags? What to do with them?
PA*WP for Bags, Knight Swords, Katanas?

Anything more than balancing WP goes beyond the necessary balances and fixes (imho orlandu was put there to be beastly!)
2
New Project Ideas / Re: FFT Complete PLUS
July 05, 2011, 08:15:02 pm
How can i rename the thread?
3
New Project Ideas / Re: FFT Complete PLUS
June 29, 2011, 08:35:07 am
Quote from: Dome on June 29, 2011, 05:27:55 am
Just want to point out that FFT: Plus is the name FFT 1.4 is going to have after the full release (1-2 months)


Gotcha ill change it to something else :)
Quote from: Eternal248 on June 29, 2011, 05:17:30 am
Might want to just update the first post so people don't have to dig through the topic.



Ill fix both of those problems today :)
4
New Project Ideas / Re: FFT Complete PLUS
June 28, 2011, 09:43:48 pm
Latest version below, fixed a number of bugs and animations. Increased item costs and retuned difficulty up to chapter 3 enjoy!!
5
Quote from: Tea on June 17, 2011, 05:49:09 am
That would be the ability requirement hack.


thanks so much ! very useful stuff :)
6
Quote from: FFMaster on June 16, 2011, 08:56:38 pm
You probably don't want that skill to work on melee anyway... if I recall correctly, 1.3's Bull's Eye(old, about 13028/9 ish) used that same formula, and with a few glitches in the game. I was potentially able to do 999 damage by equipping Attack Up, and targetting a unit and cancelling again. Damage would continue to go up by 4/3. The opposite can also happen if your target has Defense Up

Just telling you to be careful.


Thanks for the info! Is there a hack to disable it from being used in melee completely? Maybe some kind of xbow/bow only flag, something similar, or some kind of trick. maybe i can give the materia blade flag to the bows and xbows and make the abilities require it? although i dont know how cloud could limit break if i did that heh. thanks again im gonna keep researching :)
7
New Project Ideas / Re: FFT Complete PLUS
June 15, 2011, 11:10:13 pm
EDIT


Internet was broken yesterday couldnt upload anything...anyways heres some juicy updates! !!
Class changes:
Mastering a job now gives you its innate as long as the job is your secondary! EX. A Monk with the Aim(changes pending) support skill with have both brawler and concentrate, as long as you have Archer job at lvl8 or mastered.
Knight innate changed to defend, vigilance overrides other reactions like counter

Ability changes
Harmony renamed Dispel moved to Priest

Job changes
Priests can equip books
Wizards can equip poles
Time MAge's can equip Poles
Summoners can equip Poles and Books
Knights can use knives
Geos can use flails

RSM changes:
Move+1 is now Mobility Boost +1(let me know of a better name), grants move and jump +1
Move+2 is now Mobility Boost +2, grants move and jump +2
Equip Crossbow>>>Equip Ranged (better name?) Grants ability to equip Bows, Xbows, Guns. 400JP
Equip Sword>>>>> Equip Swords Grants Knight Swords and Swords
Equip Gun>>>>>Equip Robes, Grants Robes
Equip Knife>>>> Equip Katana, grants samurai and ninja weapons


Item changes:
Daggers increase speed
All Staves heal, WP increased
Rods increase magic
Crossbows add status'
Books add good status' to wielders, haste regen etc
Poles are now WP* MA and are decent damage dealers
Rares and such appear around lvl 65.

ASM changes:
Life Drain has the Dark sword formula, pending formula 11 Dmg =y, demi and the like cannot hit zodiacs, no more 999 hits.
Pheonix downs do 25% dmg to undead
Untruth bugfix asm
Money gained reduce by half
Global class evasion, Front 100%, sides 50%, back 25%


Attached is the .5 release of FFTPLUS
let me know of any bugs or if the ppf doesnt work, the above changes arent in the patch but everything else is! when i move to the next forum

As always feedback and suggestions greatly appreciated. Im workin on incorporating alot more stuff with ALMA need suggestions for that!
8
New Project Ideas / Re: FFT Complete PLUS
June 15, 2011, 01:43:40 pm
Finished Special character abilities. All have a range of 4, 12 MP
Meliadoul now has Crush:Arm dmg +dont act,
Crush:legs dmg +dont move,
Crush Faith dmg + athiest,
Crush: Bravery lowers brave
Orlandu now has the new Fell and Holy Knight abilities.
Guests no longer show up in formation, Fell Knights and Holy Knights spread out in some chapter 2/3/4 battles. Watch out for rare all holy knight/ all dark knight battles!
HP of unique enemies raised significantly from the original. Zodiacs raised as well
Story battles with non-unique enemies now have one enimy that stands out, slightly better equip and r/s/m.
Random battles havent been changed in terms of difficulty! There are rare fights that are tough, but there is no Final Fantasy where the random battles are all as hard are the boss ones, just remember if you over level you dont wanna be stuck fighting a lvl 60 Velius! The values for hp are not as high as FFT1.4 but theyre challanging nonetheless. Bosses are immune to all status effects as well.
Monsters have all their abilities now.

Will post more soon!
MAug.



9
Quote from: MagiusRerecros on June 14, 2011, 07:59:19 pm
Maybe try copying the flags from the Knight skills? Also, in the AI behavior box, I'm pretty sure you don't need the "Add Status" flag checked, and you probably won't need to check the "Unequip" flag either if you copy the Knight flags...


didnt work :(, as melee it only causes the status, poison. as ranged it only does dmg. strange.
10
FIXED. I went through the Entd and unflagged the load formation from malak and rafa.
11
New Project Ideas / Re: FFT Complete PLUS
June 14, 2011, 03:05:32 pm
Ramzas abilities spread out. 1 strike to chapter one, next 3 for chpt 2/3 and last one + supports for chapter 4.
Jobs require slightly more JP to level up:

level 2 250JP
level 3 400JP
level 4 600JP
level 5 900 JP
level 6 1250JP
level 7 1550JP
level 8 2800JP

Squires tackle and stone hits slightly harder, and heal now restores a small amount of hp(albeit very small), in addition all squires have tailwind and steel.
Summon magic has a res now!
Silf resurrects a small area giving allies 15% health, not 100% hit.
Faerie gives regen in addition to healing.
Starter generics now have much better Br/Fa. In addition there are now 4 generics down from 6, male and female squire and male and female chemist. No reason to have 2 extras you'll never use. If you crystal one, just buy another, although you'll probably just restart anyway.
Chapter 2 ALicia buffed Br/Fa, joins with Monk lvl4 and random equipment/rsm
Lavian buffed Br/Fa, joins with Time Mage lvl 4 and random equip/rsm
Rad buffed Br/Fa, joins with Priest lvl 5 and random equip/rsm
Mustadio has Rend Helm/Armor/Weapon/Shield and Dispel, Blind, Break. Removed Seal Evil, hopefully not a totally useless skillset
Meliadoul has Magicksap,Speedsap,Powersap, and Mindsap, Cleansing Strike and Northwain's Stike. Going to add a unique ability soon. running a bit short on ideas today >.<

Death Knights lost Ague,Nightmare and Parasite but gained the following unique abilities

Deathspell. 48 MP range 4, hits 1 target, causes instant death, good hit rating
Enslave 12 MP range 4 hits 1 target, able to charm anything, decent hit rating
Lich Strike 16 MP, range 3 hits 1 vert 3. Does decent damage, nice animation.


More to come soon, Im gonna edit the text tonight and hopefully have a ppf within a day or so for demo!
As always feedback/Crit would be really helpful

Looking for ideas as well!!
12
Quote from: RavenOfRazgriz on June 13, 2011, 09:56:21 pm
Not for Archer.

Unflag Target Self and Hit Caster, you shouldn't have those flagged for this kind of skill.  Not sure if it'll do anything in regards to your error but they shouldn't be flagged regardless.


Yeah i tried that before i flagged it the way you see, just started testing combinations. I read up on the skill set thing too and saw it wasnt for archer but im gonna apply it for other jobs. One step at a time, right now i just really want to fix mustadio and the archer!

Thanks for the ongoing help guys!
MAug
13
Quote from: SarcrofS on June 13, 2011, 08:06:44 pm
I used Calculator to my DK and i go use Dancer/Bard to HK.

Only that it is difficult to dispose of various skills of singing/dancing, do not know what to do if you have any idea. ASHUSAUH'

:mrgreen:

check this out:
http://ffhacktics.com/smf/index.php?topic=4868.0
ill send you  a private message or i can help you in a different thread, i wanna respect the sprite help section!
14
New Project Ideas / Re: FFT Complete PLUS
June 13, 2011, 08:11:26 pm
Thats a great idea! I basically spread those out to Ramza. I basically gave him Pacifying Strike in chapter 1, then for chpt 2 and 3 i added Holy Strike, Righteous Strike, Shatter Strike and Divine Inq. and for chapter 4 i added holy light and Ress. I took your advice and gave wiegraf those abilities as well as the other divine knights, delita appears so little i wonder if i should give it to him? And I gave the abilities to izlude and Zalbag...man id love to have him as a permanent character but alas, im not changing the story :(.Also what do you mean by learn on hit as in you should wait to be hit by an enemy to learn it like ultima? i think it would be better to limit it throughout the chapters.
15
Quote from: GeneralStrife on June 13, 2011, 04:52:16 pm
Wow....I never noticed that? Are you sure you didn't choose the wrong sprite type?


I rechecked it all of the types have the arm unfished :(
16
Quote from: maugustus1 on June 13, 2011, 05:32:29 pm
ok, but if i export it as a bmp using the latest shi shi, the colors of the portrait are still like that, and if i try to put it fftegrp to write it to the WLDFACE.bin it doesnt have the right colors :S...

also how would you recolor the arms? just use the existing palette and fill in the respective light/dark patchs?

EDIT: some reading took me to the right place! http://ffhacktics.com/tutorials.php?id=10


lol! that tutorial is if you already have a portrait with the right colors...still stuck :(

edit again: went through an old topic here to find it: http://ffhacktics.com/smf/index.php?topic=405.20
17
Quote from: GeneralStrife on June 13, 2011, 04:52:41 pm
it looks like that before it goes into shishi, shishi corrects the colors.


ok, but if i export it as a bmp using the latest shi shi, the colors of the portrait are still like that, and if i try to put it fftegrp to write it to the WLDFACE.bin it doesnt have the right colors :S...

also how would you recolor the arms? just use the existing palette and fill in the respective light/dark patchs?

EDIT: some reading took me to the right place! http://ffhacktics.com/tutorials.php?id=10
18
Quote from: SarcrofS on June 13, 2011, 05:21:58 pm
Is possible to take the ability to get the mime imitating? Because I want to put in place a HK.


no mime is a job that is hardcoded, meaning you cant alter it without some pretty bad glitches. I used the mediator for my hk, mediators suck lol.
19
why do the colors look like this, see below
20
Size for WLDFACE is 32x48 :)