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Concepts and Balance Guru, Resident Violist
Zaen [Posts: 403]
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  • [January 28, 2010, 02:59:36 AM]
Re: FFT: Arena
« Reply #60 on: January 28, 2010, 02:59:36 AM »
Well, the Squire is going to be modified anyways. It's just too weak for use in AI battles, so it either needs a heavy revamp in skillset or stats, or it needs to be a new class altogether. Therefore, it's not intrusive by any means. But I do agree that 2 Hands would be a lot easier. But wouldn't that mean only half the chance of the Doublestrike?

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1781]
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  • [January 28, 2010, 04:15:51 AM]
Re: FFT: Arena
« Reply #61 on: January 28, 2010, 04:15:51 AM »
Updated Patcher File. If you patch it on a clean ISO, use the AI sees invis ASM hack on it please.
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1781]
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  • [February 06, 2010, 07:53:36 AM]
Re: FFT: Arena
« Reply #62 on: February 06, 2010, 07:53:36 AM »
Okay guys, I'm gonna update it by Sunday, Februrary 7th. After that, I'm throwing a mini tourney with 8 people. Sign up now and wait for patch notes to come out to create your teams.
Concepts and Balance Guru, Resident Violist
Zaen [Posts: 403]
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  • [February 06, 2010, 12:25:56 PM]
Re: FFT: Arena
« Reply #63 on: February 06, 2010, 12:25:56 PM »
I'll sign up.

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
degrofm [Posts: 110]
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  • [February 06, 2010, 08:05:52 PM]
Re: FFT: Arena
« Reply #64 on: February 06, 2010, 08:05:52 PM »
I'll sign up!
Blue Mage
AeroGP [Posts: 196]
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  • [February 06, 2010, 08:30:11 PM]
Re: FFT: Arena
« Reply #65 on: February 06, 2010, 08:30:11 PM »
I'm in, definitely.

Quote from: Tycho
“There are a number of different factors impacting server connectivity on Xbox 360,” the spokesperson said. “It is a particularly complex server architecture and we continue to work with Microsoft to improve connectivity.”

I don’t want to bolster any “violent gamer” tropes, but that statement makes me want to improve the connectivity of my front two knuckles with their esophagus.  I wonder how Brenna would respond if I told her that “fidelity” was complicated.
Internet Cool
Dokurider [Posts: 2807]
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  • [February 06, 2010, 10:01:59 PM]
Re: FFT: Arena
« Reply #66 on: February 06, 2010, 10:01:59 PM »
Signing up
☯☯☯☯
FFMaster [Posts: 2499]
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  • [February 06, 2010, 10:31:40 PM]
Re: FFT: Arena
« Reply #67 on: February 06, 2010, 10:31:40 PM »
In. If you want me.

☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢
logus [Posts: 113]
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  • [February 07, 2010, 01:30:26 AM]
Re: FFT: Arena
« Reply #68 on: February 07, 2010, 01:30:26 AM »
I'm in, if possible

S3 Official Refresh Spammer
Smitson [Posts: 791]
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  • [February 07, 2010, 05:46:31 AM]
Re: FFT: Arena
« Reply #69 on: February 07, 2010, 05:46:31 AM »
I will dance my way to victory :cry:.
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1781]
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  • [February 07, 2010, 05:57:14 AM]
Re: FFT: Arena
« Reply #70 on: February 07, 2010, 05:57:14 AM »
Okay, we got our 8. And the weapons are finally done, and on schedule.
ProRPGGamer [Posts: 2]
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  • [February 07, 2010, 06:35:53 AM]
Re: FFT: Arena
« Reply #71 on: February 07, 2010, 06:35:53 AM »
Sign me up.
Internet Cool
Dokurider [Posts: 2807]
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  • [February 07, 2010, 09:53:19 AM]
Re: FFT: Arena
« Reply #72 on: February 07, 2010, 09:53:19 AM »
You miss two weapons: Romanda Gun and Mythril Gun :roll:
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1781]
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  • [February 07, 2010, 05:13:14 PM]
Re: FFT: Arena
« Reply #73 on: February 07, 2010, 05:13:14 PM »
Here are the brackets for the tourney. I'll update the rest of the things today, and we'll be set.
degrofm [Posts: 110]
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  • [February 07, 2010, 05:47:33 PM]
Re: FFT: Arena
« Reply #74 on: February 07, 2010, 05:47:33 PM »
Quick question: will this patch be available as a ppf before the tourney, or will it only be available as a fftpatch file?
Concepts and Balance Guru, Resident Violist
Zaen [Posts: 403]
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  • [February 07, 2010, 10:11:44 PM]
Re: FFT: Arena
« Reply #75 on: February 07, 2010, 10:11:44 PM »
Another question... how is Hunting Bow going to work as Two Swords? Couldn't it easily be abused to make other weapons ranged? Or is Equip Crossbow no more?

"Oh, God!! The Hokuten!!" ~Guard, Sand Rat Cellar
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1781]
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  • [February 07, 2010, 10:42:08 PM]
Re: FFT: Arena
« Reply #76 on: February 07, 2010, 10:42:08 PM »
Quote
Ninjas lose innate 2-Swords

How do you have two supports?
Winner of the 2nd 1.3 AI Tournament
PX_Timefordeath [Posts: 1781]
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  • [February 07, 2010, 11:20:26 PM]
Re: FFT: Arena
« Reply #77 on: February 07, 2010, 11:20:26 PM »
FFT: ARENA BETA TOURNAMENT RULES

VERY IMPORTANT: Based on map placement:
• Unit #1 will be on highest panel and Unit #4 will stand on lowest panel
IF the panels heights are about the same:
• Unit #1 will be the nearest unit to access a high leveled area.
IF there is no high leveled area:
• Unit #1 will be in front of the others.
Note that I used constantly "Unit #1". But in fact if we'd have 4 units on different heights, for example #1 would be placed on height 7, #2 on height 5, #3 on height 4, and #4 on height 2.

Post Teams here. Or PM to me.

Rules

1) Teams. Team will consist of 4 generic humans level 35, leveled in their assigned class. UNITS WILL BE CONTROLLED BY THE GAME'S FULL AI. There is no longer distinction between ally and enemy sides, and you cannot specify a specific AI routine for your units.
1a) All Zodiac signs are allowed for units. That includes Serpentarius

2) Fury and Faith ranging from 40 to 70. NO MAXIMUM OR MINIMUM FURY AND FAITH. Fury factors in at the end of all physical damage formulas as (User_Fury+35)*(Target_Fury+35)/10000. Otherwise, Fury functions EXACTLY like brave.

3) JP. Each generic human unit has 3400 JP to spend in various abilities. We're using a new system for Arena. With the exception of Squire, any class can be unlocked with the cost of 250 JP. So you can spend 250 JP to unlock samurai, leaving you with 3150 JP to use on buying abilities from Squire job and Samurai
3a) Elemental can be wholly purchased for 600 JP.

4) Skills. Only two units on a team can buy any individual ability. So four units could have the Punch Art ability set but only two could have purchased Earth Slash. Innates do not count for that, so you can have two chemists and a Knight with Throw Item.

5) Equipment. All items that are not "dead". Complete list is here: http://project-yvalice.wikispaces.com/Tact_Equip_Check Just like abilities, there is a cap of 2 per any piece of equipment. Full list of item changes is on first post changelog. Anything not mentioned is same as 1.3 here

5a) Usable Item/Throw/Draw Out goodies will be 99 in quantity.

6) Elimination. One battle between players. Whoever wins that round moves on. 1 Map for all battles.

CLASS STATS
Code: [Select]
Male              HP  MP  SP  PA  MA  M  J  Ev
Squire           126  33   8   8   5  4  3  10
Chemist          106  59   8   6   7  3  3  15
Knight           207  45   8  13   5  3  3  10
Archer           126  28   9  10   4  3  4  10
Monk             199  39   8  12   5  3  4  20
Priest           107  76   9   8   9  3  3   5
Wizard            89  83   8   5  10  3  3   5
Time Mage         84  83   9   3   9  3  3   5
Summoner         106 102   8   3  10  3  3   5
Thief            114  21  10   9   3  4  4  25
Mediator         101  59   8   8   6  3  3   5
Oracle           123  70   8   7   9  3  3   5
Geomancer        139  52   8   9   7  4  3  10
Lancer           163  22   9  10   3  3  5  15
Samurai          101  47   8  11   9  3  3  20
Ninja            101  24  10  10   4  4  4  30
Sage              86  71   8   9  10  3  3   5
Bard             101  22   9   8  10  4  3  30

Female            HP  MP  SP  PA  MA  M  J  Ev
Squire           118  36   8   7   6  4  3  10
Chemist          100  63   8   5   8  3  3  15
Knight           193  48   8  10   6  3  3  10
Archer           118  30   9   8   6  3  4  10
Monk             187  42   8   9   6  3  4  20
Priest           100  81   9   6  11  3  3   5
Wizard            83  88   8   4  13  3  3   5
Time Mage         78  88   9   3  12  3  3   5
Summoner         100 109   8   2  12  3  3   5
Thief            106  23  10   7   4  4  4  25
Mediator          94  63   8   6   8  3  3   5
Oracle           115  75   8   6  11  3  3   5
Geomancer        130  56   8   7   9  4  3  10
Lancer           153  24   9   8   4  3  5  15
Samurai           94  50   8   9  11  3  3  20
Ninja             94  26  10   8   6  4  4  30
Sage              80  76   8   7  13  3  3   5
Dancer            94  24   9  10   8  4  3  30

ABILITY COSTS
Code: [Select]
250 JP to unlock a job except Squire.

Squire
Dash              50
Throw Stone       50
Heal             150
Wish             200
Cheer Up         100
Counter Tackle   180
Move+1           180

Chemist
Potion             0
Hi-Potion        100
X-Potion         200
Ether            100
Hi-Ether         200
Antidote          70
Eye Drop          80
Echo Grass       120
Maiden's Kiss    180
Soft             220
Holy Water       300
Remedy           900
Phoenix Down       0
Auto Potion      500
Throw Item       250
Maintenance      200
Equip Change       0
Move-Find Item   100

Knight
Power Ruin       200
Mind Ruin        200
Speed Ruin       200
Magic Ruin       200
Weapon Break     350
Head Break       250
Armor Break      300
Shield Break     250
Counter          300
Defend            50
Equip Armor      400
Equip Shield     200
Equip Sword      350

Archer
Charge+1          80
Charge+2         120
Charge+3         150
Charge+4         200
Charge+5         250
Charge+7         350
Charge+10        500
Charge+20        600
Speed Save       600
Arrow Guard      400
Equip Crossbow   250
Concentrate      350
Jump+1           100

Monk
Spin Fist        150
Repeating Fist   250
Wave Fist        250
Earth Slash      500
Secret Fist      300
Stigma Magic     100
Chakra           300
Revive           420
HP Restore       400
Meatbone Slash   200
Martial Arts     150
Move-HP Up       270

Priest
Cure              50
Cure 2           150
Cure 3           300
Cure 4           750
Raise            150
Raise 2          400
Reraise          600
Regen            250
Protect           70
Protect 2        500
Shell             70
Shell 2          500
Wall             300
Esuna            280
Holy             600
Regenerator      350
Magic Defend Up  350

Wizard
Fire              50
Fire 2           180
Fire 3           350
Fire 4           750
Bolt              50
Bolt 2           180
Bolt 3           350
Bolt 4           750
Ice               50
Ice 2            180
Ice 3            350
Ice 4            750
Poison           150
Frog             300
Death            500
Flare            650
Counter Magic    700
Magic Attack Up  350

Time Mage
Haste             80
Haste 2          500
Slow              80
Slow 2           500
Stop             300
Don't Move        80
Float            150
Reflect          250
Quick            800
Demi             200
Demi 2           450
Meteor          2400
Critical Quick   700
Short Charge     800
Teleport         800
Float            150

Summoner
Moogle            80
Shiva            180
Ramuh            180
Ifrit            180
Fairy            200
Silf             200
Golem            300
Carbunkle        350
Titan            200
Odin             200
Salamander       200
Lich             400
Leviathan        600
Bahamut          600
Cyclops          700
Zodiac          2150
MP Restore       400
Half of MP       750

Thief
Gil Taking        10
Steal Heart      120
Steal Helmet     300
Steal Armor      400
Steal Shield     300
Steal Weapon     500
Steal Accessry   450
Steal Exp        200
Caution          150
Gilgame Heart    200
Catch            200
Move+2           420
Jump+2           200

Mediator
Invitation       100
Persuade         100
Warn             100
Threaten         100
Preach           200
Refute           200
Death Sentence   400
Negotiate        100
Insult           300
Mimic Daravon    300
Finger Guard     250
Equip Gun        700
Monster Talk     100

Oracle
Blind             80
Spell Absorb     100
Life Drain       200
Pray Faith       200
Doubt Faith      200
Zombie           200
Silence Song     170
Blind Rage       400
Petrify          500
Confusion Song   300
Dispel Magic     400
Paralyze         100
Sleep            300
Absorb Used MP   200
Defense Up       350
Any Weather      200

Geomancer
Pitfall          150
Water Ball       150
Hell Ivy         150
Carve Model      150
Local Quake      150
Kamaitachi       150
Demon Fire       150
Quicksand        150
Sand Storm       150
Blizzard         150
Gusty Wind       150
Lava Ball        150
Counter Flood    250
Attack Up        400
Any Ground       220
Move on Lava     150
ALL ELEMENTALS   600

Lancer
Level Jump2      100
Level Jump3      250
Level Jump4      350
Level Jump5      500
Vertical Jump2    50
Vertical Jump3   150
Vertical Jump4   250
Vertical Jump5   350
Vertical Jump6   450
Vertical Jump7   600
Vertical Jump8   900
Dragon Spirit    500
Equip Spear      350
Ignore Height    500

Samurai
Asura             80
Koutetsu         150
Bizen Boat       200
Murasame         300
Kiyomori         450
Muramasa         500
Kikuichimoji     550
Masamune         600
Chirijiraden    2600
Equip Katana     350
Two Hands        900
Move in Water    300

Ninja
Shuriken         100
Ball             100
Axe              100
Knife            100
Sword            100
Hammer           100
Ninja Sword      100
Spear            100
Stick            100
Dictionary       100
Sunken State     400
Abandon         2000
Two Swords       900
Walk on Water    420

Sage
Zombie 2         400
Sleep 2          400
Confuse 2        400
Toad 2           500
Gravi 2          500
Flare 2          600
Despair 2        200
Return 2         300
Distribute       150
Damage Split    1500
Gained Exp Up    300
Move-Get Exp     370
Move-Get Jp      350

Bard
Angel Song       300
Life Song        300
Cheer Song       300
Battle Song      300
Magic Song       300
Nameless Song    300
Move-MP Up       1500
MA Save          550
Fly              600
Move+3           1500
Jump+3           300

Dancer
Witch Hunt       300
Wiznaibus        300
Slow Dance       300
Polka Polka      300
Disillusion      300
Nameless Dance   300
Last Dance       300
A Save           550
MP Switch       1500
Fly              600
Move+3          1500
Jump+3           300

Mime
Hamedo          2000
Smitson [Posts: 791]
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  • [February 08, 2010, 03:45:48 AM]
Re: FFT: Arena
« Reply #78 on: February 08, 2010, 03:45:48 AM »
Aero we could potentially face in two different tournaments  :).
TheKillerNacho
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  • [February 11, 2010, 07:33:27 PM]
Re: FFT: Arena
« Reply #79 on: February 11, 2010, 07:33:27 PM »
Aw, I'm sad I missed it. If you need another player (someone drops out or something) PM me. xD

I'm still very interested in this patch. I may be interested in hosting some sort of tournament on it once it is completed. It looks VERY good so far.
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