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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Messages - Xifanie

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Help! / Re: Help! Please!
« on: January 05, 2019, 12:30:17 PM »
This is something you'll want to look at (and edit your post):

You already ignored me in your last post so I'll say it again:

There is a file with the town names in Shishi under Other Images. WLDTEX.TM2, then WLDTEX (2)
You can then export it, edit it in GraphicsGale or something, then reimport.
Note that the graphic lengths are hardcoded so it will be a lot more trouble to make a town name longer if you're not familiar with Hex editing and such.

Recruitment / Re: Requesting an Assist
« on: January 03, 2019, 05:01:56 PM »
That's just not going to happen. There hasn't even been a handful of talented eventers in all of FFH's history.

There are some reasons for this:
- It takes 10+ hours to learn
- Each event takes 2-10+ hours to make depending on your experience level
- Making good events requires to be open to criticism and asking our help (which we are more than willing to offer to those who want to learn)

Eventing is one of the rarest skill on FFH and one of most time consuming activity when it comes to modding the game. It is, from my perspective, not hard to event. It is just a bit tedious and time consuming.
With this post, saying you want someone to make events for you, you're basically asking: "I want to make a mod. I'll do 5% of the work. Could someone else do 95% of it for me?"

Many others have tried to recruit eventers in the past and yet, all have failed.

Be sure to read the rules topic:

Hacking/Patching Tools / Re: FFTText Editor (last update 2016/01/06)
« on: December 30, 2018, 08:08:28 PM »
A "bug" was reported to me where no lines would be editable using "Edit All". This is caused by both a column and its reference column only having blank slots. Some people might want to use this for accurately creating dialogue boxes in events, but the tool wasn't mean to just try and Edit All blank columns without proper references.

There's also a bug that if you moved/renamed/deleted the folder with the last .ffttext file you loaded will cause an error. This will be fixed in the next release. (You can manually fix it by editing HKEY_CURRENT_USER\Software\FFHacktics\Last Tactext FilePath)

Help! / Re: Trouble displaying a job class with varying palette colors
« on: December 19, 2018, 02:54:25 PM »
Are you also using the hack titled "Activate Paletted Portraits for Special Units"?

Help! / Re: Trouble displaying a job class with varying palette colors
« on: December 19, 2018, 02:15:07 PM »
Is this a special unit or a generic unit?

PSX FFT Hacking / Re: PSX Patch Help
« on: December 17, 2018, 08:09:49 AM »
Since my words fell on deaf ears, I'll just let you see for yourself.
The real, best glitch starts at 0:48. You can duplicate any weapon or shield for free. Two Swords is not required.

Unfortunately this is the best quality video that I found demonstrating the glitch.

PSX FFT Hacking / Re: PSX Patch Help
« on: December 16, 2018, 09:53:42 PM »
Excablibur and Chaos Blade increased the damage and became single swords (impossible to duplicate), etc ...
I hope that wasn't the real reason you changed those swords, because it sounds like you only know about the old, inferior 2 Swords duplication glitch that requires you to buy the duplicated item. There's a moderately similar glitch that allows you to duplicate any weapon or shield (except shuriken and bombs, as you can't equip those), without even paying a penny.


Event Editing / Re: New event from a patch i've been working on lately
« on: December 03, 2018, 08:12:21 AM »
I can't properly review this right now (I have a murderous headache), but I just wanted to say that everyone so far more or less started at your level (well except for me, but I'm also the one who discovered and documented 98% of event instructions) and that any feedback we give you is essentially just meant to make you more aware of what you can do to make your events more engaging. So far everyone who has kept at it wanting to improve are now making amazingly-looking events, so hopefully that's what you strive for too!

So even if the criticism feels overwhelming, I highly encourage you to listen to our opinions and re-record the changes so we can review again, until the event is more or less perfect. Both Elric and Nyzer learned very fast this way.

We need to make one thing clear: Which version are you modding?

- You say PSP
- Your profile says PSX
- You create topics both in the PSX (even today) and WotL sections
- You try to use a lot of tools that are only meant for the PSX version

Not to mention that this tutorial is pretty useless now since you can just use Shishi to directly edit the UNIT.BIN and WLDFACE.BIN files. This should be possible for WotL as well... though I forgot if someone managed to change the links between spritesheets and UNIT.BIN or not for WotL. Safest bet is to use a spritesheet that is linked to an unused UNIT.BIN slot (like one of the few unused priests) and use that spritesheet slot for your unit. Though I have to say I can't recall which spritesheets are associated to those, sorry.

Help! / Re: Abilities
« on: December 02, 2018, 06:32:50 AM »
Well, English isn't my first language either; it's French. Just gotta keep at it and focus on improving, that's what's important.

And... where did you assume I lived? Because your post time is 11pm for me. Not exactly daytime.

Help! / Re: Abilities
« on: December 02, 2018, 02:31:31 AM »
Well, there's the
If you want more of a "Make my own game" tutorial, you could write it yourself as you learn so that those in the future who are just like you wishing there was such a thing have access to it.

And I'm not very familiar with WotL, I heard changing the skillset of generic jobs on that version wasn't an issue. Maybe I was misinformed.

Help! / Re: Abilities
« on: December 02, 2018, 12:26:15 AM »
For the PSX version, you can't change the skillset ID of a generic job. You have to edit the skillset they already have. Otherwise the game tries to read 'learnt ability' flags based on Job JP amounts and such; i.e. memory overflow.

Spriting / Re: Portrait palette color transfer issues?
« on: December 01, 2018, 02:13:50 AM »
It's the button with an arrow pointing down with a bar under it, i.e. the first thing under the 256 colour grid.

Yeah, I think you jumped to conclusions because:
A) There is no reason to believe the hack or the tool caused this
B) There is no reason to believe other tools could "lessen" the effect
C) ePSXe is a pretty bad emulator with easily the worst audio emulation available out of the major emulators out there

Event Editing / Re: I could use some help over here
« on: November 14, 2018, 04:50:00 PM »
Yeah, Ultima would need 3 parameters:
- Caster coordinates (used for a few 'throw' effects like lifebreak, IIRC)
- Main Effect coordinates
- Hit Effect target ID

As you can't define the main effect coordinates (defaults to X = 0 & Y = 0), or even set multiple targets, this definitely limits the list of effects we can use, unfortunately.

I wonder how hard it would be to make a hack to allow defining those coordinates

Non-FFT Modding / Re: Final Fantasy VIII Draw ASM hack
« on: November 14, 2018, 04:39:01 PM »
Even though there's a lack of proper analog support on PC, I only play the PC version now because of laziness, mods and no jitter.

I tried making this hack on PC (as well making the cap 255 instead of 100), but ultimately failed... and this would have been very easy and fast for me to make these hacks on PSX, but... yeah, I don't play the PSX version anymore. :v

It's still nice for people who still play the PSX version though.

Event Editing / Re: I could use some help over here
« on: November 09, 2018, 03:26:30 PM »
1. It's necessary for savestate event editing so the text offset always remains the same (otherwise if you add/remove an instruction, the text will be compiled right after the event, and thus will move). You normally need to make sure you're giving this a high enough number so that you have enough space to add a bunch of instructions, but not too high that it break the event space limit, which is 0x2000. 0x1800 is a good number for this. However you don't need to do any of this if you use the newest Event Instruction Upgrade hack.

2. Use the camera instruction helper to properly center the camera where the effect will play so it doesn't go back and forth when playing an Effect.

Spriting / Re: First Frankeinsprite after following CONMAN guide
« on: October 23, 2018, 02:12:38 PM »
I'm sorry if the post broke any rules and/or annoyed you guys. Also, any thoughts/tips are welcome and needed.
Alright, here's the deal. We've literally never had anyone apologize in advance for breaking rules (you're far from the first one), and seen them break any rules. Ever. Many people who do break the rules are aware that they commonly do so in general, and can get extremely aggressive when being called out on it. Some things are just a lack of decency as human beings toward others, and they will hate being called out on those as well. They will defend their positions to the point of resorting to personal attacks. i.e. People who are the most concerned about breaking rules never do. I mean, it's obvious that you are a very good and mindul person, but there's no need to be so apologetic, you can make people far happier by focusing on what you can do to help them, rather than how to avoid hurting them!

It might suck to hear, but your sprite right now kinda looks like a smurf. Far too much blue. It might be hard to give the hair its own palette of colour, but it would help tremendously make the sprite appealing to the eye. But hey, you've actually created something; that's more than what 99% of people do around these parts.

Help! / Re: 'Dragon' Flag
« on: October 22, 2018, 07:46:41 PM »
There is no such flag, it is hardcoded to a range of Job IDs.

Help! / Re: I can't change sprite of knight
« on: October 19, 2018, 08:19:59 PM »
If you don't mind taking many hours to edit the dozens of instances where he would look glitched in event as a result, sure. Or leave them as is—they don't hurt. They'll just make the story rather ugly to look at at times.

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