Please login or register.

Login with username, password and session length
Advanced search  

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Xifanie

Pages: [1] 2 3 ... 213
1
Help! / Re: Invite Everyone
« on: October 21, 2017, 06:15:38 PM »
Correct

2
Help! / Re: Invite Everyone
« on: October 21, 2017, 04:50:42 PM »
Just check the status effects tab
And the flag won't stick post-battle just so you know

3
Help! / Re: Naming Random Enemys
« on: October 09, 2017, 07:34:24 AM »
If you check several story battles or story events, you can see generic humans/monsters with their unique name, like Rad, Lavian, Alicia, that Archaic Demon in the battle protecting Dragon Reis and so on. The field should be obvious then.

4
Help! / Re: Naming Random Enemys
« on: October 08, 2017, 02:11:19 AM »
Edit in Tactext, select with the Name field

5
Help! / Re: Direction diferences
« on: October 06, 2017, 06:56:37 PM »
Well, you're wrong if you think we'll hold your hand all the time. We have our lives too, and you should really learn to figure things out yourself instead of creating a topic about every little thing. If anything, you were really lucky I saw your posts so soon after you posted as I am a pretty busy person. It would be nice if you could share the burden. We love helping people who help themselves.

6
Help! / Re: PSX Game freezes upon completing proposition?
« on: October 06, 2017, 06:51:59 PM »
Was the unit already undergoing a proposition in the save?

7
Help! / Re: Direction diferences
« on: October 06, 2017, 05:19:39 AM »
Yes...

Maybe you should stop second guessing yourself so much?

8
Help! / Re: Job Editing
« on: October 05, 2017, 06:30:01 PM »
you're correct

9
Help! / Re: Random Encounter/ Story battle editing
« on: October 05, 2017, 12:02:36 AM »
Have you ever looked at the tabs? This shouldn't exactly be hard to figure out on your own...

10
Help! / Re: Random Encounter/ Story battle editing
« on: October 04, 2017, 12:00:37 AM »
There isn't one AFAIK

11
Hacking/Patching Tools / Re: FFTText Editor (last update 2016/01/06)
« on: October 03, 2017, 06:18:33 AM »
They're essential. For example, item names are used in different files and different sections whether you're on the formation screen, or on the squad screen, or the battle rewards screen and so on. So they should be identical.

12
Hacking/Patching Tools / Re: FFTText Editor (last update 2016/01/06)
« on: October 03, 2017, 02:38:54 AM »
No.

But how many people who use my spreadsheets do you think actually pay for Microsoft Office? ¬_¬

13
Help! / Re: Help Please!
« on: September 28, 2017, 02:06:06 AM »
http://ffhacktics.com/smf/index.php?topic=2588.0

Also, we don't know which version you're modding; you might want to specify that on your profile.

And the Exp and JP gain use formulas, not static values.

14
Spriting / Re: Managing sprite file size...
« on: September 27, 2017, 02:27:10 PM »
Well, you could cut out a substantial amount of the lower section of the spritesheet (less to compress = smaller filesize), or if you're going with a white chocobo, you could just create a job with the chocobo sprite ID with the 4th palette. Of course I don't know how that would look for the UNIT.BIN sprite and WLDFACE.BIN portrait other than ugly glitchy looking palettes at least. This might only work with another generic monster job though, which would cause issues with the whole breeding monsters thing unless you replaced like, archaic/ultima demon I guess.

15
Spriting / Re: Managing sprite file size...
« on: September 27, 2017, 03:07:52 AM »
See, that doesn't make any sense because the palette and the first 256x256 of a sprite are not compressed. Only rows 257 to 488 are.

16
Help! / Re: How do I speed up skill animation?
« on: September 20, 2017, 02:28:00 PM »
You can't. The only way to achieve that is speeding up the whole game with my frame skipper or your emulator's turbo function.

17
You can't just change the Ramza sprite in a non story mod. Most EVTCHR rely on the sprite and it will look wonky as hell in most cutscenes
Don't know what you're talking about, I'm looking at this page and only see ~230 Ramza frames in there:
http://ffhacktics.com/wiki/Event_Instruction_58#EVTCHR_Slot_:_Byte_.28hex.29

This is super easy for someone extremely dedicated, with artistic talent and lots of time to spare!

18
Going with your current format, I'd probably go with something like (with let's say Gariland):
IF Var 0x006D == 0x0000 && Var 0x006E == 0x0001 THEN Text 0x0000
IF Var 0x022F == 0x0000 && Var 0x006E == 0x0001 THEN DrawPath 0x06 - 0x18
IF Var 0x0218 == 0x0000 && Var 0x006E == 0x0001 THEN DrawLocation 0x18
IF Var 0x022D == 0x0000 && Var 0x006E == 0x0001 THEN DrawPath 0x18 - 0x02
IF Var 0x0202 == 0x0000 && Var 0x006E == 0x0001 THEN DrawLocation 0x02
IF Var 0x006E == 0x0001 THEN LoadEvent 0x000D (0x0002)

Even better would be with variable, paths, and location name customization:
IF Var "Call Worldmap Message" == 0x0000 && Var "Storyline Progression" == 0x0001 THEN Text 0x0000
IF Var "Gariland <-> Mandalia Path" == 0x0000 && Var "Storyline Progression" == 0x0001 THEN DrawPath "Gariland" -> "Mandalia Plains"
IF Var "Mandalia Plains" == 0x0000 && Var "Storyline Progression" == 0x0001 THEN DrawLocation "Mandalia Plains"
IF Var "Igros Castle - Mandalia Plains" == 0x0000 && Var "Storyline Progression" == 0x0001 THEN DrawPath "Mandalia Plains" -> "Igros Castle"
IF Var "Igros Castle" == 0x0000 && Var "Storyline Progression" == 0x0001 THEN DrawLocation "Igros Castle"
IF Var "Storyline Progression" == 0x0001 THEN LoadEvent 0x000D (0x0002)

Although at that point it might be better to have one per line:
Var "Call Worldmap Message" == 0x0000
Var "Storyline Progression" == 0x0001
Text 0x0000
---
Var "Gariland <-> Mandalia Path" == 0x0000
Var "Storyline Progression" == 0x0001
DrawPath "Gariland" -> "Mandalia Plains"
---
IF Var "Mandalia Plains" == 0x0000
Var "Storyline Progression" == 0x0001
DrawLocation "Mandalia Plains"
---
Var "Igros Castle - Mandalia Plains" == 0x0000
Var "Storyline Progression" == 0x0001
DrawPath "Mandalia Plains" -> "Igros Castle"
---
Var "Igros Castle" == 0x0000
Var "Storyline Progression" == 0x0001
DrawLocation "Igros Castle"
---
Var "Storyline Progression" == 0x0001
LoadEvent 0x000D (0x0002)

Of course, with the option to edit sets or individual lines.

19
The Lounge / Re: FFXIV: Return to Ivalice
« on: September 04, 2017, 10:54:06 PM »
call me when ff14 doesnt have a sub fee

I know how you feel Bonesy, we haven't played in over 2 years because it's so goddamn expensive. They don't even offer reasonable price for Canadians like Steam does (nearly always 110% USD price), instead they charge exchange rate prices (124% + 4% conversion), and it used to be more like 132% + 4% two years ago. We had only been playing for 3 months and they were asking us to buy Heavensward at 40 bucks each, so $80 USD, on top of the $15 for each of us every month... it just got way too expensive. Not having bought Heavensward, we lost all our friends because no one had interest in non-expansion stuff... so we lost our reason to play.

20
Hacking/Patching Tools / Re: FFTText Editor (last update 2016/01/06)
« on: September 02, 2017, 07:37:31 PM »
No... the Altima thing is the only thing you should have to install.
I have no idea what could cause that to happen, and I only have Excel 2007 so I can't quite test 2016, sorry. :/

This is very confusing to me because it sounds like a problem allowing VBA to run, but you get the Add-Ins buttons (which does require VBA for them to appear), so I really have no clue. I don't know if anyone else with Excel 2016 successfully or unsuccessfully used this spreadsheet before.

Pages: [1] 2 3 ... 213