Event Instruction FA

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{FA} LoadENTD

LoadENTD(xENTD,xUNIT)

Temporarily loads the raw ENTD data of a specified ENTD slot into from 0x801DF000 to 0x801DFFFF. Because of the volatile nature of this RAM section, it will be overwritten by an {18} Effect instruction, or any in-battle Effect.

Optionally overwrites part of, or all units currently occupying the first 16 Battle Stats slots.

This instruction can be used to reroll units, or load completely new ones into the current event.


Note: For new units, you must use {3D} RemoveUnit on the unit previously occupying the slot you will overwrite to deallocate the spritesheet if necessary, as well as use {49} AddUnitStart {45} AddUnit {4A} AddUnitEnd to load the unit and allocate+load the correct spritesheet.


See also: {FB} LoadENTDUnit{45} AddUnit{49} AddUnitStart{4A} AddUnitEnd


ENTD ID : Half-Word (hex)

ID of the ENTD slot to load, as shown in FFTPatcher.


Units to Load : Half-Word (hex)

0x0000 to load no units.

Mimics a x00 Flags parameter of {FB} LoadENTDUnit.

  • 0x0001: Generates ENTD Unit #1 into Battle Stats slot #1
  • 0x0002: Generates ENTD Unit #2 into Battle Stats slot #2
  • 0x0004: Generates ENTD Unit #3 into Battle Stats slot #3
  • 0x0008: Generates ENTD Unit #4 into Battle Stats slot #4
  • 0x0010: Generates ENTD Unit #5 into Battle Stats slot #5
  • 0x0020: Generates ENTD Unit #6 into Battle Stats slot #6
  • 0x0040: Generates ENTD Unit #7 into Battle Stats slot #7
  • 0x0080: Generates ENTD Unit #8 into Battle Stats slot #8
  • 0x0100: Generates ENTD Unit #9 into Battle Stats slot #9
  • 0x0200: Generates ENTD Unit #10 into Battle Stats slot #10
  • 0x0400: Generates ENTD Unit #11 into Battle Stats slot #11
  • 0x0800: Generates ENTD Unit #12 into Battle Stats slot #12
  • 0x1000: Generates ENTD Unit #13 into Battle Stats slot #13
  • 0x2000: Generates ENTD Unit #14 into Battle Stats slot #14
  • 0x4000: Generates ENTD Unit #15 into Battle Stats slot #15
  • 0x8000: Generates ENTD Unit #16 into Battle Stats slot #16