User:Raijinili/Modding intro draft

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Revision as of 20:51, 27 February 2021 by Raijinili (talk | contribs)
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So You Want to Write an FFT Mod

What, this ABSOLUTE MASTERPIECE isn't good enough for you? Fine, join the club.


What do you want to do?

I don't actually want to make a mod. I just want to play it.

You're in the wrong place. Go here.


A simple rebalance patch

You want to modify #Stats.


A complicated rebalance patch

#Stats editing lets you reuse existing formulas, but if you want to make a new skill formula, you'll need to reprogram the game with #ASM hacking.


Make my own job

  • Edit the #Stats of the job.
  • Give the job #Sprites.
  • Use ?? to make skill animations.
  • To make skills that are not simple variations of existing skills, you'll need #ASM hacking.


Make my own story


FFT modding types

Stats

FFTPatcher is a general tool to modify almost all relevant gameplay data. You can do a lot with just FFTPatcher. You should play around with it just to see what's possible.


ENTD

Use FFTPatcher's ENTD tab to modify the units in battles.

See also: #Maps

Text

FFTactext lets you modify almost all text except #story text. It includes:

  • Names and descriptions of jobs, items, menus, etc.
  • Pub text, such as rumors and propositions (WotL: Errands).
  • Job quotes.
  • Brave Story.

Tutorials:


Maps

Use Ganesha to modify battle and story maps.


World map

Use ?? to modify the world map.


Sprites

Sprites are the images used for units and items.

See also: #Animations

Animations

Animations are sprite movements. Story cutscenes also use animations.

Edit them in FFTPatcher's "Animations" tab.


Effects

Effects are the flashy things that happen when you use skills. Story cutscenes also use Effects.

FFTPatcher allows you to set which effect a skill uses.

To make your own effects, see:


Events

Events are used to play cutscenes and make story battle things happen. Events use their own unique programming language.

To change the units in a cutscene, you'll also need to edit #ENTD.


ASM hacking

ASM hacking lets you reprogram the game. With ASM hacking, you can rewrite the entire game, within the limits of the PSX.

FFT is a PSX game. The PSX's CPU speaks in a language called MIPS I. MIPS I is an example of assembly languages, so we refer to the language of FFT as ASM.