UseFieldObject

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Revision as of 15:26, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 55 to UseFieldObject)
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{55} UseFieldObject

UseFieldObject(xID,x00)

Changes the state of an object on the map.


See Also: {54} Use3DObject{57} WaitFieldObject

A (partial) list of documented Field Objects can be found here.


State Change ID : Byte (hex)

Most maps do not have objects that have many states, and there is no easy way to know which are.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.