Difference between revisions of "Spreadsheet Hacks"

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Line 9: Line 9:
 
[[Item and Shop Workbook Compilation]]:
 
[[Item and Shop Workbook Compilation]]:
 
  - Store Inventory Editor (By me, information found on the ffhacktics.com/wiki.)
 
  - Store Inventory Editor (By me, information found on the ffhacktics.com/wiki.)
  - Weapon Battle Sprites and Palettes Editor (By me, information researched by  Cheetah, Vanya, RandMuadDib.)
+
  - Weapon Battle Sprites and Palettes Editor (By me, information researched by   
 +
Cheetah, Vanya, RandMuadDib.)
 
  - Player Starting Inventory Editor (By me, research by formerdeathcorps.)
 
  - Player Starting Inventory Editor (By me, research by formerdeathcorps.)
 
  - Unrestricted Equip X and Gender Equips ASM (By Secondadvent.)
 
  - Unrestricted Equip X and Gender Equips ASM (By Secondadvent.)
Line 18: Line 19:
 
[[Skill and Skillset Workbook Compilation]]:
 
[[Skill and Skillset Workbook Compilation]]:
 
  - Generic Skillset Fix (By Xifanie.)
 
  - Generic Skillset Fix (By Xifanie.)
  - Pre-Raw Stat Editor (By me, information documented by Razele, newer info documented by secondadvent.)
+
  - Pre-Raw Stat Editor (By me, information documented by Razele, newer info  
  - Job Defense Boost ASM (By Pride, original spreadsheet by Pokeytax, bugfixes by me.)
+
documented by secondadvent.)
 +
  - Job Defense Boost ASM (By Pride, original spreadsheet by Pokeytax, bugfixes by  
 +
me.)
  
 
[[Game Progression Workbook Compilation]]:
 
[[Game Progression Workbook Compilation]]:
 
  - Proposition Editor (By me, information documented by LastingDawn and Melonhead.)
 
  - Proposition Editor (By me, information documented by LastingDawn and Melonhead.)
  - ATTACK.OUT Battle Event Conditionals Editor (Original Spreadsheet 100% by  Xifanie, all I did was trim some code and make it output an XML file.)
+
  - ATTACK.OUT Battle Event Conditionals Editor (Original Spreadsheet 100% by   
  * - [MISSING DEFAULTS] ATTACK.OUT Map, Music, Squad, etc. Editor (By me,  information sourced from Wiki.  Fills the same function as Xifanie's GUI  ATTACK.OUT Editor, but with Copy/Paste functionality and the Ramza Mandatory  flag.  Currently missing the ability to handle Forced Portraits and Removable  Objects, and won't be able to edit PBFs most likely.  The GUI Editor is far better  for PBFs anyway though, this is meant to expedite editing large numbers of  entries for patches such as Call of Power that would essentially need to  rewrite this portion of ATTACK.OUT, because the GUI takes forever to do so with.)
+
Xifanie, all I did was trim some code and make it output an XML file.)
 +
  * - [MISSING DEFAULTS] ATTACK.OUT Map, Music, Squad, etc. Editor (By me,   
 +
information sourced from Wiki.  Fills the same function as Xifanie's GUI   
 +
ATTACK.OUT Editor, but with Copy/Paste functionality and the Ramza Mandatory   
 +
flag.  Currently missing the ability to handle Forced Portraits and Removable   
 +
Objects, and won't be able to edit PBFs most likely.  The GUI Editor is far  
 +
better  for PBFs anyway though, this is meant to expedite editing large numbers  
 +
of  entries for patches such as Call of Power that would essentially need to   
 +
rewrite this portion of ATTACK.OUT, because the GUI takes forever to do so with.)

Revision as of 14:02, 23 February 2012

Spreadsheet hacks allow the user to modify various aspects of the game by inputting values in a spreadsheet, which then create a .XML file based on the changes. The .XML file can then be loaded into FFTorgASM to patch the iso and apply the changes.

These compilations were put together by RavenofRazgriz, who credits various people with their contributions in the descriptions for each spreadsheet.

For more information, instructions, and in-depth descriptions, read this thread:

http://ffhacktics.com/smf/index.php?topic=7271.0

Item and Shop Workbook Compilation:

- Store Inventory Editor (By me, information found on the ffhacktics.com/wiki.)
- Weapon Battle Sprites and Palettes Editor (By me, information researched by  

Cheetah, Vanya, RandMuadDib.)

- Player Starting Inventory Editor (By me, research by formerdeathcorps.)
- Unrestricted Equip X and Gender Equips ASM (By Secondadvent.)
- Weapon Proc Rate ASM (By Pride.)
- Critical Hit Rate ASM (By Secondadvent, also covers monster jobs.)
- Weapon Formula ASM (By formerdeathcorps.)

Skill and Skillset Workbook Compilation:

- Generic Skillset Fix (By Xifanie.)
- Pre-Raw Stat Editor (By me, information documented by Razele, newer info 

documented by secondadvent.)

- Job Defense Boost ASM (By Pride, original spreadsheet by Pokeytax, bugfixes by 

me.)

Game Progression Workbook Compilation:

- Proposition Editor (By me, information documented by LastingDawn and Melonhead.)
- ATTACK.OUT Battle Event Conditionals Editor (Original Spreadsheet 100% by  

Xifanie, all I did was trim some code and make it output an XML file.)

* - [MISSING DEFAULTS] ATTACK.OUT Map, Music, Squad, etc. Editor (By me,  

information sourced from Wiki. Fills the same function as Xifanie's GUI ATTACK.OUT Editor, but with Copy/Paste functionality and the Ramza Mandatory flag. Currently missing the ability to handle Forced Portraits and Removable Objects, and won't be able to edit PBFs most likely. The GUI Editor is far better for PBFs anyway though, this is meant to expedite editing large numbers of entries for patches such as Call of Power that would essentially need to rewrite this portion of ATTACK.OUT, because the GUI takes forever to do so with.)