Recent changes
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Track the most recent changes to the wiki on this page.
List of abbreviations:
- N
- This edit created a new page (also see list of new pages)
- m
- This is a minor edit
- b
- This edit was performed by a bot
- (±123)
- The page size changed by this number of bytes
23 April 2024
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22:44 | Maps/Mesh 3 changes history +722 [Garmy (3×)] | |||
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22:44 (cur | prev) +70 Garmy talk contribs →Polygon texture data | ||||
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22:28 (cur | prev) +61 Garmy talk contribs →Polygon texture data | ||||
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19:17 (cur | prev) +591 Garmy talk contribs →Texture animation instructions |
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17:20 | Find which units are active? 2 changes history +5,882 [Orkney (2×)] | |||
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17:20 (cur | prev) +274 Orkney talk contribs | ||||
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17:18 (cur | prev) +5,608 Orkney talk contribs |
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m 08:41 | 001b06d0 - 001b0814 2 changes history +588 [Dokurider (2×)] | |||
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08:41 (cur | prev) +527 Dokurider talk contribs | |||
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08:01 (cur | prev) +61 Dokurider talk contribs |
m 08:16 | 001b0818 - 001b0a8c diffhist +29 Dokurider talk contribs |
22 April 2024
m 11:32 | 000773f8 - 0007775c diffhist +217 Talcall talk contribs |
m 11:18 | Game Flow Control routine diffhist +20 Talcall talk contribs |
m 11:16 | Main BATTLE.BIN Loop diffhist +10 Talcall talk contribs |
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10:55 | Store target stats pointer data 3 changes history +165 [Talcall (3×)] | |||
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10:55 (cur | prev) -40 Talcall talk contribs | |||
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10:54 (cur | prev) -28 Talcall talk contribs | |||
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10:54 (cur | prev) +233 Talcall talk contribs |
09:24 | Set damage display type based on ability diffhist -35 Sardek talk contribs One of the return locations was a lie |
21 April 2024
19:57 | Player Control Routine? diffhist +1,012 Nyzer talk contribs Added some notes about how the branches work. Seems to have some extra redundancy with can't act/can't move checks... |
m 19:45 | Weapon Guard Usability diffhist +152 Nyzer talk contribs Added a note about how this routine is used by the Player Control Routine and what it seems to be for in that case. |
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18:55 | Invert Target Priority (0019630c) 2 changes history +1,621 [Orkney (2×)] | |||
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18:55 (cur | prev) +68 Orkney talk contribs | ||||
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18:49 (cur | prev) +1,553 Orkney talk contribs |
20 April 2024
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19:17 | Find Positive Priority Target within 3 Range (0019689c) 3 changes history +1,379 [Orkney (3×)] | |||
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19:17 (cur | prev) +94 Orkney talk contribs | |||
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19:16 (cur | prev) +2 Orkney talk contribs | ||||
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19:16 (cur | prev) +1,283 Orkney talk contribs |
m 15:33 | Linear/3-direction AoE Calculation diffhist +32 Nyzer talk contribs Added a note about why 0x01 is stored at 0x8018f4f8 |
15:03 | Pre-Attack Phase (Only checks Hamedo) diffhist -43 Nyzer talk contribs |
10:20 | Get Positive Priority (00196908) diffhist +1,098 Orkney talk contribs |
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09:59 | AI Post Action Movement Decision Routine (0019693c) 2 changes history +5,803 [Orkney (2×)] | |||
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09:59 (cur | prev) +219 Orkney talk contribs →Return locations | ||||
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09:58 (cur | prev) +5,584 Orkney talk contribs |