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- 05:43, 8 March 2024 diff hist +1 m Unit Battle Initialization Fixed 0x0005aa00's comment: it's a branch if r18 DOES NOT equal 0. current
- 17:57, 27 January 2024 diff hist +76 WORLD.BIN Routines →WORLD.BIN RAM current
- 17:18, 27 January 2024 diff hist -433 00122884 - 001228a4 Redirect to named page current Tag: New redirect
- 17:18, 27 January 2024 diff hist -7,917 0012499c - 00124c50 Redirect to named page current Tag: New redirect
- 17:14, 27 January 2024 diff hist +7,980 N Remove Equipment, Skillsets, Supports after Job or Support Change Created page with "<font face='Courier New'> 0012499c: 27bdffd8 addiu r29,r29,0xffd8 001249a0: afb40020 sw r20,0x0020(r29) 001249a4: 0080a021 addu r20,r4,r0 001249a8: afb10014 sw r17,0x001..." current
- 17:13, 27 January 2024 diff hist +467 N Check For Two Swords Created page with "<font face='Courier New'> Loads and checks for 2 swords support ability from formation data 00122884: 00042400 sll r4,r4,0x10 00122888: 00042383 sra r4,r4,0x0e 0012288..." current
- 05:54, 26 January 2024 diff hist +79 m Variables →Miscellaneous Bits: Added notes about TLW and ReMixed's reuse of Var 0x0097 current
- 22:29, 21 January 2024 diff hist +72 m WORLD: 2 H/S Check on Equip
- 08:37, 21 January 2024 diff hist -1,479 001c6db4 - 001c7008 current
- 08:34, 21 January 2024 diff hist +8 EQUIP.OUT Routines →EQUIP.OUT current
- 08:33, 21 January 2024 diff hist +6,771 N 001c6db4 - 001c7008 Created page with "<font face='Courier New'> 001c6db4: 3c02801f lui r2,0x801f 001c6db8: 8c4292e4 lw r2,-0x6d1c(r2) 001c6dbc: 27bdff98 addiu r29,r29,0xff98 001c6dc0: afbf0064 sw r31,0x0064(r2..."
- 08:28, 21 January 2024 diff hist +225 001c6920 - 001c6c9c current
- 08:26, 21 January 2024 diff hist +7,724 N 001c6920 - 001c6c9c Created page with "<font face='Courier New'> 001c6920: 27bdffe0 addiu r29,r29,0xffe0 001c6924: afb00010 sw r16,0x0010(r29) 001c6928: 00808021 addu r16,r4,r0 001c692c: afb10014 sw r17,0x0014(r29..."
- 02:12, 21 January 2024 diff hist +67 m CallFunction Added note about CallFunction x0E current
- 07:45, 19 January 2024 diff hist +78 m Battle Stats Added in a note about which Team byte is affected by Charm
- 16:46, 14 January 2024 diff hist 0 m 0008f08c - 0008f280 current
- 15:40, 14 January 2024 diff hist +162 m 0008f08c - 0008f280 Minor documentation at a glance. Only came here because I was looking at Smart Encounters.
- 04:37, 10 January 2024 diff hist +107 m WLDCORE.BIN Routines current
- 05:04, 15 December 2023 diff hist +14 m Permanent brave/faith changes, leaving party warning current
- 05:03, 15 December 2023 diff hist 0 m REQUIRE.OUT Fixed a typo in a page name. Already has a redirect but I chose to fix the spelling here, too. current
- 05:02, 15 December 2023 diff hist 0 m Permanent brave/faith changes, leaving party warning Nyzer moved page Permanant brave/faith changes, leaving party warning to Permanent brave/faith changes, leaving party warning: Permanent was misspelled.
- 05:02, 15 December 2023 diff hist +66 N Permanant brave/faith changes, leaving party warning Nyzer moved page Permanant brave/faith changes, leaving party warning to Permanent brave/faith changes, leaving party warning: Permanent was misspelled. current Tag: New redirect
- 05:01, 15 December 2023 diff hist +438 Permanent brave/faith changes, leaving party warning
- 01:33, 15 December 2023 diff hist +4 BATTLE.BIN Routines
- 19:03, 18 November 2023 diff hist +5 BATTLE.BIN Routines "Free Cursor Controller Input" was attached to the wrong routine. Moved it to the line with its routine and enabled the link to the existing page for routine 0x00074bf8
- 18:12, 28 October 2023 diff hist +24 00125540 - 001255e0 current
- 18:12, 28 October 2023 diff hist -2,010 Lock Equipment And Abilities If Monster Or Mime Redirected page to Lock Equipment And Abilities current Tag: New redirect
- 18:09, 28 October 2023 diff hist -19 m WORLD.BIN Routines →WORLD.BIN RAM: Realized that this locks equipment and abilities based on proposition status, too
- 18:08, 28 October 2023 diff hist +2,165 N Lock Equipment And Abilities Created page with "<font face='Courier New'> Locks the screen that allows equipment/ability change if unit is on a Proposition, or is a Monster or Mime 00125540: 27bdffe8 addiu r29,r29,0xffe8..." current
- 16:53, 28 October 2023 diff hist -29 m WORLD.BIN Routines →WORLD.BIN RAM
- 16:51, 28 October 2023 diff hist +2,052 N Lock Equipment And Abilities If Monster Or Mime Created page with "<font face='Courier New'> Locks the screen that allows equipment/ability change if unit is Monster or Mime 00125540: 27bdffe8 addiu r29,r29,0xffe8 00125544: 3c02801d lui r..."
- 02:45, 20 October 2023 diff hist +25 Variables →Miscellaneous Bits
- 02:39, 20 October 2023 diff hist +10 Variables →Miscellaneous Bits: Changed the description of Var xA3 to correctly say that it's flagged when you chose NOT to buy a flower.
- 23:58, 9 October 2023 diff hist +133 m CallFunction Discovered the function of CallFunction x09 & x0A.
- 21:45, 8 October 2023 diff hist +70 m Add Unit to Party/Store Unit's Party Data current
- 02:11, 19 September 2023 diff hist 0 m Template:IE 6A ex current
- 02:04, 19 September 2023 diff hist +215 EditBGSound →Unknown 2 : Byte (unsigned): Changed to "Wait Time". current
- 07:51, 15 September 2023 diff hist +7 m Battle Stats →Stats list
- 07:50, 15 September 2023 diff hist +14 m Battle Stats →Stats list
- 01:17, 15 September 2023 diff hist +104 Battle Stats
- 01:17, 15 September 2023 diff hist +19,348 N Miscellaneous Unit Data Created page with "In addition to the Battle Stats, there's a whole section of data used for units that are currently active on the field. While the Battle Stats mostly cover, well, stats, t..."
- 04:21, 12 September 2023 diff hist +57 0007148c - 000718cc current
- 04:17, 12 September 2023 diff hist +121 m 00074c40 - 00074ccc current
- 02:14, 6 September 2023 diff hist +137 Learn Abilities Menu current
- 02:12, 6 September 2023 diff hist +56 SCUS 942.21 Routines →SCUS_942.21 RAM
- 02:10, 6 September 2023 diff hist +42 m SCUS 942.21 Routines →SCUS_942.21 RAM
- 02:09, 6 September 2023 diff hist +375 N Play Sound Effect (Ability Learned) Created page with "<font face='Courier New'> 00044018: 27bdffe8 addiu r29,r29,0xffe8 0004401c: afbf0010 sw r31,0x0010(r29) 00044020: 0c00496a jal 0x000125a8 #Play Sound Effect..." current
- 02:08, 6 September 2023 diff hist +66 Play Sound Effect (Inner Routine For Ability Learned) current
- 02:08, 6 September 2023 diff hist +1,084 N Play Sound Effect (Inner Routine For Ability Learned) Created page with "called to play audio for an weapon attack? 000125a8: 3c028003 lui r2,0x8003 000125ac: 94422a54 lhu r2,0x2a54(r2) #load ? 000125b0: 27bdffe8 addiu r29,r29,0xffe8 000125b4: af..."
- 20:06, 5 September 2023 diff hist +646 Learn Ability current
- 18:25, 5 September 2023 diff hist +56 m Learn Abilities Menu
- 17:32, 5 September 2023 diff hist +232 m Learn Ability
- 17:20, 5 September 2023 diff hist +46 m Learn Ability
- 17:18, 5 September 2023 diff hist +18 m WORLD.BIN Routines →WORLD.BIN RAM
- 17:16, 5 September 2023 diff hist +14 m Learn Abilities Menu
- 17:15, 5 September 2023 diff hist +2,207 N Learn Ability Created page with "<font face='Courier New'> 001255e4: 27bdffe0 addiu r29,r29,0xffe0 001255e8: afb10014 sw r17,0x0014(r29) 001255ec: 00c08821 addu r17,r6,r0 # abilityIDE..."
- 06:25, 30 August 2023 diff hist +40 Variables Noted that Vars x37 and x38 are overwritten on Deployment, as noticed when deploying to the Gariland battle.
- 05:06, 29 August 2023 diff hist +51 m World Stats →Stats List current
- 05:20, 23 August 2023 diff hist +49 m Not →{00} {{IE_00}} current
- 05:16, 23 August 2023 diff hist +375 Not Added a note about what seems to be a major bug with this command.
- 04:52, 23 August 2023 diff hist +28 m Variables Noted that Var x37 is used in the Treasure Wheel.
- 16:33, 7 August 2023 diff hist +1 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN) current
- 16:33, 7 August 2023 diff hist +101 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN): Added a link to the workaround for manually generating Roster Unit Nicknames for Battle.
- 16:31, 7 August 2023 diff hist +1 m Useful SaveAddress Commands →Links current
- 16:31, 7 August 2023 diff hist +95 Useful SaveAddress Commands →Links: Added how to set up roster nicknames in Battle, because units on Props (perhaps also unavailable in other ways?) don't get theirs loaded in properly.
- 16:29, 7 August 2023 diff hist +1,541 N Manually Setting Up Battle Roster Nicknames Created page with "The game may not load Unit Nicknames into Battle if your units are flagged as out on a Proposition. It's unlikely that most people will do anything with this, but on the off c..." current
- 02:00, 2 August 2023 diff hist +36 m Variables →Miscellaneous Bits
- 01:59, 2 August 2023 diff hist +137 Variables →Miscellaneous Bits: Added the extra bit checks from WotL/TLW
- 19:34, 30 July 2023 diff hist +6 m Talk:Variables current
- 19:33, 30 July 2023 diff hist +388 Talk:Variables
- 05:12, 30 July 2023 diff hist +71 m Useful SaveAddress Commands →Smaller Ideas
- 05:07, 30 July 2023 diff hist +289 Useful SaveAddress Commands →Smaller Ideas: Added the method to prevent secondary text boxes from closing if pressing X or Start during a choice box.
- 06:03, 28 July 2023 diff hist +119 Variables →{E6} Amount: Found a weird quirk with Text Var x28
- 04:14, 28 July 2023 diff hist +161 Variables →Propositions / Jobs: Noted a bug.
- 04:12, 28 July 2023 diff hist +215 N Talk:Variables Created page with "7-27 Trying to directly affect the Proposition bytes with a command like SET(x0360,x000B) works perfectly fine. However, trying to copy the results with something like SETVar(..."
- 17:19, 16 July 2023 diff hist -1 m SetTextVal →{9D} {{IE_9D}} current
- 17:16, 16 July 2023 diff hist +14 m Talk:SetTextVal
- 17:15, 16 July 2023 diff hist 0 m SetTextVal →{9D} {{IE_9D}}
- 17:15, 16 July 2023 diff hist +193 SetTextVal Noted that there seems to be a bug with this command.
- 17:13, 16 July 2023 diff hist +684 N Talk:SetTextVal Created page with "7/16/23 - Using these commands: SetTextVal(x05,x71EC)//Ignore Height SetTextVal(x07,x71FB)//Fly SetTextVal(x09,x01F2)//Teleport (forgot to add x7000) SetTextVal(x0B,x..."
- 16:40, 15 July 2023 diff hist +55 m Battle Stats →Stats list: Added a bite about 0x018A "Miscellaneous Unit Data ID" since it doesn't match up with the Misc Unit Data slot
- 03:14, 4 July 2023 diff hist +9 m SoundEffect →Sound ID : Half-Word (hex) current
- 05:02, 26 June 2023 diff hist +29 m DisplayMessage →Dialog Box Opening Type : Byte (hex): Added a note about a discovery I made where using x04 causes the whole box to darken. current
- 04:27, 26 June 2023 diff hist +1 m DisplayMessage →Dialog Type : Byte (hex)
- 04:26, 26 June 2023 diff hist +180 m DisplayMessage →Dialog Type : Byte (hex): Noted a minor bug/quirk that may prevent messages that must be closed with ChangeDialog from displaying if the game doesn't detect a (close enough?) ChangeDialog afterwards
- 02:06, 26 June 2023 diff hist +16 m Battle Stats
- 19:44, 24 June 2023 diff hist +88 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN)
- 19:43, 24 June 2023 diff hist +715 N Talk:Text Format Created page with "Nyzer: Did some searching around the RAM during an event trying to find where the game stored ENTD Unit Nicknames and I found a few of the various sectors including an undocu..." current
- 19:32, 24 June 2023 diff hist +84 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN)
- 19:23, 24 June 2023 diff hist +26 Text Format Noted that 5800 is the sector for Roster Unit Nicknames
- 19:21, 24 June 2023 diff hist +10 m Text Format →[EB] BATTLE/SQUAD Strings (BATTLE.BIN)
- 00:07, 24 June 2023 diff hist +430 Useful SaveAddress Commands
- 00:02, 24 June 2023 diff hist +69 LoadAddress current
- 00:01, 24 June 2023 diff hist +1 m SaveAddress current
- 00:01, 24 June 2023 diff hist +68 SaveAddress
- 23:19, 23 June 2023 diff hist +34 Event Instructions current
- 23:17, 23 June 2023 diff hist +538 N Useful SaveAddress Commands Created page with "__FORCETOC__ ==SaveAddress & LoadAddress== SaveAddress and LoadAddress allow you to accomplish a lot of things that would otherwise be completely impossible with standard eve..."
- 23:12, 23 June 2023 diff hist +1,152 N Button Presses During Events Created page with "__FORCETOC__ ==Addresses & Input Values== Controller Inputs Title Screen: 0x800851BC Event/Battle: 0x80045944 World Map/Formation: 0x8019A204 0x8000 Left 0x4000..." current
- 23:30, 15 June 2023 diff hist +116 m DisplayMessage Noticed that some message boxes were visibly shaking over to an even X/Y value location in an event. Made a note about odd values possibly causing message boxes to rattle.
- 21:15, 15 June 2023 diff hist +4 m World Stats Edited 0xBE to say "Unit Nickname" rather than "Unit Name", as per the convention I've been using to distinguish the two.
- 01:34, 1 June 2023 diff hist +180 m LoadENTDUnit Added a note about adjusting Party Level. current
- 01:34, 1 June 2023 diff hist +180 m LoadENTD Added a note about adjusting Party Level. current
- 04:16, 11 May 2023 diff hist +560 LoadENTDUnit Added a note about the Unit Nickname bug and included a workaround.
- 04:15, 11 May 2023 diff hist +560 LoadENTD Added a note about the Unit Nickname bug and included a workaround.
- 04:09, 11 May 2023 diff hist +299 m Battle Stats →Stats list: Renamed the Unit Name and Job Name fields to Unit Nickname and Job Nickname, to be a little clearer. The Nicknames are separate from the base name IDs, which is why Benching a nicknamed unit reverts their name. Job Nicknames are only temporary as well.
- 01:29, 9 May 2023 diff hist +286 m Data/Table Locations Not sure why a bunch of the info on Controller Inputs was removed. This is where I always referenced it for button presses in event editing.
- 03:01, 18 March 2023 diff hist +82 m World Stats →Stats List
- 04:16, 13 March 2023 diff hist +321 m Battle Stats →Stats list: Added more information to byte 0x0182, the Riding Byte, after working with Kokojo to troubleshoot a CoP event.
- 04:22, 2 October 2022 diff hist +2 m InflictStatus →Unknown : Byte (hex): to Wait Time current
- 01:23, 2 October 2022 diff hist +87 m ColorUnit Added a section for specific color arrangements, the first one being for making units appear Undead via ColorUnit. current
- 01:13, 30 September 2022 diff hist +5,570 PlayTrack Added the links to all track MP3s current
- 05:31, 19 September 2022 diff hist +38 m Field Object List →015 At the Gate of Limberry Castle (01) current
- 01:37, 15 September 2022 diff hist +88 m Variables Added WotL Rumors
- 05:03, 4 September 2022 diff hist +52 m Battle Stats →Stats list
- 04:58, 4 September 2022 diff hist +61 m Battle Stats →Stats list
- 04:16, 4 September 2022 diff hist +105 m Battle Stats
- 04:12, 4 September 2022 diff hist +126 m Battle Stats
- 20:55, 3 September 2022 diff hist 0 m PlayTrack Switched Final Report and In Pursuit
- 15:36, 21 August 2022 diff hist 0 m Field Object List →044 Bervenia Free City
- 15:36, 21 August 2022 diff hist +232 Field Object List Added Bervenia Free City
- 01:21, 7 August 2022 diff hist +133 m InflictStatus
- 02:56, 2 August 2022 diff hist -240 m Template:Animation →SEQ Animation current
- 02:08, 2 August 2022 diff hist +5 Template:Animation →SEQ Animation
- 01:56, 2 August 2022 diff hist +30 m Template:Animation
- 18:15, 28 July 2022 diff hist +128 Field Object List
- 15:46, 20 July 2022 diff hist 0 m AddGhostUnit →Assigned Unit ID : Byte (hex) current
- 17:27, 6 July 2022 diff hist 0 Field Object List →057 Underground Book Storage Second Floor
- 17:27, 6 July 2022 diff hist +202 Field Object List
- 00:20, 27 June 2022 diff hist +201 Field Object List Added Orbonne B2
- 21:21, 26 June 2022 diff hist -918 InflictStatus Removed a section that didn't actually work in practice (if Victory/Defeat was about to trigger?)
- 04:42, 20 June 2022 diff hist +203 m Field Object List Added Underground Book Storage First Floor
- 19:40, 12 June 2022 diff hist +103 m Camera current
- 01:19, 11 May 2022 diff hist +182 m Field Object List Added Orbonne Monastery's doors
- 20:38, 10 May 2022 diff hist +47 m Camera →Angle : Half-Word (signed)
- 22:08, 24 April 2022 diff hist +308 m ResetUnitCalculations →{15} {{IE_15}}: Added a simple way to do it for all units at once. current
- 21:52, 24 April 2022 diff hist +218 ResetUnitCalculations →{15} {{IE_15}}: Detailed the commands that zero out the Battle Stat that causes units to display numbers on Effects.
- 21:44, 24 April 2022 diff hist -529 ResetUnitCalculations →{15} {{IE_15}}
- 05:41, 23 April 2022 diff hist +1,325 InflictStatus Added in a second method for reviving a unit with full HP, since the first method has a minor unit animation issue.
- 04:53, 23 April 2022 diff hist +352 m Extra Battle Stats →Unknown: 0x8019FD65-0x8019FD79: Named an InflictStatus related section. current
- 05:27, 20 April 2022 diff hist +368 InflictStatus →{92} {{IE_92}}: Added an ASM hack that should fix the code that fucks up Floating or Jumping units
- 06:14, 19 April 2022 diff hist +478 InflictStatus →{92} {{IE_92}}: Added a note about the Float bug, and a note about Glain's possible discovery of a Delay parameter.
- 21:46, 12 April 2022 diff hist +1 m Editing Status Effects In Events current
- 21:46, 12 April 2022 diff hist +369 m Editing Status Effects In Events
- 21:40, 12 April 2022 diff hist +33 m Editing Status Effects In Events
- 21:32, 12 April 2022 diff hist +3 m Editing Status Effects In Events
- 21:32, 12 April 2022 diff hist +2,022 Editing Status Effects In Events Added the explanation for editing the Extra Battle Stats.
- 02:57, 12 April 2022 diff hist -9 m Extra Battle Stats →Status Effect Data: 0x8019F9B4-0x8019FBC0
- 02:51, 12 April 2022 diff hist -47 m Extra Battle Stats →Unit Present? Write to or Load from the Extra Battle Stats?: 0x8019FD50-0x8019FD64
- 05:48, 11 April 2022 diff hist +335 m Extra Battle Stats →Unit Present? Write to or Load from the Extra Battle Stats?: 0x8019FD50-0x8019FD64
- 08:14, 10 April 2022 diff hist +97 m Extra Battle Stats →Status Effect Data: 0x8019F9B4-0x8019FBC0
- 19:18, 6 April 2022 diff hist +384 m Variables →Miscellaneous Bits: Marked the ones the Prep Menu uses
- 12:13, 5 April 2022 diff hist +406 m Data/Table Locations Added mention of the Extra Battle Stats location. Standardized all breakdowns of "ENTD flags"
- 12:00, 5 April 2022 diff hist +88 m Extra Battle Stats →Unit Present? Write to or Load from the Extra Battle Stats?: 0x8019FD50-0x8019FD64
- 11:58, 5 April 2022 diff hist +66 m Extra Battle Stats →Unit Present? Write to or Load from the Extra Battle Stats?: 0x8019FD50-0x8019FD64
- 11:56, 5 April 2022 diff hist +65 m Extra Battle Stats →Battle Stats 0x0005/0x01BA: 0x8019FD3B-0x8019FD4F
- 11:54, 5 April 2022 diff hist +188 Extra Battle Stats →Starting HP: 0x8019FD7A-0x8019FDA3
- 11:51, 5 April 2022 diff hist +151 Extra Battle Stats →Status Effect Data: 0x8019F9B4-0x8019FBC0
- 11:06, 5 April 2022 diff hist +428 m Extra Battle Stats →Related to unit on field?: 0x8019FD50-0x8019FD64
- 05:41, 5 April 2022 diff hist +42 m Editing Status Effects In Events
- 05:40, 5 April 2022 diff hist +198 m Battle Stats
- 05:38, 5 April 2022 diff hist +4,192 N Extra Battle Stats Created page with "The game stores a lot of copies of units' Battle Stat data in another location, and makes use of them for a variety of purposes. ==Status Effect Data: 0x8019..."
- 04:19, 5 April 2022 diff hist +94 m Battle Stats
- 02:48, 5 April 2022 diff hist +134 m Battle Stats
- 02:46, 5 April 2022 diff hist +20 m Editing Status Effects In Events
- 02:46, 5 April 2022 diff hist +6 m Editing Status Effects In Events
- 02:46, 5 April 2022 diff hist +3,519 N Editing Status Effects In Events Created page with "Adjusting units' status effects in events can be tricky. Typically, starting status effects aren't applied until the battle begins; however, the use of InflictStatus, or m..."
- 00:51, 5 April 2022 diff hist +10 m Battle Stats →Stats list: Changed "Auto-Status"
- 18:52, 4 April 2022 diff hist +55 m Battle Stats →Stats list: Added Number of times unit has been KO'd
- 04:18, 18 March 2022 diff hist +36 m Variables →Miscellaneous Words
- 04:16, 18 March 2022 diff hist +59 m Variables →Miscellaneous Words: Added the newly-discovered functionality of Var x54.
- 06:45, 9 March 2022 diff hist +234 ResetUnitCalculations →{15} {{IE_15}}
- 06:37, 9 March 2022 diff hist +13 m ResetUnitCalculations →{15} {{IE_15}}
- 06:35, 9 March 2022 diff hist +373 ResetUnitCalculations →{15} {{IE_15}}
- 16:23, 7 March 2022 diff hist -12 ButtonPress →{9F} {{IE_9F}} current
- 16:21, 7 March 2022 diff hist +4 Template:IE 9F ex current
- 16:21, 7 March 2022 diff hist +4 Template:IE 9F current
- 17:03, 5 February 2022 diff hist +26 m Variables
- 21:29, 30 January 2022 diff hist +21 m Variables →Facts (see 0x0092) [TLW]: Bonus Content
- 21:18, 22 January 2022 diff hist +25 m Variables I think I've figured out what var x52 is used for.
- 03:32, 10 January 2022 diff hist +46 m Random →{BF} {{IE_BF}} current
- 03:31, 10 January 2022 diff hist +10 m Random →Generating specific random number ranges
- 03:31, 10 January 2022 diff hist +10 m Random →Avoiding negative results
- 03:30, 10 January 2022 diff hist +70 m Random
- 18:54, 3 October 2021 diff hist +78 m Battle Stats →Stats list
- 03:49, 3 October 2021 diff hist +190 m Reveal →{4D} {{IE_4D}} current
- 19:53, 2 October 2021 diff hist +48 m Inventory →Parameters : Byte (hex) current
- 22:45, 30 September 2021 diff hist +15 m Variables →Miscellaneous Words
- 22:20, 22 September 2021 diff hist +14 m Current World Map Location current
- 21:25, 22 September 2021 diff hist +4 m Variables →Miscellaneous Words
- 21:24, 22 September 2021 diff hist +43 m Current World Map Location
- 21:23, 22 September 2021 diff hist +1,071 N Current World Map Location Created page with "Here is a (partial) list of which values of Variable 0x0031 correspond to which World Map Locations. 0x00 - Lesalia Imperial Capital 0x01 - Riovanes Castle 0x02 - Igros Castl..."
- 01:28, 19 September 2021 diff hist +245 m Battle Stats →Stats list
- 04:24, 15 September 2021 diff hist +18 m Variables →Miscellaneous Bits
- 04:13, 15 September 2021 diff hist +102 m Variables Chose some Misc Bits for TLW Mirror Match and made note of them.
- 04:57, 14 September 2021 diff hist +100 m Battle Stats Added note to x0183.
- 09:04, 12 September 2021 diff hist +116 m Battle Stats →Stats list
- 22:51, 10 September 2021 diff hist +59 m DisplayConditions →Message : Byte (hex) current
- 23:42, 7 September 2021 diff hist +43 m Battle Stats →Stats list
- 07:21, 5 September 2021 diff hist +80 m Variables →Miscellaneous Words
- 21:02, 4 September 2021 diff hist +31 Event Instructions →Instructions
- 02:37, 4 September 2021 diff hist +1 m JumpForwardIfNot current
- 02:36, 4 September 2021 diff hist +1 m Template:IE D0 current
- 05:25, 25 August 2021 diff hist +68 m Variables →Miscellaneous Words
- 05:22, 25 August 2021 diff hist +56 m Variables →Miscellaneous Words
- 04:19, 5 July 2021 diff hist +14 m SoundEffect
- 19:35, 4 July 2021 diff hist +170 m Template:IE 3D desc current
- 19:34, 4 July 2021 diff hist +195 m Template:IE 99 desc current
- 17:34, 4 July 2021 diff hist +22 m Template:IE C2 desc current
- 14:16, 4 June 2021 diff hist -7 m Battle Stats →Stats list
- 21:49, 22 May 2021 diff hist +14 m Variables
- 18:37, 22 May 2021 diff hist +14 m Variables →Miscellaneous Words
- 18:19, 22 May 2021 diff hist +16 m Variables →Miscellaneous Words
- 17:35, 15 May 2021 diff hist +14 m SoundEffect
- 18:44, 10 May 2021 diff hist +57 m Battle Stats
- 02:24, 10 May 2021 diff hist +154 m Battle Stats
- 01:03, 8 May 2021 diff hist +11 m World Stats
- 20:40, 7 May 2021 diff hist +13 m InflictStatus →Status : Byte (hex)
- 18:30, 7 May 2021 diff hist +911 Template:IE BC desc current
- 18:30, 7 May 2021 diff hist +911 Template:IE BD desc current
- 17:11, 7 May 2021 diff hist -26 m Battle Stats →Stats list
- 17:10, 7 May 2021 diff hist +210 m Battle Stats →Stats list
- 15:55, 7 May 2021 diff hist +107 m Template:IE BA desc current
- 15:55, 7 May 2021 diff hist +106 m Template:IE BB desc current
- 15:51, 7 May 2021 diff hist +1,007 Template:IE BB desc
- 15:50, 7 May 2021 diff hist +1,009 Template:IE BA desc
- 05:15, 7 May 2021 diff hist 0 m InflictStatus →Status : Byte (hex)
- 04:27, 7 May 2021 diff hist +3 m InflictStatus →Status : Byte (hex)
- 04:26, 7 May 2021 diff hist +36 m InflictStatus →Status : Byte (hex)
- 03:59, 7 May 2021 diff hist +317 Battle Stats Adding in a note to Remove/Add units that are manually edited, as well as to make sure both sets of status effects match.
- 03:51, 7 May 2021 diff hist -16 m InflictStatus
- 03:51, 7 May 2021 diff hist +561 InflictStatus Adding in a note that InflictStatus (at least for Revive with 1 HP) will block all event-based HP healing, as well as the way to restore units with full HP.
- 03:22, 7 May 2021 diff hist +18 m ChangeStats →Stat : Byte (hex) current
- 03:22, 7 May 2021 diff hist +43 m ChangeStats →Stat : Byte (hex)
- 04:21, 23 March 2021 diff hist 0 m Field Object List →011 Office of Igros Castle
- 04:21, 23 March 2021 diff hist +53 m Field Object List →011 Office of Igros Castle
- 04:04, 23 March 2021 diff hist 0 m Field Object List
- 04:04, 23 March 2021 diff hist +3 m Field Object List →022 Magic City Gariland
- 04:04, 23 March 2021 diff hist +107 m Field Object List
- 17:10, 15 February 2021 diff hist +172 UpdateUnit Added in that this can affect whether a unit's controllable or not.
- 03:51, 11 December 2020 diff hist +64 Template:IE 82 desc Discovered that it causes a brief Waiting period. current
- 03:41, 12 November 2020 diff hist +12 Event Instructions
- 03:39, 12 November 2020 diff hist -354 CameraSpeedCurve →{63}
- 03:31, 12 November 2020 diff hist +116 N Template:IE 63 ex Created page with "'''{{IE_63}}(r<span title="Strength" style="color:green">S</span><span title="Type" style="color:green">T</span>)'''"
- 03:31, 12 November 2020 diff hist +4 N Template:IE 63 Created page with "{63}"
- 03:24, 12 November 2020 diff hist +144 Template:IE 63 desc current
- 03:17, 12 November 2020 diff hist +23 Event Instructions
- 22:06, 8 November 2020 diff hist +14 Event Instructions Moved 63 from Unknown Instructions to Event Instructions.
- 21:59, 8 November 2020 diff hist +468 CameraSpeedCurve →{63}
- 21:23, 8 November 2020 diff hist +285 CameraSpeedCurve →{63}
- 02:52, 6 November 2020 diff hist +26 m Template:Animation →SEQ Animation
- 04:30, 26 October 2020 diff hist +43 m Variables Caught one more that seems to reset on new event, and flagged one that comes up as "Error" as (Unsafe to use?)
- 04:08, 26 October 2020 diff hist 0 m Variables →Miscellaneous Words
- 04:08, 26 October 2020 diff hist +132 m Variables Noted that x0000 & x0001 are used for comparison and overwritten on new event.
- 03:41, 26 October 2020 diff hist +429 m Variables Added a note for the variables that are overwritten on a new event.
- 02:37, 19 October 2020 diff hist +87 m UseFieldObject
- 02:35, 19 October 2020 diff hist +928 N Field Object List Started a list of known Field Objects for future reference.
- 18:36, 17 October 2020 diff hist 0 m Variables →Miscellaneous Words
- 18:35, 17 October 2020 diff hist +86 m Variables →Miscellaneous Words
- 04:09, 17 October 2020 diff hist 0 m Variables →Miscellaneous Bits x0080-x01BB
- 03:51, 17 October 2020 diff hist +11 m Variables →Miscellaneous Bits
- 03:27, 17 October 2020 diff hist +19 m Variables →Miscellaneous Words
- 03:26, 17 October 2020 diff hist +38 m Variables →Miscellaneous Words
- 16:42, 15 October 2020 diff hist +41 m Template:Animation →SEQ Animation
- 00:53, 11 October 2020 diff hist +88 m Text Format →Special Characters
- 23:11, 20 September 2020 diff hist +88 SaveEVTCHR →Memory Block : Byte (hex)
- 23:11, 20 September 2020 diff hist +7 LoadEVTCHR →Memory Block : Byte (hex)
- 23:11, 20 September 2020 diff hist +80 LoadEVTCHR →Memory Block : Byte (hex)
- 04:15, 18 September 2020 diff hist -2 m Template:Animation Updated the link to v. 1.1
- 18:03, 6 September 2020 diff hist +173 Text Format →Special Characters
- 00:24, 6 September 2020 diff hist +102 m Text Format →Special Characters
- 02:18, 2 September 2020 diff hist +274 ChangeStats
- 02:01, 24 August 2020 diff hist +31 m Battle Stats →Stats list
- 01:59, 24 August 2020 diff hist +24 m Battle Stats →Stats list
- 01:58, 24 August 2020 diff hist +79 m Battle Stats →Stats list
- 01:57, 24 August 2020 diff hist +58 m Battle Stats →Stats list
- 01:53, 24 August 2020 diff hist +139 m Battle Stats →Stats list
- 01:22, 17 August 2020 diff hist +6 ANDVar →Using ANDVar to force a variable to be a positive value
- 01:21, 17 August 2020 diff hist +363 ANDVar Added in how to use ANDVar to force a number to a positive value.
- 04:20, 10 August 2020 diff hist +121 ChangeDialog →{51} {{IE_51}}
- 00:02, 10 August 2020 diff hist -4 m AddGhostUnit
- 00:02, 10 August 2020 diff hist +178 AddGhostUnit Noting that only the first four GhostUnits seem to work.
- 18:08, 28 June 2020 diff hist +164 m Reveal
- 01:39, 20 May 2020 diff hist +20 m DisplayConditions Clarifying 0x07
- 22:28, 12 April 2020 diff hist +139 m DisplayMessage →Dialog Type : Byte (hex)
- 22:25, 12 April 2020 diff hist +19 m DisplayMessage →Dialog Type : Byte (hex)
- 22:22, 12 April 2020 diff hist +27 DisplayMessage →Dialog Type : Byte (hex)
- 22:16, 12 April 2020 diff hist +230 m DisplayMessage
- 22:47, 5 April 2020 diff hist -4 m DisplayMessage →Dialog Type : Byte (hex)
- 22:46, 5 April 2020 diff hist +552 m DisplayMessage Adding in more details about Dialog Type x8X after recent experiences with it.
- 06:26, 11 September 2019 diff hist +54 m Variables Discovered that var 53 can be used to mute the text audio cue.
- 01:59, 11 September 2019 diff hist +64 m Variables Added in that some variables were possibly unsafe to use, based on the fact that they reported non-zero values in a save file at the start of the Altima fight.
- 06:26, 10 September 2019 diff hist +102 m Text Format Added in a line for the {SP} character and its Event equivalent.
- 06:02, 10 September 2019 diff hist +111 m Text Format Added in a note warning about a bug I encountered for future use.
- 03:51, 26 August 2019 diff hist +28 Text Format Changed the note about using E5 to say to use EB instead, after seeing that E5 gave me different strings than it was supposed to in an event.
- 20:15, 11 July 2019 diff hist +69 Tools
- 05:27, 11 July 2019 diff hist +17 m Tools
- 05:27, 11 July 2019 diff hist +89 m Tools Adding a link to the newest version of Ganesha
- 23:19, 1 July 2019 diff hist +3,021 Random Noting that Random can also generate NEGATIVE results, and how to check for and address this possibility.
- 23:57, 1 June 2019 diff hist +13 m SaveEVTCHR
- 23:55, 1 June 2019 diff hist +48 m LoadEVTCHR →{58} {{IE_58}}
- 23:48, 1 June 2019 diff hist +176 m LoadEVTCHR Just adding in a bit more info about the need to WaitForInstruction and SaveEVTCHR after this instruction.
- 20:45, 16 May 2019 diff hist -2 DisplayMessage →Dialog Type : Byte (hex)
- 20:44, 16 May 2019 diff hist +140 DisplayMessage Adding in a note for x9X and changing the format of this section. x70 was mentioned twice, and IMO it looks a bit more accurate to use x7X than x70 when we have several different options for the second digit.
- 04:41, 23 April 2019 diff hist -10 EQ
- 04:40, 23 April 2019 diff hist -49 m EQ
- 04:39, 23 April 2019 diff hist -49 m JumpForwardIfNot
- 04:37, 23 April 2019 diff hist -10 m GT
- 04:36, 23 April 2019 diff hist -10 m LT
- 04:36, 23 April 2019 diff hist -10 m NEQ
- 04:35, 23 April 2019 diff hist -10 m GTE
- 04:35, 23 April 2019 diff hist -10 LTE
- 04:34, 23 April 2019 diff hist -57 m Making a unit enter/leave the map Changed the format. current
- 04:30, 23 April 2019 diff hist +455 MODVar
- 04:28, 23 April 2019 diff hist +466 MOD →{B8} {{IE_B8}}
- 04:19, 23 April 2019 diff hist +1,943 EQ Added in the same example as on JumpForwardIfNot.
- 04:16, 23 April 2019 diff hist +20 JumpForwardIfNot
- 04:12, 23 April 2019 diff hist +85 JumpForwardIfNot →Example
- 04:12, 23 April 2019 diff hist +1,838 JumpForwardIfNot Added in an example of how to use this Instruction.
- 03:47, 23 April 2019 diff hist +384 GT
- 03:47, 23 April 2019 diff hist +381 LT
- 03:46, 23 April 2019 diff hist +372 NEQ
- 03:45, 23 April 2019 diff hist +357 EQ →{A2} {{IE_A2}}
- 03:45, 23 April 2019 diff hist +373 GTE
- 03:44, 23 April 2019 diff hist +8 LTE →{A0} {{IE_A0}}
- 03:43, 23 April 2019 diff hist +21 LTE
- 03:42, 23 April 2019 diff hist +341 LTE
- 02:47, 23 April 2019 diff hist +2,438 Making a unit enter/leave the map This is more or less done now, unless anyone wants to come in and edit it later.
- 15:43, 22 April 2019 diff hist +1,496 N Making a unit enter/leave the map Started working on this page and got called in to work. Saving it here for now.
- 15:30, 22 April 2019 diff hist +86 m BlockEnd Added links to BlockLoop
- 15:29, 22 April 2019 diff hist +86 m BlockStart Added links to BlockLoop
- 15:24, 22 April 2019 diff hist -1 m WalkTo Changed the note about Run speed to +24 from +32 - something everyone agreed upon when I first started making events. +32 just seems a bit too fast.
- 15:22, 22 April 2019 diff hist +190 m EventSpeed Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set.
- 15:20, 22 April 2019 diff hist +2 m Effect
- 15:19, 22 April 2019 diff hist +289 m Effect Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set. Also linked EventSpeed in the See Also section.