InflictStatus

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Revision as of 04:55, 23 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 92 to InflictStatus)
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{92} InflictStatus

InflictStatus(xID,x00,xSS,x0C,x00)

Inflict a status on a given unit.


See Also: {83} ChangeStats{E5} WaitForInstruction(x43,x00)


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Status : Byte (hex)

  • x00: Revive with 1HP if necessary
  • x01: Crystal
  • x02: Poison + Critical
  • x04: Apply any status currently set on the unit (see Battle Stats 0x01A7 to 0x01AB). Requires the Event Instruction Upgrade hack. Warning: Many statuses at once might not apply properly / This instruction erases the currently written statuses! You'll have to rewrite them if you want them activated for battle.


Unknown : Byte (hex)

Often 0x0C, else 0x01.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.