Difference between revisions of "InflictStatus"

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Line 15: Line 15:
 
*0x00 = Revive with 1HP if necessary
 
*0x00 = Revive with 1HP if necessary
 
*0x01 = Crystal
 
*0x01 = Crystal
*0x02 = Poison
+
*0x02 = Poison + Critical
  
  

Revision as of 01:35, 1 January 2014

{92} InflictStatus

Inflict a status on a given unit.


See Also: {83} ChangeStats{E5} WaitForInstruction(x43,x00)


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Status : Byte (hex)

  • 0x00 = Revive with 1HP if necessary
  • 0x01 = Crystal
  • 0x02 = Poison + Critical


Unknown : Byte (hex)

Often 0x0C, else 0x01.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.