Difference between revisions of "InflictStatus"

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(Created page with "= {92} {{IE_92}} = Inflict a status on a given unit. See Also: {83} {{IE_83}} {{UnitID}} {{x00}} == Status : Byte (hex) == *0x00 = Revive wit...")
 
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See Also: [[Event_Instruction_83|{83} {{IE_83}}]]  
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See Also: [[Event_Instruction_83|{83} {{IE_83}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]](x43,x00)
  
  

Revision as of 22:32, 31 December 2013

{92} InflictStatus

Inflict a status on a given unit.


See Also: {83} ChangeStats{E5} WaitForInstruction(x43,x00)


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


Status : Byte (hex)

  • 0x00 = Revive with 1HP if necessary
  • 0x01 = Crystal
  • 0x02 = Poison


Unknown : Byte (hex)

Often 0x0C, else 0x01.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.