WaitRotateUnit

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Revision as of 02:15, 31 December 2013 by Xifanie (talk | contribs) (Created page with "= {64} {{IE_64}} = Waits for instruction RotateUnit to end for the given unit before moving forward See Also: {29} {{IE_29}} ― Event_Instruction...")
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{64} WaitRotateUnit

Waits for instruction RotateUnit to end for the given unit before moving forward


See Also: {29} WaitWalk{2D} RotateUnit{57} WaitFieldObject{65} WaitRotateAll{6F} WaitSpriteMove{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00