Difference between revisions of "SaveEVTCHR"

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Line 13: Line 13:
 
*0x00 = Block 1
 
*0x00 = Block 1
 
*0x01 = Block 2
 
*0x01 = Block 2
 +
 +
Note: If both blocks are in use, normal unit animations past x003B may no longer work.

Revision as of 23:11, 20 September 2020

{59} SaveEVTCHR

SaveEVTCHR(xBL)

Saves the loaded EVTCHR Slot to a specific block in order to use its frames and animations.

Must use the same Memory Block as the previous {58} LoadEVTCHR!


See Also: {11} UnitAnim{58} LoadEVTCHR{E5} WaitForInstruction


Memory Block : Byte (hex)

  • 0x00 = Block 1
  • 0x01 = Block 2

Note: If both blocks are in use, normal unit animations past x003B may no longer work.