Difference between revisions of "Animation 03"

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Latest revision as of 10:34, 1 August 2021

000a6a27: 1904 LoadFrameWait(19,04)			#user holds weapon over their head
000a6a29: 1702 LoadFrameWait(17,02)			#pulled back, in preperation to strike
000a6a2b: 1808 LoadFrameWait(18,08)			#at backmost point
000a6a2d: fff20203 QueueSpriteAnim(02,03)		#queue effect animation 3
000a6a31: 2202 LoadFrameWait(22,02)			#Just above hitting target
000a6a33: 2302 LoadFrameWait(23,02)			#struck into target
000a6a35: 2402 LoadFrameWait(24,02)			#
000a6a37: 1d0c LoadFrameWait(1d,0c)			#the sword is well inside the target
000a6a39: 1d02 LoadFrameWait(1d,02)
000a6a3b: ffd6fe WeaponSheatheCheck(-2)		#sword is held until text is gone
000a6a3e: 1d04 LoadFrameWait(1d,04)
000a6a40: 1c02 LoadFrameWait(1c,02)			#the weapon is pulled up to be sheathed
000a6a42: fffe EndAnimation()