AddUnitEnd

From Final Fantasy Hacktics Wiki
Revision as of 14:32, 22 February 2021 by Xifanie (talk | contribs) (Xifanie moved page Event Instruction 4A to AddUnitEnd)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

{4A} AddUnitEnd

AddUnitEnd()

Creates an independently running block inside the event to load one or many units in the game. Does not slow down the event in any way, but make sure to use {4B} WaitAddUnitEnd before using instructions on the new units.

There is no need to use {48} WaitAddUnit after each unit inside this block.


See also: {45} AddUnit{49} AddUnitStart{4B} WaitAddUnitEnd