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Showing below up to 50 results in range #3,151 to #3,200.
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- Allocated space
- AlterParameter
- Animate Unit Distorts
- Animation 01
- Animation 03
- Animation 05
- Animation 07
- Animation 09
- Animation 0c
- Animation 0e
- Animation 0f
- Animation 11
- Animation layer priority
- Animations
- Animations (Tab)
- Another intermediate routine
- Another targeting routine
- AppendMapState
- Apply Elemental
- Apply Exp gain / Level up
- Apply Staged Status Data To Unit
- Apply Status and Check Undead
- Apply Unit Action Status Removal
- Apply landing particle anim.
- Apply status (to action)
- Apply status (to action) - (Preserve hit status, evade type, hit %)
- ArcTan mod Table ( 0x8002fee8 )
- Arc Range Calculation Routine
- Arena palettes
- Arrow
- Arrow, Throw stone, Reflect Model Loading
- Arrow Guard Usability
- Assembly FAQ
- Attack.Out Battle Event Conditionals
- Attack.Out GUI
- Attack.out info for raven
- Attack Evaded Calculations
- Attack Finalisation & Reaction Flagging
- Attack Preparation
- Attack Preview - Target stats
- Attack Time
- Attack UP/Two Hands/Martial Arts
- Attack animation handling?
- Attack preview - Caster stats
- Attacker's Earned Experience
- Attacker Berserk/Frog Check
- Auto Battle Handling
- Auto Potion
- Auxilary targeting validation
- Award EXP and JP for actions