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Showing below up to 50 results in range #3,101 to #3,150.
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- Abilities
- Abilities List
- Ability Data
- Ability Loading
- Ability Loading - Charge
- Ability Loading - Jump 1
- Ability Loading - Jump 2
- Ability Loading - Math Skill
- Ability Loading - Others
- Ability Loading - Weapon Inventory
- Ability Menu
- Ability Preview handling
- Ability Proc Removes Knockback
- Ability Secondary Data: Charge Abilities
- Ability Secondary Data: Default Abilities
- Ability Secondary Data: Item Abilities
- Ability Secondary Data: Jump Abilities
- Ability Secondary Data: Math Abilities
- Ability Secondary Data: RSM Abilities
- Ability Secondary Data: Throw Abilities
- Ability Usage Checks and MP Reduction
- Ability and Spell Animations
- Ability animation
- Ability selected routine
- Able to move/act checks (Menu)
- Accelerate Unit to Destination
- Accessory Secondary Data
- Acting Unit's Data Setup
- Action Menus
- Action data nulling
- Action menu return address (pre formula set up)
- Action menu return adress (routine 0018b274 - Store used weapon)
- Action phase control
- Activate numerical sprite data
- Activates move/act
- Activates on Move-Find Item
- AddGhostUnit
- AddUnit
- AddUnitEnd
- AddUnitStart
- Add 1 to 0x8016605C if set to 1
- Add Now Loading Message to OTAG List
- Add Unique Value to List
- Add Unit to Party/Store Unit's Party Data
- Add price of item / 4 to total gil
- Addque
- Addque2
- Advance Date By One Year
- Ai tourney map list
- Alloc kernel memory sub